added levoy transfer function
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@ -2,41 +2,33 @@
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#include "cuda_error.h"
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// ----------------------- Colour mapping -----------------------
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// __device__ __constant__ ColorStop d_stopsPythonLike[5];
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__device__ __constant__ ColorStop d_stopsPythonLike[11];
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__device__ __constant__ ColorStop d_stopsPythonLike[5];
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// __device__ __constant__ ColorStop d_stopsPythonLike[11];
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__device__ __constant__ ColorStop d_stopsGrayscale[2];
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__device__ __constant__ ColorStop d_stopsBluePurleRed[3];
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// const ColorStop h_stopsPythonLike[] = {
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// { 0.0f, Color3::init(0.2298057f, 0.29871797f, 0.75368315f) }, // Dark Blue
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// { 0.25f, Color3::init(0.23437708f, 0.30554173f, 0.75967953f) }, // Mid Blue
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// { 0.5f, Color3::init(0.27582712f, 0.36671692f, 0.81255294f) }, // White
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// { 0.75f, Color3::init(0.79606387f, 0.84869321f, 0.93347147f) }, // Light Orange
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// { 1.0f, Color3::init(0.70567316f, 0.01555616f, 0.15023281f) } // Red
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// };
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// const ColorStop h_stopsPythonLike[] = {
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// { 0.0f, Color3::init(0.2298057f, 0.29871797f, 0.75368315f) }, // Dark Blue
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// { 0.85f, Color3::init(0.23437708f, 0.30554173f, 0.75967953f) }, // Mid Blue
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// { 0.90f, Color3::init(0.27582712f, 0.36671692f, 0.81255294f) }, // White
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// { 0.95f, Color3::init(0.79606387f, 0.84869321f, 0.93347147f) }, // Light Orange
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// { 1.0f, Color3::init(0.70567316f, 0.01555616f, 0.15023281f) } // Red
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// };
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const ColorStop h_stopsPythonLike[] = {
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{ 0.0f, Color3::init(0.2298057f, 0.29871797f, 0.75368315f) }, // Dark Blue
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{ 0.25f, Color3::init(0.23437708f, 0.30554173f, 0.75967953f) }, // Mid Blue
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{ 0.5f, Color3::init(0.27582712f, 0.36671692f, 0.81255294f) }, // White
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{ 0.75f, Color3::init(0.79606387f, 0.84869321f, 0.93347147f) }, // Light Orange
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{ 1.0f, Color3::init(0.70567316f, 0.01555616f, 0.15023281f) } // Red
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};
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// Python "jet" colour scheme
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const ColorStop h_stopsPythonLike[] = {
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{ 0.00f, Color3::init(0.00000000f, 0.00000000f, 0.50000000f) },
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{ 0.82f, Color3::init(0.00000000f, 0.00000000f, 0.94563280f) },
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{ 0.84f, Color3::init(0.00000000f, 0.30000000f, 1.00000000f) },
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{ 0.86f, Color3::init(0.00000000f, 0.69215686f, 1.00000000f) },
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{ 0.88f, Color3::init(0.16129032f, 1.00000000f, 0.80645161f) },
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{ 0.90f, Color3::init(0.49019608f, 1.00000000f, 0.47754586f) },
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{ 0.92f, Color3::init(0.80645161f, 1.00000000f, 0.16129032f) },
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{ 0.94f, Color3::init(1.00000000f, 0.77051561f, 0.00000000f) },
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{ 0.96f, Color3::init(1.00000000f, 0.40740741f, 0.00000000f) },
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{ 0.98f, Color3::init(0.94563280f, 0.02977487f, 0.00000000f) },
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{ 1.00f, Color3::init(0.50000000f, 0.00000000f, 0.00000000f) },
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};
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// const ColorStop h_stopsPythonLike[] = {
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// { 0.00f, Color3::init(0.00000000f, 0.00000000f, 0.50000000f) },
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// { 0.82f, Color3::init(0.00000000f, 0.00000000f, 0.94563280f) },
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// { 0.84f, Color3::init(0.00000000f, 0.30000000f, 1.00000000f) },
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// { 0.86f, Color3::init(0.00000000f, 0.69215686f, 1.00000000f) },
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// { 0.88f, Color3::init(0.16129032f, 1.00000000f, 0.80645161f) },
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// { 0.90f, Color3::init(0.49019608f, 1.00000000f, 0.47754586f) },
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// { 0.92f, Color3::init(0.80645161f, 1.00000000f, 0.16129032f) },
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// { 0.94f, Color3::init(1.00000000f, 0.77051561f, 0.00000000f) },
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// { 0.96f, Color3::init(1.00000000f, 0.40740741f, 0.00000000f) },
