big improvements to the way the active player is found
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parent
f709f23b57
commit
3d64405349
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@ -1,5 +1,7 @@
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use std::collections::BTreeMap;
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use log::trace;
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use mpris::{PlayerFinder, Metadata, Player};
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use mpris::{PlayerFinder, Player};
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use crate::structs::{data::Data, config::Config};
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fn update_prefix(cfg: &Config, data: &mut char, name: &str) {
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@ -21,16 +23,16 @@ pub fn update_players(
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if players.is_empty() {
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data.current_player = None;
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} else {
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let mut active: Vec<(i32, Player)> = Vec::new();
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let mut active: BTreeMap<i32, Player> = BTreeMap::new();
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for player in players {
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if let Ok(mpris::PlaybackStatus::Playing) = player.get_playback_status() {
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let idx = cfg.find_player_priorities_idx(player.identity());
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active.push((idx, player));
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active.insert(idx, player);
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}
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}
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if !active.is_empty() {
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let cur = get_lowest(&mut active);
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let cur = active.first_entry().unwrap().remove();
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update_prefix(cfg, &mut data.display_prefix, cur.identity());
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data.current_player = Some(cur);
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} else {
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@ -38,13 +40,3 @@ pub fn update_players(
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}
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}
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}
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fn get_lowest(v: &mut Vec<(i32, Player)>) -> Player {
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let mut lowest_index = i32::MAX; //FIXME: use options here instead, also fixes a bug
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for (v_id, _) in v.into_iter() {
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if v_id < &mut lowest_index {
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lowest_index = *v_id;
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}
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}
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v.swap_remove(lowest_index as usize).1
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}
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