ft: 10: metals

This commit is contained in:
2026-04-16 14:04:55 +02:00
parent e8f84b590b
commit b756cc394a
12 changed files with 199 additions and 41 deletions

View File

@@ -20,10 +20,7 @@ pub struct Camera {
}
impl Camera {
pub fn new(aspect_ratio: f32, image_width: u32) -> Camera {
Camera::new_aa(aspect_ratio, image_width, 1)
}
pub fn new_aa(aspect_ratio: f32, image_width: u32, anti_alias_rate: u32) -> Camera {
pub fn new(aspect_ratio: f32, image_width: u32, anti_alias_rate: u32, max_depth: u32) -> Self {
let image_height = max(1, (image_width as f32 / aspect_ratio) as u32);
//camera
@@ -42,11 +39,11 @@ impl Camera {
let pixel00_loc =
camera_center - Vec3::new(0., 0., focal_length) - viewport_u / 2 - viewport_v / 2;
Camera {
Self {
image_width: image_width,
image_height: image_height,
anti_alias_rate: anti_alias_rate,
max_depth: 50,
max_depth: max_depth,
center: camera_center,
pixel00_loc: pixel00_loc,
pixel_delta_u: pixel_delta_u,
@@ -93,8 +90,10 @@ impl Camera {
let closest = Hit::hit_list(hittables, r);
if let Some(hit) = closest {
let dir = *hit.n() + Vec3::random_unit_hemisphere(hit.n());
return 0.5 * self.ray_colour(hittables, &Ray::new(*hit.p(), dir), depth - 1);
if let Some((scattered, att)) = hit.mat().scatter(&hit, r) {
return att * self.ray_colour(hittables, &scattered, depth - 1);
}
return Colour::nil();
}
// background