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notSpore/evolve-die-repeat/addons/modular-settings-menu/scenes/settings-elements/graphics-elements/shadow_quality.tscn
2026-03-07 14:16:44 +01:00

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[gd_scene load_steps=3 format=3 uid="uid://cgqiotob5aaoq"]
[sub_resource type="GDScript" id="GDScript_v3ktk"]
resource_name = "shadow_quality"
script/source = "extends OptionElement
func _init() -> void:
OPTION_LIST_ = {
\"Low\": RenderingServer.SHADOW_QUALITY_SOFT_LOW,
\"Medium\": RenderingServer.SHADOW_QUALITY_SOFT_MEDIUM,
\"High\": RenderingServer.SHADOW_QUALITY_SOFT_HIGH
}
# Called to apply the settings in the settings cache
func _apply_settings() -> void:
RenderingServer.directional_soft_shadow_filter_set_quality(
OPTION_LIST_[currentValue]
)
RenderingServer.positional_soft_shadow_filter_set_quality(
OPTION_LIST_[currentValue]
)
"
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_drjjf"]
[node name="ShadowQuality" type="HBoxContainer" node_paths=PackedStringArray("OptionsRef")]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = SubResource("GDScript_v3ktk")
DEFAULT_VALUE = "Low"
OptionsRef = NodePath("Options")
IDENTIFIER = "ShadowQuality"
[node name="Label" type="Label" parent="."]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 1
text = "Shadow Quality"
vertical_alignment = 1
[node name="Options" type="OptionButton" parent="."]
layout_mode = 2
size_flags_horizontal = 3
focus_mode = 0
theme_override_styles/focus = SubResource("StyleBoxEmpty_drjjf")