Removed old debug code from back when the pause button was not a thing
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98055642bd
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c26462165a
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@ -8,16 +8,6 @@
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#include "input/Widget.h"
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// TODO: Delete
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void saveImage2(const char* filename, unsigned char* framebuffer, int width, int height) { // TODO: Figure out a better way to do this
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std::ofstream imageFile(filename, std::ios::out | std::ios::binary);
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imageFile << "P6\n" << width << " " << height << "\n255\n";
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for (int i = 0; i < width * height * 3; i++) {
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imageFile << framebuffer[i];
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}
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imageFile.close();
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}
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Window::Window(unsigned int w, unsigned int h) {
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this->w = w;
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this->h = h;
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@ -69,14 +59,6 @@ int Window::init(float* data) {
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while (!glfwWindowShouldClose(window)) {
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Window::tick();
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}
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// TODO: Remove this, this was just for ray-casting debug
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// Window::tick();
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// Window::tick();
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// // Save the image
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// unsigned char* pixels = new unsigned char[this->w * this->h * 3];
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// glReadPixels(0, 0, this->w, this->h, GL_RGB, GL_UNSIGNED_BYTE, pixels);
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// saveImage2("output.ppm", pixels, this->w, this->h);
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// delete[] pixels;
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Window::free(data);
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return 0;
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