Files
notSpore/evolve-die-repeat/molecular/prey/state_idle.gd
2026-02-06 12:43:37 +01:00

20 lines
476 B
GDScript

extends State
@onready var timer = $Timer
var dir = Vector3(1, 1, 0)
func enter(previous_state_path: String, data := {}) -> void:
timer.start((float)(randi() % 5)/5)
func physics_update(_delta: float) -> void:
owner.move(_delta * Vector3(randfn(0, 1), randfn(0, 1), 0), 1)
func _on_timer_timeout() -> void:
if (randi() % 4 != 0):
finished.emit(owner.fsm.States.RANDOMMOVEMENT, {})
else:
finished.emit(owner.fsm.States.IDLE, {})
func exit() -> void:
timer.stop()