79 lines
1.9 KiB
Plaintext
79 lines
1.9 KiB
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://bk5ky60jln7ag"]
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[sub_resource type="GDScript" id="GDScript_h10e0"]
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resource_name = "ssao_quality"
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script/source = "extends OptionElement
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func _init() -> void:
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OPTION_LIST_ = {
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\"Disabled\": null,
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\"Low\": {
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\"quality\": RenderingServer.ENV_SSAO_QUALITY_LOW,
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\"halfSize\": true,
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\"blurPasses\": 1,
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\"fadeOutFrom\": 25,
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\"fadeOutTo\": 150
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},
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\"Medium\": {
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\"quality\": RenderingServer.ENV_SSAO_QUALITY_MEDIUM,
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\"halfSize\": true,
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\"blurPasses\": 2,
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\"fadeOutFrom\": 50,
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\"fadeOutTo\": 300
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},
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\"High\": {
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\"quality\": RenderingServer.ENV_SSAO_QUALITY_HIGH,
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\"halfSize\": false,
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\"blurPasses\": 4,
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\"fadeOutFrom\": 100,
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\"fadeOutTo\": 600
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}
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}
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# Called to apply the settings in the settings cache
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func _apply_settings() -> void:
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apply_in_game_setting(currentValue)
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if currentValue == \"Disabled\":
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return
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RenderingServer.environment_set_ssao_quality(
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OPTION_LIST_[currentValue][\"quality\"],
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OPTION_LIST_[currentValue][\"halfSize\"],
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0.5,
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OPTION_LIST_[currentValue][\"blurPasses\"],
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OPTION_LIST_[currentValue][\"fadeOutFrom\"],
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OPTION_LIST_[currentValue][\"fadeOutTo\"]
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)
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"
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_drjjf"]
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[node name="SSAOQuality" type="HBoxContainer" node_paths=PackedStringArray("OptionsRef")]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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tooltip_text = "Screen Space Ambient Occlusion"
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script = SubResource("GDScript_h10e0")
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DEFAULT_VALUE = "Disabled"
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OptionsRef = NodePath("Options")
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IDENTIFIER = "SSAOQuality"
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IS_IN_GAME_SETTING = true
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[node name="Label" type="Label" parent="."]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 1
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text = "SSAO Quality"
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vertical_alignment = 1
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[node name="Options" type="OptionButton" parent="."]
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layout_mode = 2
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size_flags_horizontal = 3
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focus_mode = 0
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theme_override_styles/focus = SubResource("StyleBoxEmpty_drjjf")
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