Files
raytracing/src/objects/materials/dielectric.rs
2026-05-03 14:58:56 +02:00

56 lines
1.4 KiB
Rust

use core::f32::math::sqrt;
use rand::RngExt;
use serde::Deserialize;
use crate::{
objects::{hit::Hit, materials::traits::Material},
ray::Ray,
vec3::Colour,
};
#[derive(Debug, Deserialize)]
pub struct Dielectric {
refraction_index: f32,
}
impl Dielectric {
pub fn new(refraction_index: f32) -> Self {
Self { refraction_index }
}
fn reflectance(cos: f32, refraction_index: f32) -> f32 {
// Shlick's approximation
let mut r0 = (1. - refraction_index) / (1. + refraction_index);
r0 *= r0;
r0 + (1. - r0) * (1. - cos).powf(5.)
}
}
impl Material for Dielectric {
fn scatter(&self, hit: &Hit, ray: &Ray) -> Option<(Option<Ray>, Colour)> {
let ri = if hit.front_face() {
1. / self.refraction_index
} else {
self.refraction_index
};
let unit = ray.dir().get_unit();
let cos_theta = if -unit.dot(hit.n()) > 1. {
1.
} else {
-unit.dot(hit.n())
};
let sin_theta = sqrt(1. - cos_theta * cos_theta);
let cannot_refract = ri * sin_theta > 1.;
let mut rng = rand::rng();
let dir = if cannot_refract || Dielectric::reflectance(cos_theta, ri) > rng.random::<f32>()
{
unit.reflect(hit.n())
} else {
unit.refract(hit.n(), ri)
};
Some((Some(Ray::new(*hit.p(), dir)), Colour::new(1., 1., 1.)))
}
}