Added support for float multiplication of vec3
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@ -20,6 +20,12 @@ struct Vec3 { // TODO: Maybe make this into a class ... maybe
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__host__ __device__ Vec3 operator*(double b) const { return Vec3::init(x * b, y * b, z * b); }
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__host__ __device__ Vec3& operator*=(double b) { x *= b; y *= b; z *= b; return *this; }
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__host__ __device__ Vec3 operator*(float b) const { return Vec3::init(x * b, y * b, z * b); }
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__host__ __device__ Vec3& operator*=(float b) { x *= b; y *= b; z *= b; return *this; }
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friend __host__ __device__ Vec3 operator*(float a, const Vec3& b) {
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return Vec3::init(a * b.x, a * b.y, a * b.z);
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}
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__host__ __device__ double dot(const Vec3& b) const { return x * b.x + y * b.y + z * b.z; }
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__host__ __device__ Vec3 cross(const Vec3& b) const { return Vec3::init(y * b.z - z * b.y, z * b.x - x * b.z, x * b.y - y * b.x); }
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