slightly more efficient if else structure
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@@ -31,10 +31,9 @@ pub fn update_players(
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}
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}
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if !active.is_empty() {
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let cur = active.first_entry().unwrap().remove();
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update_prefix(cfg, &mut data.display_prefix, cur.identity());
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data.current_player = Some(cur);
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if let Some((_, player)) = active.pop_first() {
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update_prefix(cfg, &mut data.display_prefix, player.identity());
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data.current_player = Some(player);
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} else {
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data.current_player = None;
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}
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