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notSpore/evolve-die-repeat/addons/modular-settings-menu/scenes/settings-elements/graphics-elements/glow_quality.tscn
2026-03-07 14:16:44 +01:00

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[gd_scene load_steps=3 format=3 uid="uid://du5urp5d2dyjb"]
[sub_resource type="GDScript" id="GDScript_7hlvr"]
resource_name = "glow_quality"
script/source = "extends OptionElement
func _init() -> void:
OPTION_LIST_ = [
\"Disabled\",
\"Low\",
\"High\"
]
func _apply_settings() -> void:
apply_in_game_setting(currentValue)
if currentValue == \"Disabled\":
return
# Toggle bicubic upscaling
match currentValue:
\"Low\":
RenderingServer.environment_glow_set_use_bicubic_upscale(false)
\"High\":
RenderingServer.environment_glow_set_use_bicubic_upscale(true)
"
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_drjjf"]
[node name="GlowQuality" type="HBoxContainer" node_paths=PackedStringArray("OptionsRef")]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = SubResource("GDScript_7hlvr")
DEFAULT_VALUE = "Disabled"
OptionsRef = NodePath("Options")
IDENTIFIER = "GlowQuality"
IS_IN_GAME_SETTING = true
[node name="Label" type="Label" parent="."]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 1
text = "Glow Quality"
vertical_alignment = 1
[node name="Options" type="OptionButton" parent="."]
layout_mode = 2
size_flags_horizontal = 3
focus_mode = 0
theme_override_styles/focus = SubResource("StyleBoxEmpty_drjjf")