compiles on robins computer :)
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parent
db1b1a60ca
commit
c65af95a66
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@ -11,3 +11,4 @@ data/
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# Resulting images
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*.ppm
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@ -29,7 +29,7 @@ include_directories(${CMAKE_SOURCE_DIR}/include/imgui)
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add_executable(${PROJECT_NAME} ${HEADER_FILES} ${SOURCE_FILES} ${IMGUI_FILES})
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# CUDA has specific architectures - set it to the system's architecture if available (or 70 by default)
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set_target_properties(${PROJECT_NAME} PROPERTIES CUDA_ARCHITECTURES 70)
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set_target_properties(${PROJECT_NAME} PROPERTIES CUDA_ARCHITECTURES 52)
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set_target_properties(${PROJECT_NAME}
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PROPERTIES
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CUDA_SEPARABLE_COMPILATION ON
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@ -59,8 +59,8 @@ find_package(CUDA REQUIRED)
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include_directories("${CUDA_INCLUDE_DIRS}")
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# netcdf
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find_package(netCDF REQUIRED)
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message(STATUS "Found netcdf in ${GLFW3_INCLUDE_DIR}")
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# find_package(netCDF REQUIRED)
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# message(STATUS "Found netcdf in ${NETCDF_LIB}")
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execute_process(
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COMMAND nc-config --includedir
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@ -74,9 +74,16 @@ execute_process(
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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execute_process(
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COMMAND ncxx4-config --prefix
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OUTPUT_VARIABLE NETCDFCXX_PREFIX_DIR
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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target_include_directories(cuda-raytracer PUBLIC ${netCDF_INCLUDE_DIR})
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find_library(NETCDF_LIB NAMES netcdf-cxx4 netcdf_c++4 PATHS ${NETCDFCXX_LIB_DIR} NO_DEFAULT_PATH)
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find_library(NETCDF_LIB NAMES netcdf-cxx4 netcdf_c++4 PATHS ${NETCDFCXX_LIB_DIR} ${NETCDFCXX_PREFIX_DIR}/lib NO_DEFAULT_PATH)
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message(STATUS "Found NetCDFCXX in ${NETCDF_LIB}")
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set(LIBS ${GLFW3_LIBRARY} ${OPENGL_LIBRARY} GLAD ${CMAKE_DL_LIBS} ${CUDA_LIBRARIES} ${NETCDF_LIB})
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@ -0,0 +1,21 @@
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with import <nixpkgs> { config.allowUnfree = true; };
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stdenv.mkDerivation {
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name = "cuda-raytracer";
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src = ./.;
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nativeBuildInputs = with cudaPackages; [cmake autoAddDriverRunpath autoPatchelfHook ];
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buildInputs = with pkgs; with cudaPackages; [ libGL glfw netcdf netcdfcxx4 cuda_nvcc cuda_cudart cuda_cccl libcurand];
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postConfigure = ''
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export netCDFCxx_DIR=${netcdfcxx4}/lib/cmake/netCDFCxx
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'';
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installTargets = "preinstall";
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postInstall = ''
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mkdir -p $out/bin
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cp cuda-raytracer $out/bin
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'';
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LD_LIBRARY_PATH="/run/opengl-driver/lib/";
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}
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@ -1,9 +1,10 @@
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#include "consts.h"
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#include "cuda_error.h"
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// ----------------------- Colour mapping -----------------------
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__constant__ ColorStop d_stopsPythonLike[5];
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__constant__ ColorStop d_stopsGrayscale[2];
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__constant__ ColorStop d_stopsBluePurleRed[3];
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__device__ __constant__ ColorStop d_stopsPythonLike[5];
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__device__ __constant__ ColorStop d_stopsGrayscale[2];
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__device__ __constant__ ColorStop d_stopsBluePurleRed[3];
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const ColorStop h_stopsPythonLike[] = {
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{ 0.0f, Color3::init(0.2298057f, 0.29871797f, 0.75368315f) }, // Dark Blue
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@ -37,8 +38,10 @@ Vec3 h_cameraUp = Vec3::init(0.0, 1.0, 0.0).normalize();
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// Copy the above values to the device
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void copyConstantsToDevice() {
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check_cuda_errors(cudaGetLastError());
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// ----------------------- Colour mapping -----------------------
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cudaMemcpyToSymbol(d_stopsPythonLike, h_stopsPythonLike, sizeof(h_stopsPythonLike));
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check_cuda_errors(cudaGetLastError());
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cudaMemcpyToSymbol(d_stopsGrayscale, h_stopsGrayscale, sizeof(h_stopsGrayscale));
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cudaMemcpyToSymbol(d_stopsBluePurleRed, h_stopsBluePurleRed, sizeof(h_stopsBluePurleRed));
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@ -6,6 +6,7 @@
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#include "Shader.h"
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#include "input/Widget.h"
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#include "cuda_error.h"
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// TODO: Delete
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@ -83,6 +83,7 @@ void Quad::cuda_init(float* data) {
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void Quad::render() {
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check_cuda_errors(cudaGetLastError());
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glBindTexture(GL_TEXTURE_2D, 0);
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this->renderer->render();
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glBindTexture(GL_TEXTURE_2D, this->tex);
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@ -65,7 +65,7 @@ void Widget::tick(double fps) {
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this->renderOnce = true;
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}
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sprintf(this->fps, "%.3f fps\n", fps);
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ImGui::Text(this->fps);
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ImGui::Text("%s", this->fps);
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ImGui::End();
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ImGui::Begin("Camera Controls");
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@ -156,6 +156,8 @@ Raycaster::Raycaster(cudaGraphicsResource_t resources, int w, int h, float* data
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void Raycaster::render() {
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std::cout << "hello???\n";
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check_cuda_errors(cudaGetLastError());
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check_cuda_errors(cudaGraphicsMapResources(1, &this->resources));
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check_cuda_errors(cudaGraphicsResourceGetMappedPointer((void**)&(this->fb->buffer), &(this->fb->buffer_size), resources));
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@ -21,7 +21,7 @@ static float* d_volume = nullptr;
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// * time controls - arbitrary skipping to specified point (would require some changes to gpubuffer) (could have)
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void getTemperature(std::vector<float>& temperatureData, int idx = 0) {
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std::string path = "data/trimmed";
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std::string path = "../../../hurricane-sandy-data";
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// std::string path = "data";
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std::string variable = "T";
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DataReader dataReader(path, variable);
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@ -31,7 +31,7 @@ void getTemperature(std::vector<float>& temperatureData, int idx = 0) {
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}
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void getSpeed(std::vector<float>& speedData, int idx = 0) {
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std::string path = "data/trimmed";
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std::string path = "../../../hurricane-sandy-data";
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// std::string path = "data";
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std::string varU = "U";
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std::string varV = "V";
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