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a59255d9d6cfab727cb619b0303f26c5d3251bb5
notSpore/evolve-die-repeat/molecular
History
Djairo 1fbc2f6637 ft: made sprite behaviour consistent across entities
2026-03-07 13:12:18 +01:00
..
assets
Updated player sprite
2026-02-21 10:16:52 +01:00
food
fx: food wrappign sprites
2026-03-01 16:46:33 +01:00
predator
ft: made sprite behaviour consistent across entities
2026-03-07 13:12:18 +01:00
prey
ft: made sprite behaviour consistent across entities
2026-03-07 13:12:18 +01:00
fade.gd
Added respawn logic ... and with it also a complete rehaul of how managing scene instances work to make it work
2026-03-01 15:40:56 +01:00
fade.gd.uid
Added respawn logic ... and with it also a complete rehaul of how managing scene instances work to make it work
2026-03-01 15:40:56 +01:00
fade.tscn
Added respawn logic ... and with it also a complete rehaul of how managing scene instances work to make it work
2026-03-01 15:40:56 +01:00
molecular_player.gd
ft: made sprite behaviour consistent across entities
2026-03-07 13:12:18 +01:00
molecular_player.gd.uid
ft (wip): molecular stage prey
2025-12-15 13:05:11 +01:00
molecular_player.tscn
fx: readded merged function
2026-03-01 15:59:49 +01:00
molecular_stage.tscn
Texture tail is now wrapping nicely but nothing else is...
2026-03-01 17:22:43 +01:00
prey_manager.gd
Fix: Added call_deferred on _spawn_minimum
2026-02-01 09:36:14 +01:00
prey_manager.gd.uid
ft: improved npc spawning logic
2026-01-17 13:00:54 +01:00
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