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// { 0.98f, Color3::init(0.94563280f, 0.02977487f, 0.00000000f) },
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// { 1.00f, Color3::init(0.50000000f, 0.00000000f, 0.00000000f) },
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// };
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const ColorStop h_stopsGrayscale[] = {
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{ 0.0f, Color3::init(0.0f, 0.0f, 0.0f) }, // No colour
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@ -84,6 +76,8 @@ __device__ int d_tfComboSelectedColor;
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__device__ float d_opacityConst;
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__device__ bool d_showSilhouettes;
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__device__ float d_silhouettesThreshold;
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__device__ float d_levoyFocus;
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__device__ float d_levoyWidth;
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// ----------------------- Raycasting -----------------------
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__device__ int d_samplesPerPixel;
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@ -78,11 +78,14 @@ extern __device__ int d_samplesPerPixel;
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// Silhouettes
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extern __device__ bool d_showSilhouettes;
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extern __device__ float d_silhouettesThreshold;
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// controlling levoy opacity function
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extern __device__ float d_levoyFocus;
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extern __device__ float d_levoyWidth;
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const int lenStopsPythonLike = 11;
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const int lenStopsPythonLike = 5;
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const int lenStopsGrayscale = 2;
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const int lenStopsBluePurpleRed = 3;
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extern __constant__ ColorStop d_stopsPythonLike[11];
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extern __constant__ ColorStop d_stopsPythonLike[5];
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extern __constant__ ColorStop d_stopsGrayscale[2];
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extern __constant__ ColorStop d_stopsBluePurleRed[3];
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@ -92,7 +92,6 @@ void Window::free(float* data) {
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void Window::tick() {
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std::cout << "tick tick\n";
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// manually track time diff
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std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now();
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float diff = (float) std::chrono::duration_cast<std::chrono::milliseconds>(now - this->last_frame).count();
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@ -101,12 +100,10 @@ void Window::tick() {
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// input
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this->widget->tick(1000.0/diff);
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std::cout << "setting tick render\n";
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// tick render
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glDisable(GL_DEPTH_TEST);
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std::cout << "blabla\n";
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if (!this->widget->paused) this->quad->render();
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this->shader->use();
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glBindVertexArray(this->quad->VAO);
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@ -114,14 +111,11 @@ void Window::tick() {
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glDrawArrays(GL_TRIANGLES, 0, 6); // draw current frame to texture
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// render ImGui context
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std::cout << "rendering\n";
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this->widget->render();
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std::cout << "done rendering\n";
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// check for events
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glfwSwapBuffers(this->window);
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glfwPollEvents();
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std::cout << "done tick tick\n";
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}
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@ -45,9 +45,12 @@ Widget::Widget(GLFWwindow* window) {
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this->sigmoidExp = -250.0f;
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this->alphaAcumLimit = 0.4f;
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this->tfComboSelected = 2;
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this->tfComboSelectedColor = 0;
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this->opacityConst = 100;
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this->showSilhouettes = false;
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this->silhouettesThreshold = 0.02f;
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this->levoyFocus = 0.5;
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this->levoyWidth = 1;
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};
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// REFACTOR: should probably not have all the logic in one function; something like a list of ImplementedWidgets with each a Render() function (a la interface) would be better.
