Also added a Color3 alias
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@ -25,4 +25,5 @@ struct Vec3 { // TODO: Maybe make this into a class
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__host__ __device__ Vec3 normalize() const { double len = sqrt(x * x + y * y + z * z); return Vec3(x / len, y / len, z / len); }
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__host__ __device__ Vec3 normalize() const { double len = sqrt(x * x + y * y + z * z); return Vec3(x / len, y / len, z / len); }
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};
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};
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typedef Vec3 Point3;
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typedef Vec3 Point3;
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typedef Vec3 Color3;
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