Files
notSpore/evolve-die-repeat/scenes/menus/main_menu/main_menu.gd
2026-05-10 15:48:56 +02:00

51 lines
1.6 KiB
GDScript

extends MainMenu
## Main menu extension that adds options.
## The scene adds a 'Continue' button if a game is in progress.
## Optional scene to open when the player clicks a 'Level Select' button.
@export var level_select_packed_scene: PackedScene
## If true, have the player confirm before starting a new game if a game is in progress.
@export var confirm_new_game : bool = true
@onready var continue_game_button = %ContinueGameButton
@onready var level_select_button = %LevelSelectButton
@onready var new_game_confirmation = %NewGameConfirmation
func load_game_scene() -> void:
GameState.start_game()
super.load_game_scene()
func new_game() -> void:
if confirm_new_game and continue_game_button.visible:
new_game_confirmation.show()
else:
GameState.reset()
load_game_scene()
func _add_level_select_if_set() -> void:
if level_select_packed_scene == null: return
if GameState.get_levels_reached() <= 1 : return
level_select_button.show()
func _show_continue_if_set() -> void:
if GameState.get_current_level_path().is_empty(): return
continue_game_button.show()
func _ready() -> void:
super._ready()
_add_level_select_if_set()
_show_continue_if_set()
func _on_continue_game_button_pressed() -> void:
GameState.continue_game()
load_game_scene()
func _on_level_select_button_pressed() -> void:
var level_select_scene := _open_sub_menu(level_select_packed_scene)
if level_select_scene.has_signal("level_selected"):
level_select_scene.connect("level_selected", load_game_scene)
func _on_new_game_confirmation_confirmed() -> void:
GameState.reset()
load_game_scene()