notSpore/evolve-die-repeat/shared/npc/predator2D.gd

16 lines
371 B
GDScript

extends NPC2D
class_name AbstractPredator2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func attack(target) -> void:
push_error("Function attack() not implemented.")