cuda-based-raytrace/src/illumination/transferFunction.h

14 lines
416 B
C

#ifndef TRANSFER_FUNCTION_H
#define TRANSFER_FUNCTION_H
#include "linalg/linalg.h"
#include "consts.h"
#include "shading.h"
// --------------------------- Color mapping ---------------------------
// --------------------------- Transfer function ---------------------------
__device__ float4 transferFunction(float density, const Vec3& grad, const Point3& pos, const Vec3& rayDir);
#endif // TRANSFER_FUNCTION_H