notSpore/evolve-die-repeat/molecular/prey_manager.gd

15 lines
351 B
GDScript

extends SpawnManager2D
#@export var cam: Camera2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
spawnRange = GameManager.extent
#spawnRange = cam.get_viewport_rect()
_spawn_minimum()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass