Files
raytracing/src/main.rs
2026-04-16 15:38:01 +02:00

37 lines
1.1 KiB
Rust

#![feature(core_float_math)]
mod camera;
mod objects;
mod ray;
mod vec3;
use std::sync::Arc;
use crate::camera::Camera;
use crate::objects::materials::dielectric::Dielectric;
use crate::objects::materials::lambertian::{Lambertian, Metal};
use crate::objects::sphere::Sphere;
use crate::ray::Ray;
use crate::vec3::Vec3;
use pretty_env_logger;
fn main() {
pretty_env_logger::init();
// setup objects
let metal = Arc::new(Metal::rgb(0.7, 0.4, 0.2, 1., 0.1));
let ground = Arc::new(Lambertian::rgb(0.8, 0.8, 0., 1.0));
let center = Arc::new(Lambertian::rgb(0.1, 0.2, 0.5, 1.));
let left = Arc::new(Dielectric::new(1.5));
let right = Arc::new(Metal::rgb(0.8, 0.6, 0.2, 1., 1.0));
let mut world = vec![Sphere::xyz(0., 0.5, -0.8, 0.1, metal.clone())];
world.push(Sphere::xyz(0., -100.5, -1., 100., ground.clone()));
world.push(Sphere::xyz(0., 0., -1.2, 0.5, center.clone()));
world.push(Sphere::xyz(-1., 0., -1.0, 0.5, left.clone()));
world.push(Sphere::xyz(1., 0., -1.0, 0.5, right.clone()));
let c = Camera::new(16. / 9., 800, 2, 50);
c.render(&world);
}