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notSpore/evolve-die-repeat/addons/modular-settings-menu/scenes/settings-elements/graphics-elements/ssr_quality.tscn
2026-03-07 14:16:44 +01:00

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[gd_scene load_steps=3 format=3 uid="uid://cqfr01uk73ce5"]
[sub_resource type="GDScript" id="GDScript_v8qca"]
resource_name = "ssr_quality"
script/source = "extends OptionElement
func _init() -> void:
OPTION_LIST_ = {
\"Disabled\": null,
\"Low\": {
\"roughnessQuality\": RenderingServer.ENV_SSR_ROUGHNESS_QUALITY_LOW,
\"maxSteps\": 32,
\"fadeIn\": 0.3,
\"fadeOut\": 1.0
},
\"Medium\": {
\"roughnessQuality\": RenderingServer.ENV_SSR_ROUGHNESS_QUALITY_MEDIUM,
\"maxSteps\": 64,
\"fadeIn\": 0.15,
\"fadeOut\": 2.0
},
\"High\": {
\"roughnessQuality\": RenderingServer.ENV_SSR_ROUGHNESS_QUALITY_HIGH,
\"maxSteps\": 128,
\"fadeIn\": 0.075,
\"fadeOut\": 4.0
}
}
# Called to apply the settings in the settings cache
func _apply_settings() -> void:
apply_in_game_setting(OPTION_LIST_[currentValue])
if currentValue == \"Disabled\":
return
RenderingServer.environment_set_ssr_roughness_quality(
OPTION_LIST_[currentValue][\"roughnessQuality\"]
)
"
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_drjjf"]
[node name="SSRQuality" type="HBoxContainer" node_paths=PackedStringArray("OptionsRef")]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
tooltip_text = "Screen Space Reflection"
script = SubResource("GDScript_v8qca")
DEFAULT_VALUE = "Disabled"
OptionsRef = NodePath("Options")
IDENTIFIER = "SSRQuality"
IS_IN_GAME_SETTING = true
[node name="Label" type="Label" parent="."]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 1
text = "SSR Quality"
vertical_alignment = 1
[node name="Options" type="OptionButton" parent="."]
layout_mode = 2
size_flags_horizontal = 3
focus_mode = 0
theme_override_styles/focus = SubResource("StyleBoxEmpty_drjjf")