ft: 12: movable camera + camera init overhaul

This commit is contained in:
2026-04-25 03:55:44 +02:00
parent ffad2f12e4
commit 5f2c419af5
3 changed files with 118 additions and 33 deletions

View File

@@ -1,6 +1,6 @@
use std::cmp::max;
use std::f32::consts::PI;
use log::info;
use log::{info, warn};
use crate::{
objects::{hit::Hit, traits::Hittable},
@@ -8,50 +8,129 @@ use crate::{
vec3::{Colour, Vec3},
};
#[derive(Debug)]
pub struct Camera {
// output
image_width: u32,
image_height: u32,
// raytracing
anti_alias_rate: u32,
max_depth: u32,
center: Vec3,
pixel00_loc: Vec3,
pixel_delta_u: Vec3,
pixel_delta_v: Vec3,
// camera
dirty: bool,
fov: f32,
look_from: Vec3,
look_at: Vec3,
vup: Vec3,
// camera helpers
u: Vec3,
v: Vec3,
w: Vec3,
}
// FIXME: kinda out of place in this file.
fn deg_to_rad(deg: f32) -> f32 {
deg * PI / 180.
}
impl Camera {
pub fn new(aspect_ratio: f32, image_width: u32, anti_alias_rate: u32, max_depth: u32) -> Self {
let image_height = max(1, (image_width as f32 / aspect_ratio) as u32);
//camera
let focal_length = 1.;
let viewport_height = 2.;
let viewport_width = viewport_height * (image_width as f32 / image_height as f32);
let camera_center = Vec3::nil();
//viewport
let viewport_u = Vec3::new(viewport_width as f32, 0., 0.);
let viewport_v = Vec3::new(0., -viewport_height as f32, 0.);
let pixel_delta_u = viewport_u / image_width as f32;
let pixel_delta_v = viewport_v / image_height as f32;
let pixel00_loc =
camera_center - Vec3::new(0., 0., focal_length) - viewport_u / 2 - viewport_v / 2;
pub fn new(image_width: u32, image_height: u32) -> Self {
Self {
image_width: image_width,
image_height: image_height,
anti_alias_rate: anti_alias_rate,
max_depth: max_depth,
center: camera_center,
pixel00_loc: pixel00_loc,
pixel_delta_u: pixel_delta_u,
pixel_delta_v: pixel_delta_v,
anti_alias_rate: 1,
max_depth: 10,
dirty: true,
fov: 60.,
pixel00_loc: Vec3::nil(),
pixel_delta_u: Vec3::nil(),
pixel_delta_v: Vec3::nil(),
look_from: Vec3::nil(),
look_at: Vec3::new(0., 0., -1.),
vup: Vec3::new(0., 1., 0.),
u: Vec3::nil(),
v: Vec3::nil(),
w: Vec3::nil(),
}
}
pub fn render<T: Hittable>(&self, hittables: &Vec<T>) {
fn init(&mut self) {
// camera
let focal_length = (self.look_from - self.look_at).length();
let theta = deg_to_rad(self.fov);
let h = (theta / 2.).tan();
self.w = (self.look_from - self.look_at).get_unit();
self.u = self.vup.cross(&self.w).get_unit();
self.v = self.w.cross(&self.u);
// viewport
let viewport_height = 2. * h * focal_length;
let viewport_width = viewport_height * (self.image_width as f32 / self.image_height as f32);
let viewport_u = viewport_width * self.u;
let viewport_v = viewport_height * -self.v;
// variables
self.pixel_delta_u = viewport_u / self.image_width as f32;
self.pixel_delta_v = viewport_v / self.image_height as f32;
self.pixel00_loc =
self.look_from - (focal_length * self.w) - viewport_u / 2. - viewport_v / 2.;
self.dirty = false;
}
pub fn set_fov(&mut self, fov: f32) {
if self.fov != fov {
self.fov = fov;
self.dirty = true;
}
}
pub fn set_max_depth(&mut self, depth: u32) {
if self.max_depth != depth {
self.max_depth = depth;
self.dirty = true;
}
}
pub fn set_anti_alias_rate(&mut self, rate: u32) {
if self.anti_alias_rate != rate {
self.anti_alias_rate = rate;
self.dirty = true;
}
}
pub fn set_look_from(&mut self, look_from: Vec3) {
if self.look_from != look_from {
self.look_from = look_from;
self.dirty = true;
}
}
pub fn set_look_at(&mut self, look_at: Vec3) {
if self.look_at != look_at {
self.look_at = look_at;
self.dirty = true;
}
}
pub fn set_vup(&mut self, vup: Vec3) {
if self.vup != vup {
self.vup = vup;
self.dirty = true;
}
}
pub fn render<T: Hittable>(&mut self, hittables: &Vec<T>) {
if self.dirty {
self.init()
}
warn!("{}", format!("{self:#?}"));
let mut imgbuf = image::ImageBuffer::new(self.image_width, self.image_height);
// render
@@ -67,8 +146,8 @@ impl Camera {
let pixel_loc = pixel_tl
+ (x * self.pixel_delta_u / (self.anti_alias_rate + 1) as f32)
+ (y * self.pixel_delta_v / (self.anti_alias_rate + 1) as f32);
let ray_dir = pixel_loc - self.center;
let r = Ray::new(self.center, ray_dir);
let ray_dir = pixel_loc - self.look_from;
let r = Ray::new(self.look_from, ray_dir);
pixel_colour += self.ray_colour(&hittables, &r, self.max_depth);
}
}

View File

@@ -37,6 +37,12 @@ fn main() {
world.push(Sphere::xyz(1., 0., -1.0, 0.5, right.clone()));
world.push(Sphere::xyz(0., 0.7, -0.4, 0.2, blue.clone()));
let c = Camera::new(16. / 9., 1920, 3, 50);
let mut c = Camera::new(400, 300);
// let mut c = Camera::new(1920, 1080);
c.set_fov(20.);
c.set_anti_alias_rate(2);
c.set_max_depth(90);
c.set_look_from(Vec3::new(-2., 2., 1.));
c.set_look_at(Vec3::new(0., 0., -1.));
c.render(&world);
}

View File

@@ -6,7 +6,7 @@ use std::{
ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Neg, Sub, SubAssign},
};
#[derive(Copy, Clone)]
#[derive(Copy, Clone, Debug)]
pub struct Vec3 {
r: f32,
g: f32,