#ifndef TRANSFER_FUNCTION_H #define TRANSFER_FUNCTION_H #include "linalg/linalg.h" #include "consts.h" #include "shading.h" // --------------------------- Color mapping --------------------------- // --------------------------- Transfer function --------------------------- __device__ float4 transferFunction(float density, const Vec3& grad, const Point3& pos, const Vec3& rayDir); #endif // TRANSFER_FUNCTION_H