ft: ran linter
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@@ -183,7 +183,7 @@ impl Camera {
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fn defocus_disk_sample(&self) -> Vec3 {
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let p = Vec3::random_in_unit_disk();
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return self.look_from + (p.x() * self.defocus_disk_u) + (p.y() * self.defocus_disk_v);
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self.look_from + (p.x() * self.defocus_disk_u) + (p.y() * self.defocus_disk_v)
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}
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pub fn render(&mut self, hittables: &Vec<Arc<dyn Hittable>>) {
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@@ -209,7 +209,7 @@ impl Camera {
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let ray_orig = if self.defocus_angle > 0. { self.defocus_disk_sample() } else {self.look_from};
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let ray_dir = pixel_loc - ray_orig;
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let r = Ray::new(ray_orig, ray_dir);
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pixel_colour += self.ray_colour(&hittables, &r, self.max_depth);
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pixel_colour += self.ray_colour(hittables, &r, self.max_depth);
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}
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}
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@@ -220,7 +220,7 @@ impl Camera {
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}
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info!("Writing image file...");
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imgbuf.save("output.png").unwrap();
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imgbuf.save("output2.png").unwrap();
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}
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fn ray_colour(&self, hittables: &Vec<Arc<dyn Hittable>>, r: &Ray, depth: u32) -> Colour {
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