Renamed sigmoid GUI params
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@ -49,6 +49,6 @@ void copyConstantsToDevice() {
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// ----------------------- TransferFunction -----------------------
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__device__ float d_opacityK;
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__device__ float d_sigmoidOne;
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__device__ float d_sigmoidTwo;
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__device__ float d_sigmoidShift;
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__device__ float d_sigmoidExp;
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__device__ int d_tfComboSelected;
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@ -65,8 +65,8 @@ struct ColorStop {
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// factor for the opacity function
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extern __device__ float d_opacityK;
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// sigmoid function variables
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extern __device__ float d_sigmoidOne;
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extern __device__ float d_sigmoidTwo;
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extern __device__ float d_sigmoidShift;
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extern __device__ float d_sigmoidExp;
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// combo box index
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extern __device__ int d_tfComboSelected;
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@ -27,8 +27,8 @@ Widget::Widget(GLFWwindow* window) {
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this->renderOnce = false;
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this->opacityK = 0;
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this->sigmoidOne = 0.5f;
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this->sigmoidTwo = -250.0f;
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this->sigmoidShift = 0.5f;
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this->sigmoidExp = -250.0f;
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this->tfComboSelected = 0;
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};
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@ -50,8 +50,8 @@ void Widget::tick(double fps) {
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ImGui::Begin("Transfer Function Controls");
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ImGui::DragInt("k (log [1e-10, 1])", &this->opacityK, 1, 0, 100, "%d%%", ImGuiSliderFlags_AlwaysClamp);
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ImGui::DragFloat("sigmoidOne", &this->sigmoidOne, 0.01f, 0.0f, 1.0f, "%.2f");
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ImGui::InputFloat("sigmoidTwo", &this->sigmoidTwo, 10.0f, 100.0f, "%.0f");
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ImGui::DragFloat("sigmoidShift", &this->sigmoidShift, 0.01f, 0.0f, 1.0f, "%.2f");
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ImGui::InputFloat("sigmoidExp", &this->sigmoidExp, 10.0f, 100.0f, "%.0f");
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// the items[] contains the entries for the combobox. The selected index is stored as an int on this->tfComboSelected
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// the default entry is set in the constructor, so if you want that to be a specific entry just change it
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@ -115,8 +115,8 @@ void Widget::copyToDevice() {
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this->opacityKReal = std::pow(10.0f, (-10 + 0.1 * this->opacityK));
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cudaMemcpyToSymbol(&d_opacityK, &this->opacityKReal, sizeof(float));
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cudaMemcpyToSymbol(&d_sigmoidOne, &this->sigmoidOne, sizeof(float));
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cudaMemcpyToSymbol(&d_sigmoidTwo, &this->sigmoidTwo, sizeof(float));
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cudaMemcpyToSymbol(&d_sigmoidShift, &this->sigmoidShift, sizeof(float));
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cudaMemcpyToSymbol(&d_sigmoidExp, &this->sigmoidExp, sizeof(float));
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cudaMemcpyToSymbol(&d_tfComboSelected, &this->tfComboSelected, sizeof(float));
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}
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@ -21,8 +21,8 @@ public:
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int tfComboSelected;
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int opacityK;
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float opacityKReal;
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float sigmoidOne;
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float sigmoidTwo;
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float sigmoidShift;
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float sigmoidExp;
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ImGuiIO io;
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@ -7,12 +7,12 @@
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__device__ float opacityFromGradient(const Vec3 &grad) {
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float gradMag = grad.length();
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float alpha = 1.0f - expf(-d_opacityK * gradMag); // TODO: This parameter probably has the wrong scale
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float alpha = 1.0f - expf(-1 * gradMag); // TODO: This parameter probably has the wrong scale
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return alpha;
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}
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__device__ float opacitySigmoid(float val) {
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return 1.0f / (1.0f + expf(d_sigmoidTwo * (val - d_sigmoidOne)));
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return 1.0f / (1.0f + expf(d_sigmoidExp * (val - d_sigmoidShift)));
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}
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__device__ Color3 colorMap(float normalizedValues, const ColorStop stops[], int N) {
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@ -62,6 +62,7 @@ __device__ Vec3 computeGradient(float* volumeData, const int volW, const int vol
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float hy = DLON; // y => width => lon
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float hz = DLEV; // z => depth => alt
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// Default
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float dfdx = (sampleVolumeTrilinear(volumeData, volW, volH, volD, fx + hx, fy, fz) -
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sampleVolumeTrilinear(volumeData, volW, volH, volD, fx - hx, fy, fz)) / (2.0f * hx);
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@ -71,6 +72,14 @@ __device__ Vec3 computeGradient(float* volumeData, const int volW, const int vol
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float dfdz = (sampleVolumeTrilinear(volumeData, volW, volH, volD, fx, fy, fz + hz) -
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sampleVolumeTrilinear(volumeData, volW, volH, volD, fx, fy, fz - hz)) / (2.0f * hz);
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// // DEBUG (TODO: Delete) - Back to nearest
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// float dfdx = (sampleVolumeNearest(volumeData, volW, volH, volD, (int)roundf(fx + 1), (int)roundf(fy), (int)roundf(fz)) -
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// sampleVolumeNearest(volumeData, volW, volH, volD, (int)roundf(fx - 1), (int)roundf(fy), (int)roundf(fz))) / (2.0f * hx);
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// float dfdy = (sampleVolumeNearest(volumeData, volW, volH, volD, (int)roundf(fx), (int)roundf(fy + 1), (int)roundf(fz)) -
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// sampleVolumeNearest(volumeData, volW, volH, volD, (int)roundf(fx), (int)roundf(fy - 1), (int)roundf(fz))) / (2.0f * hy);
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// float dfdz = (sampleVolumeNearest(volumeData, volW, volH, volD, (int)roundf(fx), (int)roundf(fy), (int)roundf(fz + 1)) -
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// sampleVolumeNearest(volumeData, volW, volH, volD, (int)roundf(fx), (int)roundf(fy), (int)roundf(fz - 1))) / (2.0f * hz);
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return Vec3::init(dfdx, dfdy, dfdz);
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};
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