improved rating_string construction, somewhat

This commit is contained in:
Djairo Hougee 2023-05-11 08:15:39 +02:00
parent 6e1f84c2bd
commit 8b4662de7c
4 changed files with 45 additions and 32 deletions

View File

@ -3,6 +3,7 @@ use std::sync::Arc;
use std::sync::atomic::{AtomicBool, Ordering};
use std::thread;
use clap::Parser;
use log::error;
use mpris::PlayerFinder;
use structs::cli::Cli;
use structs::{config::Config, data::Data};
@ -23,9 +24,9 @@ fn handle_signal(data: &Data) {
}
}
fn default_loop(pf: &PlayerFinder, cfg: &Config, data: &mut Data) {
fn default_loop(pf: &PlayerFinder, cfg: &Config, data: &mut Data, r: &Vec<String>) {
update_players(pf, cfg, data);
update_message(cfg, data);
update_message(cfg, data, r);
print_text(cfg, data);
}
@ -39,6 +40,8 @@ fn main() {
match confy::load::<Config>("polybar-now-playing", cli.config_file.as_str()) {
Ok(cfg) => {
let mut data: Data = Data::default();
let rating_strings = cfg.build_rating_strings();
let term = Arc::new(AtomicBool::new(false));
let pf: PlayerFinder = PlayerFinder::new()
@ -49,11 +52,10 @@ fn main() {
}
loop {
// thread::sleep(cfg.update_delay);
thread::sleep(time::Duration::from_millis(cfg.update_delay));
match cli.debug {
true => print_players(&pf),
false => default_loop(&pf, &cfg, &mut data),
false => default_loop(&pf, &cfg, &mut data, &rating_strings),
}
if term.load(Ordering::Relaxed) {
@ -62,6 +64,9 @@ fn main() {
};
}
},
Err(_) => println!("Failed to read config file {}", cli.config_file),
Err(e) => {
error!("{e}");
println!("Failed to read config file {}", cli.config_file);
},
};
}

View File

@ -28,11 +28,27 @@ pub struct Rating {
}
impl Rating {
pub fn repeat(c: char, n: usize) -> String {
fn repeat(c: char, n: usize) -> String {
let mut s = c.to_string();
s.push(' ');
s.repeat(n)
}
fn build_rating_strings(&self) -> Vec<String> {
let mut out = Vec::new();
out.push(Self::repeat(self.nil, 5));
out.push(format!("{}{}", Self::repeat(self.half, 1), Self::repeat(self.nil, 4)));
out.push(format!("{}{}", Self::repeat(self.full, 1), Self::repeat(self.nil, 4)));
out.push(format!("{}{}{}", Self::repeat(self.full, 1), Self::repeat(self.half, 1), Self::repeat(self.nil, 3)));
out.push(format!("{}{}", Self::repeat(self.full, 2), Self::repeat(self.nil, 3)));
out.push(format!("{}{}{}", Self::repeat(self.full, 2), Self::repeat(self.half, 1), Self::repeat(self.nil, 2)));
out.push(format!("{}{}", Self::repeat(self.full, 3), Self::repeat(self.nil, 2)));
out.push(format!("{}{}{}", Self::repeat(self.full, 3), Self::repeat(self.half, 1), Self::repeat(self.nil, 1)));
out.push(format!("{}{}", Self::repeat(self.full, 4), Self::repeat(self.nil, 1)));
out.push(format!("{}{}", Self::repeat(self.full, 4), Self::repeat(self.half, 1)));
out.push(Self::repeat(self.full, 5));
out
}
}
impl Default for Rating {
@ -87,6 +103,13 @@ impl Config {
}
}
pub fn build_rating_strings(&self) -> Vec<String> {
match self.rating_icons.as_ref() {
Some(r) => r.build_rating_strings(),
None => Rating::default().build_rating_strings(),
}
}
fn default_player_priorities() -> Vec<String> {
vec![
"Clementine".to_owned(),

View File

@ -1,4 +1,6 @@
use log::error;
use mpris::{MetadataValue};
use string_builder::Builder;
use crate::structs::{config::{Rating, Config}, data::Data};
@ -28,32 +30,15 @@ fn value_to_string(v: &MetadataValue, sep: char) -> String {
}
}
fn rating_to_string(r: Option<&MetadataValue>, opt: Option<&Rating>) -> Option<String> {
let def = Rating::default();
let map: &Rating;
match opt {
Some(m) => map = m,
None => map = &def,
}
fn rating_to_string(r: Option<&MetadataValue>, str: &Vec<String>) -> Option<String> {
match r {
Some(rating) => {
if let Some(f) = rating.as_f64() {
let i = (f * 10_f64).round() as i64;
match i { //TODO: refactor this
0 => Some(Rating::repeat(map.nil, 5)),
1 => Some(format!("{}{}", Rating::repeat(map.half, 1), Rating::repeat(map.nil, 4))),
2 => Some(format!("{}{}", Rating::repeat(map.full, 1), Rating::repeat(map.nil, 4))),
3 => Some(format!("{}{}{}", Rating::repeat(map.full, 1), Rating::repeat(map.half, 1), Rating::repeat(map.nil, 3))),
4 => Some(format!("{}{}", Rating::repeat(map.full, 2), Rating::repeat(map.nil, 3))),
5 => Some(format!("{}{}{}", Rating::repeat(map.full, 2), Rating::repeat(map.half, 1), Rating::repeat(map.nil, 2))),
6 => Some(format!("{}{}", Rating::repeat(map.full, 3), Rating::repeat(map.nil, 2))),
7 => Some(format!("{}{}{}", Rating::repeat(map.full, 3), Rating::repeat(map.half, 1), Rating::repeat(map.nil, 1))),
8 => Some(format!("{}{}", Rating::repeat(map.full, 4), Rating::repeat(map.nil, 1))),
9 => Some(format!("{}{}", Rating::repeat(map.full, 4), Rating::repeat(map.half, 1))),
10.. => Some(Rating::repeat(map.full, 5)),
_ => Some(format!("Invalid rating!"))
}
let mut i = (f * 10_f64).round() as i64;
if i > 10 {i = 10}
if i < 0 {i = 0}
Some(str[i as usize].clone()) //TODO: still inefficient. would be better to note the idx and load it in print_text
} else {
None
}
@ -64,13 +49,13 @@ fn rating_to_string(r: Option<&MetadataValue>, opt: Option<&Rating>) -> Option<S
}
}
pub fn update_message(cfg: &Config, data: &mut Data) {
pub fn update_message(cfg: &Config, data: &mut Data, ratings: &Vec<String>) {
if let Some(player) = &data.current_player {
if let Ok(meta) = player.get_metadata() {
for field in &cfg.metadata_fields {
let key = field.field.clone();
if field.field.eq("xesam:userRating") {
if let Some(rating_string) = rating_to_string(meta.get(&key), cfg.rating_icons.as_ref()) {
if let Some(rating_string) = rating_to_string(meta.get(&key), ratings) {
data.display_text.insert(key, rating_string);
} else {
data.display_text.remove(&key);