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@ -73,13 +76,18 @@ void Widget::tick(double fps) {
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ImGui::InputFloat("Sig. sxp", &this->sigmoidExp, 10.0f, 100.0f, "%.0f");
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ImGui::DragFloat("Alpha accum. limit", &this->alphaAcumLimit, 0.01f, 0.0f, 1.0f, "%.2f");
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ImGui::DragInt("Opacity const. (log [1e-5, 1])", &this->opacityConst, 1, 0, 100, "%d%%", ImGuiSliderFlags_AlwaysClamp);
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ImGui::DragFloat("Levoy Width", &this->levoyWidth, 0.01f, 0.0f, 100.0f, "%.2f");
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// ImGui::DragFloat("Levoy Focus", &this->levoyFocus, 0.01f, 250.0f, 350.0f, "%.2f");
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ImGui::DragFloat("Levoy Focus", &this->levoyFocus, 0.01f, 0.0f, 1.0f, "%.2f");
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// the items[] contains the entries for the combobox. The selected index is stored as an int on this->tfComboSelected
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// the default entry is set in the constructor, so if you want that to be a specific entry just change it
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// whatever value is selected here is available on the gpu as d_tfComboSelected.
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const char* items[] = {"Opacity - gradient", "Opacity - sigmoid", "Opacity - constant", "..."};
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const char* items[] = {"Opacity - gradient", "Opacity - sigmoid", "Opacity - constant", "Opacity - levoy"};
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if (ImGui::BeginCombo("Transfer function", items[this->tfComboSelected])) {
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// std::cout << "hello???\n";
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for (int n = 0; n < IM_ARRAYSIZE(items); n++) {
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// std::cout << "letsssssa a asdfa???\n";
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const bool is_selected = (this->tfComboSelected == n);
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if (ImGui::Selectable(items[n], is_selected))
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this->tfComboSelected = n;
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@ -171,11 +179,14 @@ void Widget::copyToDevice() {
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cudaMemcpyToSymbol(&d_tfComboSelected, &this->tfComboSelected, sizeof(int));
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cudaMemcpyToSymbol(&d_showSilhouettes, &this->showSilhouettes, sizeof(bool));
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cudaMemcpyToSymbol(&d_silhouettesThreshold, &this->silhouettesThreshold, sizeof(float));
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cudaMemcpyToSymbol(&d_levoyFocus, &this->levoyFocus, sizeof(float));
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cudaMemcpyToSymbol(&d_levoyWidth, &this->levoyWidth, sizeof(float));
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this->opacityConstReal = std::pow(10.0f, (-5 + 0.05 * this->opacityConst));
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cudaMemcpyToSymbol(&d_opacityConst, &this->opacityConstReal, sizeof(float));
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cudaMemcpyToSymbol(&d_tfComboSelectedColor, &this->tfComboSelectedColor, sizeof(int));
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}
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Widget::~Widget() {
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@ -32,6 +32,8 @@ public:
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float opacityConstReal;
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bool showSilhouettes;
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float silhouettesThreshold;
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float levoyFocus;
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float levoyWidth;
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ImGuiIO io;
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@ -3,10 +3,29 @@
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#include <stdio.h>
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// [Levoy 1988]
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__device__ float levoyOpacity(const Vec3 &grad, float val) {
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float r = d_levoyWidth; // width
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float fv = d_levoyFocus; // chosen value
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float epsilon = 1E-8;
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float gradMag = grad.length();
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if ((gradMag < epsilon) && ((val - epsilon) <= fv) && (fv <= (val + epsilon))) return 1.0f;
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if (gradMag < epsilon) return 0.0f;
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float lowBound = val - r*gradMag;
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float upperBound = val + r*gradMag;
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// float lowBound = fv - r;
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// float upperBound = fv + r;
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if (!((lowBound <= fv) && (fv <= upperBound))) return 0.0f;
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// if ((lowBound <= gradMag) && (gradMag <= upperBound)) return 1.0f;
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// return 0.0f;
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float alpha = d_opacityConst*(1 - (1/r)*fabs((fv-val)/gradMag));
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return alpha;
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}
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__device__ float opacityFromGradient(const Vec3 &grad, const Vec3& rayDir) {
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float gradMag = grad.length();
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// float gradMag = 1-fabs(grad.normalize().dot(rayDir));
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// float gradMag = grad.length()*(1-fabs(grad.normalize().dot(rayDir))); // Alternative, but not particularly better
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float alpha = 1.0f - expf(-d_opacityK * gradMag);
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return alpha;
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@ -83,6 +102,10 @@ __device__ float4 transferFunction(float density, const Vec3& grad, const Point3
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case 2:
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alpha = d_opacityConst;
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break;
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case 3:
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alpha = levoyOpacity(grad, normDensity);
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break;
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default:
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alpha = 1.0f; // This should not be reached anyway
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