Files
raytracing/src/objects/sphere.rs
2026-04-16 14:04:55 +02:00

54 lines
1.2 KiB
Rust

use core::f32::math::sqrt;
use std::sync::Arc;
use crate::objects::hit::Hit;
use crate::objects::materials::traits::Material;
use crate::objects::traits::Hittable;
use crate::Vec3;
pub struct Sphere {
center: Vec3,
radius: f32,
material: Arc<dyn Material>,
}
impl Sphere {
pub fn new(center: Vec3, r: f32, mat: Arc<dyn Material>) -> Self {
Self {
center: center,
radius: r,
material: mat,
}
}
pub fn xyz(x: f32, y: f32, z: f32, r: f32, mat: Arc<dyn Material>) -> Self {
Self {
center: Vec3::new(x, y, z),
radius: r,
material: mat,
}
}
}
impl Hittable for Sphere {
fn hit(&self, r: &crate::ray::Ray) -> Option<Hit> {
let oc = self.center - r.origin();
let a = r.dir().length_squared();
let h = r.dir().dot(&oc);
let c = oc.length_squared() - self.radius * self.radius;
let d = h * h - a * c;
if d < 0. {
None
} else {
let t = (h - sqrt(d)) / a;
let p = r.at(t);
Some(Hit::new(t, p, self.normal_at(&p), self.material.clone()))
}
}
fn normal_at(&self, p: &Vec3) -> Vec3 {
(*p - self.center).get_unit()
}
}