notSpore/game-of-life-test/thirdparty/SConstruct

32 lines
1001 B
Python

import os
from SCons.Script import DefaultEnvironment, ARGUMENTS, Glob, Dir
env = DefaultEnvironment()
platform = ARGUMENTS.get("platform", "linux")
target = ARGUMENTS.get("target", "template_debug") # or template_release
arch = ARGUMENTS.get("arch", "x86_64")
HERE = Dir(".").abspath
GODOTCPP = os.path.join(HERE, "godot-cpp")
inc_paths = [
os.path.join(GODOTCPP, "include"),
os.path.join(GODOTCPP, "gen", "include"),
]
for extra in ("godot-headers", "gdextension"):
p = os.path.join(GODOTCPP, extra)
if os.path.isdir(p):
inc_paths.append(p)
env.Append(CPPPATH=inc_paths)
env.Append(LIBPATH=[os.path.join(GODOTCPP, "bin")])
env.Append(CXXFLAGS=["-std=c++17", "-fPIC"])
env.Append(LIBS=[f"godot-cpp.{platform}.{target}.{arch}"])
outdir = os.path.join(HERE, "bin")
os.makedirs(outdir, exist_ok=True)
soname = f"gol.{platform}.{'debug' if target == 'template_debug' else 'release'}.{arch}"
env.SharedLibrary(target=os.path.join(outdir, soname), source=Glob("src/*.cpp"))