ft (wip): 10: dielectrics
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@@ -11,15 +11,17 @@ pub struct Hit {
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p: Vec3,
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n: Vec3,
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mat: Arc<dyn Material>,
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front_face: bool,
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}
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impl Hit {
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pub fn new(t: f32, p: Vec3, n: Vec3, mat: Arc<dyn Material>) -> Self {
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pub fn new(t: f32, p: Vec3, n: Vec3, mat: Arc<dyn Material>, front_face: bool) -> Self {
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Self {
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t: t,
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p: p,
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n: n,
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n: if front_face { n } else { -n },
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mat: mat,
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front_face: front_face,
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}
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}
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@@ -39,6 +41,10 @@ impl Hit {
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self.mat.clone()
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}
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pub fn front_face(&self) -> bool {
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self.front_face
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}
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pub fn hit_list<T: Hittable>(hittables: &Vec<T>, r: &Ray) -> Option<Hit> {
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let mut closest: Option<Hit> = None;
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for hittable in hittables {
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@@ -1,2 +1,3 @@
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pub mod dielectric;
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pub mod lambertian;
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pub mod traits;
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30
src/objects/materials/dielectric.rs
Normal file
30
src/objects/materials/dielectric.rs
Normal file
@@ -0,0 +1,30 @@
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use crate::{
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objects::{hit::Hit, materials::traits::Material},
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ray::Ray,
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vec3::Colour,
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};
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pub struct Dielectric {
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refraction_index: f32,
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}
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impl Dielectric {
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pub fn new(refraction_index: f32) -> Self {
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Self {
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refraction_index: refraction_index,
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}
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}
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}
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impl Material for Dielectric {
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fn scatter(&self, hit: &Hit, ray: &Ray) -> Option<(Ray, Colour)> {
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let ri = if hit.front_face() {
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1. / self.refraction_index
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} else {
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self.refraction_index
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};
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let unit = ray.dir().get_unit();
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let refr = unit.refract(hit.n(), ri);
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Some((Ray::new(*hit.p(), refr), Colour::new(1., 1., 1.)))
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}
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}
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@@ -4,6 +4,7 @@ use std::sync::Arc;
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use crate::objects::hit::Hit;
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use crate::objects::materials::traits::Material;
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use crate::objects::traits::Hittable;
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use crate::ray::Ray;
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use crate::Vec3;
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pub struct Sphere {
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@@ -31,7 +32,7 @@ impl Sphere {
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}
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impl Hittable for Sphere {
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fn hit(&self, r: &crate::ray::Ray) -> Option<Hit> {
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fn hit(&self, r: &Ray) -> Option<Hit> {
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let oc = self.center - r.origin();
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let a = r.dir().length_squared();
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let h = r.dir().dot(&oc);
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@@ -43,7 +44,14 @@ impl Hittable for Sphere {
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} else {
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let t = (h - sqrt(d)) / a;
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let p = r.at(t);
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Some(Hit::new(t, p, self.normal_at(&p), self.material.clone()))
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let out_n = (p - self.center) / self.radius;
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Some(Hit::new(
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t,
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p,
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self.normal_at(&p),
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self.material.clone(),
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out_n.dot(r.dir()) < 0.,
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))
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}
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}
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