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2026-05-10 15:48:56 +02:00

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New Projects

Warning

This page is being deprecated in favor of Basic Setup.

These instructions assume starting with the entire contents of the project folder. This will be the case when cloning the repo, or starting from the template version in the Godot Asset Library accessible from the Project Manager window.

  1. Finish setup.

    1. Delete duplicate example files.

      1. Go to Project > Tools > Run Maaack's Game Template Setup....
      2. In the Setup Wizard window next to "Delete Example Files", click Run.
      3. In the next window, select Yes to continue with removing the example files.
    2. Update autoload file paths.

      1. Go to Project > Tools > Run Maaack's Game Template Setup....
      2. In the Setup Wizard window next to "Update Autoload Paths", click Run.
    3. Set a default theme.

      1. Go to Project > Tools > Run Maaack's Game Template Setup....
      2. In the Setup Wizard window next to "Set the Default Theme", click Run.
      3. In the next window, select the desired theme from the preview and select Yes to set it as the project's default theme.
  2. Update the projects name.

    1. Go to Project > Project Settings… > General > Application > Config.
    2. Update Name to "Game Name".
    3. Close the window.
    4. Open main_menu_with_animations.tscn.
    5. Select the TitleLabel node.
    6. The Text should match the project's name.
      1. If Text is customized, set Auto Update to false.
    7. Select the SubtitleLabelNode node and customize the Text as desired.
    8. Save the scene.
  3. Add / remove configurable settings to / from menus.

    1. Open mini_options_menu.tscn or [audio|visual|input|game]_options_menu.tscn scenes to edit their options.
    2. If an option is not desired, it can always be hidden, or removed entirely (sometimes with some additional work).
    3. If a new option is desired, refer to Adding Custom Options.
  4. Update the game credits / attribution.

    1. Update the example ATTRIBUTION.md with the project's credits.
    2. Open credits_label.tscn.
    3. Check the CreditsLabel has updated with the text.
    4. Optionally, disable Auto Update and customize the text.
    5. Save the scene (even if it shows no changes).
  5. Continue with:

    1. Setting up the Main Menu.
    2. Setting up a Game Scene.
    3. Loading scenes asynchronously.
    4. Adding icons to the Input Options.
    5. Blending Music.
    6. Adding UI Sound Effects.
    7. Adding Custom Options.
    8. Utilizing Game Saving.