Files
raytracing/src/camera.rs
2026-05-03 14:58:56 +02:00

179 lines
4.8 KiB
Rust

use std::f32::consts::PI;
use crate::{ray::Ray, vec3::Vec3};
#[derive(Debug)]
pub struct Camera {
// raytracing
pub anti_alias_rate: u32,
pub pixel00_loc: Vec3,
pub pixel_delta_u: Vec3,
pub pixel_delta_v: Vec3,
// camera
dirty: bool,
pub fov: f32,
pub look_from: Vec3,
pub look_at: Vec3,
vup: Vec3,
pub defocus_angle: f32,
pub focus_dist: f32,
// camera helpers
u: Vec3,
v: Vec3,
w: Vec3,
defocus_disk_u: Vec3,
defocus_disk_v: Vec3,
}
// FIXME: kinda out of place in this file.
fn deg_to_rad(deg: f32) -> f32 {
deg * PI / 180.
}
impl Camera {
pub fn new() -> Self {
Self {
anti_alias_rate: 1,
dirty: true,
fov: 60.,
pixel00_loc: Vec3::default(),
pixel_delta_u: Vec3::default(),
pixel_delta_v: Vec3::default(),
look_from: Vec3::nil(),
look_at: Vec3::new(0., 0., -1.),
vup: Vec3::new(0., 1., 0.),
defocus_angle: 0.,
focus_dist: 10.,
u: Vec3::default(),
v: Vec3::default(),
w: Vec3::default(),
defocus_disk_u: Vec3::default(),
defocus_disk_v: Vec3::default(),
}
}
pub fn new_full(
anti_alias_rate: u32,
fov: f32,
look_from: Vec3,
look_at: Vec3,
vup: Vec3,
defocus_angle: f32,
focus_dist: f32,
) -> Self {
Self {
anti_alias_rate,
pixel00_loc: Vec3::default(),
pixel_delta_u: Vec3::default(),
pixel_delta_v: Vec3::default(),
dirty: true,
fov,
look_from,
look_at,
vup,
defocus_angle,
focus_dist,
u: Vec3::default(),
v: Vec3::default(),
w: Vec3::default(),
defocus_disk_u: Vec3::default(),
defocus_disk_v: Vec3::default(),
}
}
pub fn init(&mut self, w: f32, hi: f32) {
if !self.dirty {
return;
}
// camera
let theta = deg_to_rad(self.fov);
let h = (theta / 2.).tan();
self.w = (self.look_from - self.look_at).get_unit();
self.u = self.vup.cross(&self.w).get_unit();
self.v = self.w.cross(&self.u);
// viewport
let viewport_height = 2. * h * self.focus_dist;
let viewport_width = viewport_height * (w / hi);
let viewport_u = viewport_width * self.u;
let viewport_v = viewport_height * -self.v;
// variables
self.pixel_delta_u = viewport_u / w;
self.pixel_delta_v = viewport_v / hi;
self.pixel00_loc =
self.look_from - (self.focus_dist * self.w) - viewport_u / 2. - viewport_v / 2.;
self.dirty = false;
if self.defocus_angle != 0. {
let defocus_radius = self.focus_dist * deg_to_rad(self.defocus_angle / 2.).tan();
self.defocus_disk_u = self.u * defocus_radius;
self.defocus_disk_v = self.v * defocus_radius;
}
}
pub fn get_ray(&self, pixel_tl: Vec3, x: u32, y: u32) -> Ray {
let pixel_loc = pixel_tl
+ (x * self.pixel_delta_u / (self.anti_alias_rate + 1) as f32)
+ (y * self.pixel_delta_v / (self.anti_alias_rate + 1) as f32);
let ray_orig = if self.defocus_angle > 0. {
self.defocus_disk_sample()
} else {
self.look_from
};
let ray_dir = pixel_loc - ray_orig;
Ray::new(ray_orig, ray_dir)
}
pub fn set_fov(&mut self, fov: f32) {
if self.fov != fov {
self.fov = fov;
self.dirty = true;
}
}
pub fn set_anti_alias_rate(&mut self, rate: u32) {
if self.anti_alias_rate != rate {
self.anti_alias_rate = rate;
self.dirty = true;
}
}
pub fn set_look_from(&mut self, look_from: Vec3) {
if self.look_from != look_from {
self.look_from = look_from;
self.dirty = true;
}
}
pub fn set_look_at(&mut self, look_at: Vec3) {
if self.look_at != look_at {
self.look_at = look_at;
self.dirty = true;
}
}
pub fn set_vup(&mut self, vup: Vec3) {
if self.vup != vup {
self.vup = vup;
self.dirty = true;
}
}
pub fn add_defocus_blur(&mut self, defocus_angle: f32, focus_dist: f32) {
if self.defocus_angle != defocus_angle || self.focus_dist != focus_dist {
self.defocus_angle = defocus_angle;
self.focus_dist = focus_dist;
self.dirty = true;
}
}
pub fn defocus_disk_sample(&self) -> Vec3 {
let p = Vec3::random_in_unit_disk();
self.look_from + (p.x() * self.defocus_disk_u) + (p.y() * self.defocus_disk_v)
}
}