43 lines
849 B
C++
43 lines
849 B
C++
#ifndef PROGRAM_H
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#define PROGRAM_H
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#include <vtkRenderWindow.h>
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#include <vtkRenderWindowInteractor.h>
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#include <vtkRenderer.h>
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#include "Layer.h"
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#include "SpawnPointCallback.h"
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class Program {
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private:
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// Layer *background;
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// Layer *euler;
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// Layer *lagrange;
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std::vector<Layer *> layers;
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vtkSmartPointer<vtkRenderWindow> win;
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vtkSmartPointer<vtkRenderWindowInteractor> interact;
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void setWinProperties();
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void setupTimer();
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public:
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Program();
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// Program(Layer *bg, Layer *e, Layer *l);
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void addLayer(Layer *layer);
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void removeLayer(Layer *layer);
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// void setBackground(Layer *bg);
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// void setEuler(Layer *e);
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// void setLagrange(Layer *l);
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void setLagrangeInteractor(SpawnPointCallback *cb);
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// void addInteractionStyle(vtkInteractorStyle style);
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void updateData(int t);
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void render();
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};
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#endif
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