fx: cmt
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@@ -6,27 +6,28 @@
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"camera": {
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"camera": {
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"anti_alias_rate": 2,
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"anti_alias_rate": 2,
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"fov": 50.0,
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"fov": 50.0,
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"look_from": [-2, 4, 5],
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"look_from": [-3, 4, 10],
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"look_at": [-2, 0.0, 0.0],
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"look_at": [-3, 0.0, -10.0],
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"vup": [0.0, 1.0, 0.0], "defocus_angle": 0, "focus_dist": 15.68
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"vup": [0.0, 1.0, 0.0],
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"defocus_angle": 0,
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"focus_dist": 15.68
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},
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},
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"materials": [
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"materials": [
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{ "type": "lambertian", "albedo": [0.2, 0.2, 0.2], "prob": 0.8 },
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{ "type": "lambertian", "albedo": [0.2, 0.2, 0.2], "prob": 0.8 },
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{ "type": "lambertian", "albedo": [0.9, 0.9, 0.0], "prob": 1.0, "fuzz": 0.1 },
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{ "type": "dielectric", "refraction_index": 1.5},
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{ "type": "normal"},
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{"type": "texture", "source": "./textures/earthmap1k.png"},
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{"type": "texture", "source": "./textures/earthmap1k.png"},
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{"type": "texture", "source": "./textures/yellow.png"}
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{"type": "texture", "source": "./textures/bluegrid.png"}
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],
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],
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"objects": [
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"objects": [
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{ "type": "sphere", "center": [0.0, 0.0, -1.2], "radius": 0.9, "material": 5},
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{ "type": "sphere", "center": [0.0, 0.0, -1.2], "radius": 0.9, "material": 2},
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{ "type": "sphere", "center": [-2, 0, -1], "radius": 0.8, "material": 4},
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{ "type": "sphere", "center": [-2, 0, -1], "radius": 0.8, "material": 1},
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{ "type": "triangle", "p1": [0, 0, -4], "p2": [4, 0, -4], "p3": [2, 2, -4], "material": 5},
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{ "type": "triangle", "p1": [0, 0, -4], "p2": [4, 0, -4], "p3": [2, 2, -4], "material": 2},
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{ "type": "triangle", "p1": [-2, 2, -4], "p2": [2, 2, -4], "p3": [0, 4, -4], "material": 4},
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{ "type": "triangle", "p1": [-2, 2, -4], "p2": [2, 2, -4], "p3": [0, 4, -4], "material": 1},
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{ "type": "quad", "p1": [-20, -1, -20], "p2": [20, -1, -20], "p3": [20, 20, -20], "p4": [-20, 20, -20], "material": 0},
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{ "type": "quad", "p1": [-20, -1, -20], "p2": [20, -1, -20], "p3": [20, 20, -20], "p4": [-20, 20, -20], "material": 0},
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{ "type": "quad", "p1": [-20, -1, 20], "p2": [-20, -1, -20], "p3": [-20, 20, -20], "p4": [-20, 20, 20], "material": 0},
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{ "type": "quad", "p1": [-20, -1, 20], "p2": [-20, -1, -20], "p3": [-20, 20, -20], "p4": [-20, 20, 20], "material": 0},
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{ "type": "quad", "p1": [-20, -1, 20], "p2": [20, -1, 20], "p3": [20, -1, -20], "p4": [-20, -1, -20], "material": 0},
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{ "type": "quad", "p1": [-20, -1, 20], "p2": [20, -1, 20], "p3": [20, -1, -20], "p4": [-20, -1, -20], "material": 0},
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{ "type": "quad", "p1": [20, -1, 20], "p2": [20, -1, -20], "p3": [20, 20, -20], "p4": [20, 20, 20], "material": 0}
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{ "type": "quad", "p1": [20, -1, 20], "p2": [20, -1, -20], "p3": [20, 20, -20], "p4": [20, 20, 20], "material": 0},
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{ "type": "quad", "p1": [-4, 3, -4], "p2": [-1, 3, -4], "p3": [-1, 6, -4], "p4": [-4, 6, -4], "material": 1},
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{ "type": "quad", "p1": [-8, 3, -4], "p2": [-5, 3, -4], "p3": [-5, 6, -4], "p4": [-8, 6, -4], "material": 2}
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]
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]
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}
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}
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@@ -57,9 +57,10 @@ impl Debug for Quad {
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}
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}
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}
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}
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// FIXME: texture mapping does not work properly for quads
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impl Hittable for Quad {
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impl Hittable for Quad {
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fn hit(&self, r: &Ray) -> Option<Hit> {
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fn hit(&self, r: &Ray) -> Option<Hit> {
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Quad::hit(
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let hit = Quad::hit(
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self.p1,
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self.p1,
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self.p2,
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self.p2,
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self.p3,
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self.p3,
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@@ -67,7 +68,9 @@ impl Hittable for Quad {
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self.material.clone(),
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self.material.clone(),
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self.normal,
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self.normal,
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r,
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r,
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)
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);
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return hit
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}
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}
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fn to_uv(&self, point: &Vec3) -> Vec3 {
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fn to_uv(&self, point: &Vec3) -> Vec3 {
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