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2026-03-07 14:16:44 +01:00

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[gd_scene load_steps=4 format=3 uid="uid://elu1vc0ox472"]
[sub_resource type="GDScript" id="GDScript_1rk38"]
resource_name = "fov"
script/source = "extends SliderElement
# Element specific script for applying its value to the game
func _apply_settings() -> void:
apply_in_game_setting(currentValue)
"
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_hlot4"]
size = Vector2(0, 0)
[sub_resource type="Theme" id="Theme_4i2xw"]
SpinBox/icons/updown = SubResource("PlaceholderTexture2D_hlot4")
[node name="FOV" type="HBoxContainer" node_paths=PackedStringArray("SliderRef", "ValueBoxRef")]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = SubResource("GDScript_1rk38")
MIN_VALUE = 30.0
MAX_VALUE = 120.0
STEP_VALUE = 1.0
DEFAULT_VALUE = 75.0
VALUE_SUFFIX = "°"
SliderRef = NodePath("SliderValue/Slider")
ValueBoxRef = NodePath("SliderValue/Value")
IDENTIFIER = "FOV"
IS_IN_GAME_SETTING = true
[node name="Label" type="Label" parent="."]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 1
text = "Field of View"
vertical_alignment = 1
[node name="SliderValue" type="HBoxContainer" parent="."]
layout_mode = 2
size_flags_horizontal = 3
theme_override_constants/separation = 6
[node name="Slider" type="HSlider" parent="SliderValue"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 1
max_value = 0.0
step = 0.0
ticks_on_borders = true
[node name="Value" type="SpinBox" parent="SliderValue"]
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 4
theme = SubResource("Theme_4i2xw")
max_value = 0.0
step = 0.0
alignment = 2