This commit is contained in:
Djairo Hougee 2025-01-08 00:44:42 +01:00
parent ff7638a245
commit 3d86c3cd1c
2 changed files with 9 additions and 9 deletions

View File

@ -63,9 +63,9 @@ int Window::init(float* data) {
int Window::init_quad(float* data) {
this->current_quad = std::make_unique<Quad>(this->w, this->h);
this->current_quad->cuda_init(data);
this->current_quad->make_fbo();
this->quad = std::make_unique<Quad>(this->w, this->h);
this->quad->cuda_init(data);
this->quad->make_fbo();
this->shader = std::make_unique<Shader>("./shaders/vertshader.glsl", "./shaders/fragshader.glsl");
this->shader->use();
@ -78,7 +78,7 @@ int Window::init_quad(float* data) {
void Window::free(float* data) {
// To preserve the proper destruction order we forcefully set the quads to null (calling their destructor in the process)
// Not strictly necessary, but i saw some weird errors on exit without this so best to keep it in.
this->current_quad = nullptr;
this->quad = nullptr;
cudaFree(data);
glfwDestroyWindow(window);
@ -106,10 +106,10 @@ void Window::tick() {
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glDisable(GL_DEPTH_TEST);
this->current_quad->render();
this->quad->render();
this->shader->use();
glBindVertexArray(this->current_quad->VAO);
glBindTexture(GL_TEXTURE_2D, this->current_quad->tex);
glBindVertexArray(this->quad->VAO);
glBindTexture(GL_TEXTURE_2D, this->quad->tex);
glDrawArrays(GL_TRIANGLES, 0, 6); // draw current frame to texture
// check for events
@ -121,5 +121,5 @@ void Window::tick() {
void Window::resize(unsigned int w, unsigned int h) {
this->w = w;
this->h = h;
this->current_quad->resize(w, h);
this->quad->resize(w, h);
}

View File

@ -22,7 +22,7 @@ public:
private:
GLFWwindow* window;
std::unique_ptr<Quad> current_quad;
std::unique_ptr<Quad> quad;
std::chrono::steady_clock::time_point last_frame;