refactor program to work with a vector of layers instead
This commit is contained in:
parent
feec302053
commit
2f0cd19bc4
|
|
@ -40,39 +40,64 @@ void Program::setupTimer() {
|
|||
this->interact->CreateRepeatingTimer(17); // 60 fps == 1000 / 60 == 16.7 ms per frame
|
||||
}
|
||||
|
||||
Program::Program(Layer *bg, Layer *e, Layer *l) : background(bg), euler(e), lagrange(l), win(), interact() {
|
||||
Program::Program() {
|
||||
this->win = vtkSmartPointer<vtkRenderWindow>::New();
|
||||
this->interact = vtkSmartPointer<vtkRenderWindowInteractor>::New();
|
||||
|
||||
this->win->SetNumberOfLayers(3);
|
||||
this->win->AddRenderer(bg->getLayer());
|
||||
this->win->AddRenderer(e->getLayer());
|
||||
this->win->AddRenderer(l->getLayer());
|
||||
this->win->SetNumberOfLayers(0);
|
||||
setWinProperties();
|
||||
setupTimer();
|
||||
}
|
||||
|
||||
// Program::Program(Layer *bg, Layer *e, Layer *l) : background(bg), euler(e), lagrange(l), win(), interact() {
|
||||
// this->win = vtkSmartPointer<vtkRenderWindow>::New();
|
||||
// this->interact = vtkSmartPointer<vtkRenderWindowInteractor>::New();
|
||||
//
|
||||
// this->win->SetNumberOfLayers(3);
|
||||
// this->win->AddRenderer(bg->getLayer());
|
||||
// this->win->AddRenderer(e->getLayer());
|
||||
// this->win->AddRenderer(l->getLayer());
|
||||
// setWinProperties();
|
||||
// setupTimer();
|
||||
// }
|
||||
|
||||
void Program::setBackground(Layer *bg) {
|
||||
this->win->RemoveRenderer(this->background->getLayer());
|
||||
this->background = bg;
|
||||
this->win->AddRenderer(bg->getLayer());
|
||||
|
||||
void Program::addLayer(Layer* layer) {
|
||||
this->layers.push_back(layer);
|
||||
this->win->AddRenderer(layer->getLayer());
|
||||
this->win->SetNumberOfLayers(this->win->GetNumberOfLayers()+1);
|
||||
}
|
||||
|
||||
void Program::removeLayer(Layer *layer) {
|
||||
this->win->RemoveRenderer(layer->getLayer());
|
||||
|
||||
auto it = std::find(this->layers.begin(), this->layers.end(), layer);
|
||||
if (it != this->layers.end()) {
|
||||
this->layers.erase(it);
|
||||
this->win->SetNumberOfLayers(this->win->GetNumberOfLayers()-1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Program::setEuler(Layer *e) {
|
||||
this->win->RemoveRenderer(this->euler->getLayer());
|
||||
this->euler = e;
|
||||
this->win->AddRenderer(e->getLayer());
|
||||
}
|
||||
|
||||
|
||||
void Program::setLagrange(Layer *l) {
|
||||
this->win->RemoveRenderer(this->lagrange->getLayer());
|
||||
this->lagrange = l;
|
||||
this->win->AddRenderer(l->getLayer());
|
||||
}
|
||||
// void Program::setBackground(Layer *bg) {
|
||||
// this->win->RemoveRenderer(this->background->getLayer());
|
||||
// this->background = bg;
|
||||
// this->win->AddRenderer(bg->getLayer());
|
||||
//
|
||||
// }
|
||||
//
|
||||
//
|
||||
// void Program::setEuler(Layer *e) {
|
||||
// this->win->RemoveRenderer(this->euler->getLayer());
|
||||
// this->euler = e;
|
||||
// this->win->AddRenderer(e->getLayer());
|
||||
// }
|
||||
//
|
||||
//
|
||||
// void Program::setLagrange(Layer *l) {
|
||||
// this->win->RemoveRenderer(this->lagrange->getLayer());
|
||||
// this->lagrange = l;
|
||||
// this->win->AddRenderer(l->getLayer());
|
||||
// // }
|
||||
|
||||
void Program::setLagrangeInteractor(SpawnPointCallback *cb){
|
||||
interact->AddObserver(vtkCommand::LeftButtonPressEvent, cb);
|
||||
|
|
@ -84,8 +109,11 @@ void Program::setLagrangeInteractor(SpawnPointCallback *cb){
|
|||
|
||||
void Program::updateData(int t) {
|
||||
this->win->Render();
|
||||
this->lagrange->updateData(t);
|
||||
this->euler->updateData(t);
|
||||
for (Layer *l : layers) {
|
||||
l->updateData(t);
|
||||
}
|
||||
// this->lagrange->updateData(t);
|
||||
// this->euler->updateData(t);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -10,9 +10,11 @@
|
|||
|
||||
class Program {
|
||||
private:
|
||||
Layer *background;
|
||||
Layer *euler;
|
||||
Layer *lagrange;
|
||||
// Layer *background;
|
||||
// Layer *euler;
|
||||
// Layer *lagrange;
|
||||
|
||||
std::vector<Layer *> layers;
|
||||
vtkSmartPointer<vtkRenderWindow> win;
|
||||
vtkSmartPointer<vtkRenderWindowInteractor> interact;
|
||||
|
||||
|
|
@ -20,11 +22,15 @@ private:
|
|||
void setupTimer();
|
||||
|
||||
public:
|
||||
Program(Layer *bg, Layer *e, Layer *l);
|
||||
Program();
|
||||
// Program(Layer *bg, Layer *e, Layer *l);
|
||||
|
||||
void setBackground(Layer *bg);
|
||||
void setEuler(Layer *e);
|
||||
void setLagrange(Layer *l);
|
||||
void addLayer(Layer *layer);
|
||||
void removeLayer(Layer *layer);
|
||||
|
||||
// void setBackground(Layer *bg);
|
||||
// void setEuler(Layer *e);
|
||||
// void setLagrange(Layer *l);
|
||||
void setLagrangeInteractor(SpawnPointCallback *cb);
|
||||
|
||||
// void addInteractionStyle(vtkInteractorStyle style);
|
||||
|
|
|
|||
|
|
@ -17,12 +17,15 @@ using namespace std;
|
|||
|
||||
|
||||
int main() {
|
||||
auto bg = new BackgroundImage("../../../../data/map_661-661.png");
|
||||
auto e = new EGlyphLayer();
|
||||
auto l = new LGlyphLayer();
|
||||
l->spoofPoints();
|
||||
|
||||
auto program = new Program(bg, e, l);
|
||||
Program *program = new Program();
|
||||
program->addLayer(new BackgroundImage("../../../../data/map_661-661.png"));
|
||||
program->addLayer(new EGlyphLayer());
|
||||
program->addLayer(l);
|
||||
|
||||
// auto program = new Program(bg, e, l);
|
||||
program->setLagrangeInteractor(l->createSpawnPointCallback());
|
||||
program->render();
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue