ft: 6.5: hitlist
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27
src/main.rs
27
src/main.rs
@@ -9,26 +9,14 @@ use std::cmp::max;
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use crate::objects::hit::Hit;
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use crate::objects::sphere::Sphere;
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use crate::objects::traits::{Hittable, Normal};
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use crate::objects::traits::Hittable;
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use crate::ray::Ray;
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use crate::vec3::{Colour, Vec3};
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use log::info;
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use pretty_env_logger;
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fn ray_colour<T>(hittables: &Vec<T>, r: &Ray) -> Colour
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where
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T: Hittable + Normal,
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{
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let mut closest: Option<Hit> = None;
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for hittable in hittables {
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if let Some(hit) = hittable.hit(r) {
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// hit happens in front of camera and is closer than closest
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if *hit.t() > 0. && (closest.is_none() || closest.as_ref().unwrap().t() > hit.t()) {
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closest = Some(hit);
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}
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}
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}
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fn ray_colour<T: Hittable>(hittables: &Vec<T>, r: &Ray) -> Colour {
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let closest = Hit::hit_list(hittables, r);
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if let Some(hit) = closest {
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let n = hit.n();
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return 0.5 * Colour::new(n.x() + 1., n.y() + 1., n.z() + 1.);
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@@ -42,12 +30,13 @@ where
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}
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fn main() {
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// use structs so rust-analyzer can provide lsp
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let s = Sphere::new(Vec3::new(0., 0., -1.), 0.5);
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let objects = vec![s];
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pretty_env_logger::init();
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// setup objects
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let mut objects = vec![Sphere::new(Vec3::new(0., 0., -1.), 0.5)];
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objects.push(Sphere::new(Vec3::new(0., 0., -0.1), 0.01));
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objects.push(Sphere::new(Vec3::new(0., -100.5, -1.), 100.));
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let aspect_ratio = 16. / 9.;
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let image_width = 400;
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let image_height = max(1, (image_width as f32 / aspect_ratio) as u32);
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@@ -1,4 +1,4 @@
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use crate::vec3::Vec3;
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use crate::{objects::traits::Hittable, ray::Ray, vec3::Vec3};
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pub struct Hit {
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t: f32,
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@@ -22,4 +22,17 @@ impl Hit {
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pub fn n(&self) -> &Vec3 {
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&self.n
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}
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pub fn hit_list<T: Hittable>(hittables: &Vec<T>, r: &Ray) -> Option<Hit> {
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let mut closest: Option<Hit> = None;
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for hittable in hittables {
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if let Some(hit) = hittable.hit(r) {
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// hit happens in front of camera and is closer than closest
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if *hit.t() > 0. && (closest.is_none() || closest.as_ref().unwrap().t() > hit.t()) {
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closest = Some(hit);
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}
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}
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}
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return closest;
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}
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}
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@@ -1,7 +1,7 @@
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use core::f32::math::sqrt;
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use crate::objects::hit::Hit;
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use crate::objects::traits::{Hittable, Normal};
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use crate::objects::traits::Hittable;
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use crate::Vec3;
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pub struct Sphere {
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@@ -34,9 +34,7 @@ impl Hittable for Sphere {
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Some(Hit::new(t, p, self.normal_at(&p)))
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}
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}
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}
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impl Normal for Sphere {
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fn normal_at(&self, p: &Vec3) -> Vec3 {
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(*p - self.center).get_unit()
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}
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@@ -4,8 +4,5 @@ use crate::Vec3;
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pub trait Hittable {
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fn hit(&self, r: &Ray) -> Option<Hit>;
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}
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pub trait Normal {
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fn normal_at(&self, p: &Vec3) -> Vec3;
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}
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