ft: 7: camera class

This commit is contained in:
2026-04-15 14:09:25 +02:00
parent 583b67f4f4
commit b9372cde62
2 changed files with 93 additions and 62 deletions

85
src/camera.rs Normal file
View File

@@ -0,0 +1,85 @@
use std::cmp::max;
use log::info;
use crate::{
objects::{hit::Hit, traits::Hittable},
ray::Ray,
vec3::{Colour, Vec3},
};
pub struct Camera {
image_width: u32,
image_height: u32,
center: Vec3,
pixel00_loc: Vec3,
pixel_delta_u: Vec3,
pixel_delta_v: Vec3,
}
impl Camera {
pub fn new(aspect_ratio: f32, image_width: u32) -> Camera {
let image_height = max(1, (image_width as f32 / aspect_ratio) as u32);
//camera
let focal_length = 1.;
let viewport_height = 2.;
let viewport_width = viewport_height * (image_width as f32 / image_height as f32);
let camera_center = Vec3::nil();
//viewport
let viewport_u = Vec3::new(viewport_width as f32, 0., 0.);
let viewport_v = Vec3::new(0., -viewport_height as f32, 0.);
let pixel_delta_u = viewport_u / image_width as f32;
let pixel_delta_v = viewport_v / image_height as f32;
let viewport_upper_left =
camera_center - Vec3::new(0., 0., focal_length) - viewport_u / 2 - viewport_v / 2;
let pixel00_loc = viewport_upper_left + 0.5 * (pixel_delta_u + pixel_delta_v);
Camera {
image_width: image_width,
image_height: image_height,
center: camera_center,
pixel00_loc: pixel00_loc,
pixel_delta_u: pixel_delta_u,
pixel_delta_v: pixel_delta_v,
}
}
pub fn render<T: Hittable>(&self, hittables: &Vec<T>) {
let mut imgbuf = image::ImageBuffer::new(self.image_width, self.image_height);
// render
for j in 0..self.image_height {
info!("{}\tScanlines remaining.", (self.image_height - j));
for i in 0..self.image_width {
let pixel_center =
self.pixel00_loc + (i * self.pixel_delta_u) + (j * self.pixel_delta_v);
let ray_dir = pixel_center - self.center;
let r = Ray::new(self.center, ray_dir);
let pixel = imgbuf.get_pixel_mut(i, j);
*pixel = self.ray_colour(&hittables, &r).output();
}
}
info!("Writing image file...");
imgbuf.save("output.png").unwrap();
}
fn ray_colour<T: Hittable>(&self, hittables: &Vec<T>, r: &Ray) -> Colour {
let closest = Hit::hit_list(hittables, r);
if let Some(hit) = closest {
let n = hit.n();
return 0.5 * Colour::new(n.x() + 1., n.y() + 1., n.z() + 1.);
}
// background
let unit_dir = r.dir().get_unit();
let a = 0.5 * (unit_dir.y() + 1.);
(1.0 - a) * Colour::new(1., 1., 1.) + a * Colour::new(0.5, 0.7, 1.0)
}
}

View File

@@ -1,78 +1,24 @@
#![feature(core_float_math)]
mod camera;
mod objects;
mod ray;
mod vec3;
use core::f32;
use std::cmp::max;
use crate::objects::hit::Hit;
use crate::camera::Camera;
use crate::objects::sphere::Sphere;
use crate::objects::traits::Hittable;
use crate::ray::Ray;
use crate::vec3::{Colour, Vec3};
use log::info;
use crate::vec3::Vec3;
use pretty_env_logger;
fn ray_colour<T: Hittable>(hittables: &Vec<T>, r: &Ray) -> Colour {
let closest = Hit::hit_list(hittables, r);
if let Some(hit) = closest {
let n = hit.n();
return 0.5 * Colour::new(n.x() + 1., n.y() + 1., n.z() + 1.);
}
// background
let unit_dir = r.dir().get_unit();
let a = 0.5 * (unit_dir.y() + 1.);
(1.0 - a) * Colour::new(1., 1., 1.) + a * Colour::new(0.5, 0.7, 1.0)
}
fn main() {
pretty_env_logger::init();
// setup objects
let mut objects = vec![Sphere::new(Vec3::new(0., 0., -1.), 0.5)];
objects.push(Sphere::new(Vec3::new(0., 0., -0.1), 0.01));
objects.push(Sphere::new(Vec3::new(0., -100.5, -1.), 100.));
let mut world = vec![Sphere::new(Vec3::new(0., 0., -1.), 0.5)];
world.push(Sphere::new(Vec3::new(0., 0., -0.1), 0.01));
world.push(Sphere::new(Vec3::new(0., -100.5, -1.), 100.));
let aspect_ratio = 16. / 9.;
let image_width = 400;
let image_height = max(1, (image_width as f32 / aspect_ratio) as u32);
//camera
let focal_length = 1.;
let viewport_height = 2.;
let viewport_width = viewport_height * (image_width as f32 / image_height as f32);
let camera_center = Vec3::nil();
//viewport
let viewport_u = Vec3::new(viewport_width as f32, 0., 0.);
let viewport_v = Vec3::new(0., -viewport_height as f32, 0.);
let pixel_delta_u = viewport_u / image_width as f32;
let pixel_delta_v = viewport_v / image_height as f32;
let viewport_upper_left =
camera_center - Vec3::new(0., 0., focal_length) - viewport_u / 2 - viewport_v / 2;
let pixel00_loc = viewport_upper_left + 0.5 * (pixel_delta_u + pixel_delta_v);
let mut imgbuf = image::ImageBuffer::new(image_width, image_height);
// render
for j in 0..image_height {
info!("{}\tScanlines remaining.", (image_height - j));
for i in 0..image_width {
let pixel_center = pixel00_loc + (i * pixel_delta_u) + (j * pixel_delta_v);
let ray_dir = pixel_center - camera_center;
let r = Ray::new(camera_center, ray_dir);
let pixel = imgbuf.get_pixel_mut(i, j);
*pixel = ray_colour(&objects, &r).output();
}
}
info!("Writing image file...");
imgbuf.save("output.png").unwrap();
let c = Camera::new(16. / 9., 400);
c.render(&world);
}