fix: workaround for a bug where playing players are somtimes incorrectly reported as paused
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c074b4279e
commit
d34e842f3e
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@ -29,15 +29,20 @@ fn value_to_string(v: &MetadataValue, sep: char) -> String {
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MetadataValue::F64(v) => v.to_string(),
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MetadataValue::Bool(v) => v.to_string(),
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MetadataValue::Array(v) => {
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let mut out = v.iter().map( |val| {
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let mut out = v
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.iter()
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.map(|val| {
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let mut str = value_to_string(val, sep);
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str.push(sep);
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str
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}).collect::<String>();
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})
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.collect::<String>();
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out.pop();
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out
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},
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MetadataValue::Map(_v) => panic!("unimplemented! TBH i have no clue when a metadataValue would even return this?"),
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}
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MetadataValue::Map(_v) => {
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panic!("unimplemented! TBH i have no clue when a metadataValue would even return this?")
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}
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MetadataValue::Unsupported => panic!("Unsupported Metadata type detected!"),
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}
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}
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@ -57,19 +62,23 @@ fn rating_to_string(r: Option<&MetadataValue>, str: &Vec<String>) -> Option<Stri
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Some(rating) => {
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if let Some(f) = rating.as_f64() {
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let mut i = (f * 10_f64).round() as i64;
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if i > 10 {i = 10}
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if i < 0 {i = 0}
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if i > 10 {
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i = 10
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}
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if i < 0 {
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i = 0
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}
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Some(str[i as usize].to_owned()) //TODO: still inefficient. would be better to note the idx and load it in print_text
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} else {
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debug!("failed to convert MetadataValue to f64!");
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None
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}
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},
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}
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None => {
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trace!("no userRating MetadataValue found!");
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None
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},
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}
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}
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}
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@ -94,11 +103,32 @@ pub fn update_message(cfg: &Config, data: &mut Data, ratings: &Vec<String>) {
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}
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} else {
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match meta.get(&key) {
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Some(value) => data.field_text.insert(key.to_owned(), value_to_string(value, cfg.array_separator)),
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None => data.field_text.insert(key.to_owned(), format!("No {}", key.trim_start_matches("xesam:"))),
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Some(value) => {
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trace!(
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"update_messages: field {} has value {}",
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key,
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value_to_string(value, cfg.array_separator)
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);
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data.field_text
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.insert(key.to_owned(), value_to_string(value, cfg.array_separator))
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}
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None => {
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trace!("update_messages: field {} has no value!", key);
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data.field_text.insert(
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key.to_owned(),
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format!("No {}", key.trim_start_matches("xesam:")),
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)
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}
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};
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}
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}
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}
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} else {
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debug!(
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"update_messages: Player {} has no metadata!",
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player.unique_name()
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);
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}
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} else {
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debug!("update_messages: No player found!");
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}
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}
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@ -2,10 +2,9 @@
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//! It also updates the prefix, which kind of breaks seperation of concerns, but this saves me a lot of headache so I'm not changing it.
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use std::collections::BTreeMap;
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use log::trace;
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use mpris::{PlayerFinder, Player};
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use crate::structs::{data::Data, config::Config};
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use crate::structs::{config::Config, data::Data};
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use log::{debug, trace};
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use mpris::PlayerFinder;
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/// This function updates the current prefix.
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/// If no entry is found in config containing the active player, a default value is used instead ('>').
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@ -37,21 +36,31 @@ pub fn update_players(pf: &PlayerFinder, cfg: &Config, data: &mut Data) {
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let players = pf.find_all().unwrap_or(Vec::new());
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if players.is_empty() {
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data.current_player = None;
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debug!("update_players: no players found!")
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} else {
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let mut active: BTreeMap<u8, Player> = BTreeMap::new();
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let mut trees = vec![BTreeMap::new(), BTreeMap::new(), BTreeMap::new()];
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for player in players {
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if let Ok(mpris::PlaybackStatus::Playing) = player.get_playback_status() {
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if let Ok(status) = player.get_playback_status() {
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let idx = cfg.find_player_priorities_idx(player.identity());
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active.insert(idx, player);
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match status {
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mpris::PlaybackStatus::Playing => trees[0].insert(idx, player),
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mpris::PlaybackStatus::Paused => trees[1].insert(idx, player),
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mpris::PlaybackStatus::Stopped => trees[2].insert(idx, player),
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};
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}
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}
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// select the player with the highest priority.
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if let Some((_, player)) = active.pop_first() {
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for mut tree in trees {
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if let Some((_, player)) = tree.pop_first() {
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update_prefix(cfg, &mut data.prefix, player.identity());
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debug!("update_players: updated player to {}!", player.identity());
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data.current_player = Some(player);
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break;
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} else {
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data.current_player = None;
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debug!("update_players: No acceptable player found!");
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}
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}
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}
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}
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