rebased to use custom struct over String
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@ -1,50 +1,48 @@
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use std::process::exit;
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use image::{DynamicImage, GenericImageView, Rgba};
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use log::error;
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use crate::model_rgb_ascii::Ascii;
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//todo: consider how to take care of the a channel => do we want to render that as background?
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fn get_color(pixel: (u32, u32, Rgba<u8>)) -> u8 {
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let vec = pixel.2.0;
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//luminosity method of getting lightness
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(vec[0] as f32 * 0.3 + vec[1] as f32 * 0.59 + vec[2] as f32 * 0.11) as u8
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}
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fn to_ascii(char_map: String, image: DynamicImage) -> Vec<String> {
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fn to_ascii(char_map: String, image: DynamicImage) -> Vec<Vec<Ascii>> {
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let l = char_map.len() as f32;
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let mut str = String::new();
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let mut out: Vec<String> = Vec::new();
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let mut str: Vec<Ascii> = Vec::new();
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let mut out: Vec<Vec<Ascii>> = Vec::new();
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for pixel in image.pixels() {
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let ch = char_map.as_bytes()[((get_color(pixel) as f32-1.0)/255f32 * l) as usize]; //fixme: might break with non-ASCII char_map (ie braille chars, possibly)
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str.push(char::from(ch)); //fixme: this is finicky and also very unsafe
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str.push(Ascii::new(ch, pixel.2[0], pixel.2[1], pixel.2[2]));
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if pixel.0 == image.width()-1 {
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out.push(str);
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str = String::new();
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str = Vec::new();
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}
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}
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out
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}
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pub fn to_simple_ascii(image: DynamicImage) -> Vec<String> {
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pub fn to_simple_ascii(image: DynamicImage) -> Vec<Vec<Ascii>> {
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to_ascii(" .:-=+*#%@".to_owned(), image)
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}
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pub fn to_complex_ascii(image: DynamicImage) -> Vec<String> {
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pub fn to_complex_ascii(image: DynamicImage) -> Vec<Vec<Ascii>> {
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to_ascii(" .'`^\",:;Il!i><~+_-?][}{1)(|\\/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$".to_owned(), image)
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}
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pub fn to_braille_ascii(image: DynamicImage) -> Vec<String> {
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pub fn to_braille_ascii(image: DynamicImage) -> Vec<Vec<Ascii>> {
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//todo: figure out braille symbols
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vec!["not implemented".to_owned()]
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vec![vec![Ascii::new(0, 0, 0, 0)]]
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}
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pub fn to_custom_ascii(char_map: String, image: DynamicImage) -> Vec<String> {
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pub fn to_custom_ascii(char_map: String, image: DynamicImage) -> Vec<Vec<Ascii>> {
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if char_map.is_empty() {
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error!("Custom map can not be empty!");
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exit(1);
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}
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to_ascii(char_map, image)
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}
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//todo: replace Vec<String> with a custom struct containing rgb information as well as character (for coloured output)
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}
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11
src/main.rs
11
src/main.rs
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@ -3,11 +3,13 @@ use crate::ascii_manipulation::*;
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use crate::cli::Cli;
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use crate::output::*;
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use crate::image_manipulation::*;
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use crate::model_rgb_ascii::Ascii;
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mod cli;
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mod image_manipulation;
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mod ascii_manipulation;
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mod output;
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mod model_rgb_ascii;
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//todo: general
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/* Documentation
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@ -28,7 +30,7 @@ fn main() {
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img = resize_image(img, cli.full, cli.width);
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//converting to ASCII
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let out: Vec<String>;
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let out: Vec<Vec<Ascii>>;
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if cli.braille {
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out = to_braille_ascii(img);
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} else if cli.complex {
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@ -45,11 +47,4 @@ fn main() {
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} else {
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print_terminal(out, cli.colour);
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}
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//todo:
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/* function that converts image to braille (if -b)
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* something about printing in colour
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* output to file
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*/
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}
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@ -0,0 +1,29 @@
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pub struct RGB {
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pub r: u8,
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pub g: u8,
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pub b: u8,
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}
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pub struct Ascii {
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pub char: char,
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pub rgb: RGB,
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}
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impl Ascii {
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fn _new(char: char, r: u8, g: u8, b: u8) -> Self {
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Ascii {
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char,
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rgb: RGB {
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r,
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g,
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b,
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},
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}
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}
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pub fn new(ch: u8, r: u8, g: u8, b: u8) -> Self {
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Self::_new(char::from(ch), r, g, b)
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}
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}
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@ -1,11 +1,16 @@
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use std::path::PathBuf;
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use crate::model_rgb_ascii::Ascii;
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pub fn print_terminal(ascii: Vec<String>, in_colour: bool) {
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for line in ascii {
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println!("{}", line);
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//todo: take into consideration the in_colour flag
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pub fn print_terminal(art: Vec<Vec<Ascii>>, in_colour: bool) {
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for line in art {
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for ascii in line {
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print!("{}", ascii.char)
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}
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println!();
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}
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}
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pub fn print_file(ascii: Vec<String>, out: PathBuf) {
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pub fn print_file(ascii: Vec<Vec<Ascii>>, out: PathBuf) {
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//todo: this
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}
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