ft: 4: ray class + simpl gradient
This commit is contained in:
51
src/main.rs
51
src/main.rs
@@ -1,31 +1,62 @@
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#![feature(core_float_math)]
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mod ray;
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mod vec3;
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use crate::vec3::Vec3;
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use std::cmp::max;
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use crate::ray::Ray;
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use crate::vec3::{Colour, Vec3};
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use log::info;
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use pretty_env_logger;
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fn ray_colour(r: &Ray) -> Colour {
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let unit_dir = r.dir().get_unit();
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let a = 0.5 * (unit_dir.y() + 1.);
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(1.0 - a) * Colour::new(1., 1., 1.) + a * Colour::new(0.5, 0.7, 1.0)
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}
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fn main() {
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let v = Vec3::rgb(255., 0., 255.);
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// use structs so rust-analyzer can provide lsp
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let v = Vec3::new(255., 0., 255.);
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let _ = Ray::new(v.clone(), v.clone());
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pretty_env_logger::init();
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let image_width = 256;
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let image_height = 256;
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let aspect_ratio = 16. / 9.;
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let image_width = 400;
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let image_height = max(1, (image_width as f32 / aspect_ratio) as u32);
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//camera
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let focal_length = 1.;
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let viewport_height = 2.;
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let viewport_width = viewport_height * (image_width as f32 / image_height as f32);
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let camera_center = Vec3::nil();
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//viewport
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let viewport_u = Vec3::new(viewport_width as f32, 0., 0.);
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let viewport_v = Vec3::new(0., -viewport_height as f32, 0.);
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let pixel_delta_u = viewport_u / image_width as f32;
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let pixel_delta_v = viewport_v / image_height as f32;
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let viewport_upper_left =
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camera_center - Vec3::new(0., 0., focal_length) - viewport_u / 2 - viewport_v / 2;
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let pixel00_loc = viewport_upper_left + 0.5 * (pixel_delta_u + pixel_delta_v);
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let mut imgbuf = image::ImageBuffer::new(image_width, image_height);
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// render
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for j in 0..image_height {
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info!("{}\tScanlines remaining.", (image_height - j));
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for i in 0..image_width {
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let rgb = Vec3::rgb(
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i as f32 / (image_width - 1) as f32,
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j as f32 / (image_height - 1) as f32,
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0.0,
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);
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let pixel_center = pixel00_loc + (i * pixel_delta_u) + (j * pixel_delta_v);
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let ray_dir = pixel_center - camera_center;
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let r = Ray::new(camera_center, ray_dir);
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let pixel = imgbuf.get_pixel_mut(i, j);
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*pixel = rgb.output();
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*pixel = ray_colour(&r).output();
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}
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}
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27
src/ray.rs
Normal file
27
src/ray.rs
Normal file
@@ -0,0 +1,27 @@
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use crate::vec3::Vec3;
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pub struct Ray {
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origin: Vec3,
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dir: Vec3,
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}
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impl Ray {
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pub fn at(self, t: f32) -> Vec3 {
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self.origin + t * self.dir
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}
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pub fn new(origin: Vec3, dir: Vec3) -> Ray {
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Ray {
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origin: origin,
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dir: dir,
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}
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}
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pub fn origin(&self) -> &Vec3 {
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&self.origin
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}
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pub fn dir(&self) -> &Vec3 {
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&self.dir
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}
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}
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99
src/vec3.rs
99
src/vec3.rs
@@ -4,22 +4,46 @@ use std::{
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ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Neg, Sub, SubAssign},
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};
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#[derive(Copy, Clone)]
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pub struct Vec3 {
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r: f32,
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g: f32,
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b: f32,
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}
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pub type Colour = Vec3;
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impl Vec3 {
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pub fn rgb(r: f32, g: f32, b: f32) -> Vec3 {
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return Self { r: r, g: g, b: b };
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pub fn new(r: f32, g: f32, b: f32) -> Vec3 {
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Self { r: r, g: g, b: b }
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}
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pub fn nil() -> Vec3 {
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Self {
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r: 0.,
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g: 0.,
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b: 0.,
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}
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}
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pub fn x(&self) -> &f32 {
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&self.r
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}
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pub fn y(&self) -> &f32 {
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&self.g
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}
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pub fn z(&self) -> &f32 {
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&self.b
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}
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pub fn length(&self) -> f32 {
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return sqrt(self.length_squared());
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sqrt(self.length_squared())
