45 lines
1.1 KiB
GDScript
45 lines
1.1 KiB
GDScript
extends AbstractPrey2D
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@onready var sprite = get_node("AnimatedSprite2D")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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$AnimatedSprite2D.animation = "Healthy"
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$AnimatedSprite2D.play()
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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return
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func _physics_process(delta: float) -> void:
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self.move(Vector3(randfn(0, 1), randfn(0, 1), 0))
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func move(motion: Vector3) -> void:
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move_and_collide(Vector2(motion.x, motion.y)) # Moves along the given vector
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# Apply boundary to new position
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position = GameManager.get_boundaried_position(position)
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func die() -> void:
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sprite.play("Dying")
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super.die()
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func _on_area_2d_body_entered(body: Node2D) -> void:
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# TODO: collision with other entities
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# check if colision with player
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if body.is_in_group("player"):
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handle_collision_player(body)
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# Function to handle collision logic
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func handle_collision_player(player):
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self.health -= player.damage
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if sprite:
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if self.health <= 0:
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self.die()
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else:
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sprite.play("Injured")
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