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}
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pub fn length_squared(&self) -> f32 {
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return (self.r * self.r + self.g * self.g + self.b * self.b) as f32;
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(self.r * self.r + self.g * self.g + self.b * self.b) as f32
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}
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pub fn dot(self, other: Vec3) -> Vec3 {
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@@ -38,10 +62,14 @@ impl Vec3 {
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}
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}
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pub fn unit(mut self) {
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pub fn make_unit(mut self) {
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self /= self.length();
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}
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pub fn get_unit(self) -> Vec3 {
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self / self.length()
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}
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pub fn output(self) -> image::Rgb<u8> {
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let ir = (255.599 * self.r) as u8;
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let ig = (255.599 * self.g) as u8;
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@@ -49,6 +77,14 @@ impl Vec3 {
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image::Rgb([ir, ig, ib])
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}
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pub fn clone(&self) -> Vec3 {
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Vec3 {
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r: self.r,
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g: self.g,
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b: self.b,
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}
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}
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}
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impl Neg for Vec3 {
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@@ -67,11 +103,11 @@ impl Add<Vec3> for Vec3 {
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type Output = Self;
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fn add(self, _rhs: Self) -> Self {
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return Self {
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Self {
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r: self.r + _rhs.r,
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g: self.g + _rhs.g,
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b: self.b + _rhs.b,
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};
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}
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}
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}
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@@ -79,11 +115,11 @@ impl Add<f32> for Vec3 {
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type Output = Self;
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fn add(self, f: f32) -> Self {
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return Self {
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Self {
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r: self.r + f,
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g: self.g + f,
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b: self.b + f,
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};
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}
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}
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}
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@@ -111,11 +147,11 @@ impl Sub<Vec3> for Vec3 {
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type Output = Self;
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fn sub(self, rhs: Self) -> Self {
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return Self {
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Self {
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r: self.r - rhs.r,
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g: self.g - rhs.g,
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b: self.b - rhs.b,
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};
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}
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}
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}
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@@ -123,11 +159,11 @@ impl Sub<f32> for Vec3 {
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type Output = Self;
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fn sub(self, f: f32) -> Self {
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return Self {
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Self {
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r: self.r - f,
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g: self.g - f,
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b: self.b - f,
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};
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}
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}
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}
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@@ -163,6 +199,19 @@ impl Mul<Vec3> for Vec3 {
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}
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}
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impl Mul<Vec3> for u32 {
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type Output = Vec3;
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fn mul(self, rhs: Vec3) -> Self::Output {
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let f = self as f32;
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Vec3 {
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r: rhs.r * f,
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g: rhs.g * f,
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b: rhs.b * f,
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}
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}
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}
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impl Mul<f32> for Vec3 {
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type Output = Self;
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@@ -175,6 +224,18 @@ impl Mul<f32> for Vec3 {
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}
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}
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impl Mul<Vec3> for f32 {
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type Output = Vec3;
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fn mul(self, rhs: Vec3) -> Self::Output {
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Vec3 {
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r: rhs.r * self,
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g: rhs.g * self,
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b: rhs.b * self,
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}
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}
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}
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impl MulAssign<Vec3> for Vec3 {
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fn mul_assign(&mut self, rhs: Self) {
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*self = Self {
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@@ -206,6 +267,18 @@ impl Div<Vec3> for Vec3 {
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}
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}
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}
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impl Div<i32> for Vec3 {
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type Output = Self;
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fn div(self, i: i32) -> Self::Output {
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let f: f32 = i as f32;
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Self {
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r: self.r / f,
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g: self.g / f,
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b: self.b / f,
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}
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}
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}
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impl Div<f32> for Vec3 {
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type Output = Self;
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