Compare commits
No commits in common. "game-of-life" and "main" have entirely different histories.
game-of-li
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main
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[submodule "game-of-life-test/thirdparty/godot-cpp"]
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path = game-of-life-test/thirdparty/godot-cpp
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url = https://github.com/godotengine/godot-cpp.git
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branch = 4.5
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@ -1,4 +0,0 @@
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root = true
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[*]
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charset = utf-8
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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# Godot 4+ specific ignores
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.godot/
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/android/
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Binary file not shown.
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Before Width: | Height: | Size: 2.6 KiB |
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@ -1,40 +0,0 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c7assq3lqgw8x"
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path="res://.godot/imported/black_sq.png-43fbf60d129e97f2df8400c8ac3589c6.ctex"
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metadata={
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||||||
"vram_texture": false
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}
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[deps]
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||||||
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source_file="res://black_sq.png"
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dest_files=["res://.godot/imported/black_sq.png-43fbf60d129e97f2df8400c8ac3589c6.ctex"]
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||||||
[params]
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||||||
|
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||||||
compress/mode=0
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compress/high_quality=false
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||||||
compress/lossy_quality=0.7
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||||||
compress/uastc_level=0
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||||||
compress/rdo_quality_loss=0.0
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||||||
compress/hdr_compression=1
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||||||
compress/normal_map=0
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||||||
compress/channel_pack=0
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||||||
mipmaps/generate=false
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||||||
mipmaps/limit=-1
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||||||
roughness/mode=0
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roughness/src_normal=""
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||||||
process/channel_remap/red=0
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||||||
process/channel_remap/green=1
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||||||
process/channel_remap/blue=2
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||||||
process/channel_remap/alpha=3
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process/fix_alpha_border=true
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||||||
process/premult_alpha=false
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||||||
process/normal_map_invert_y=false
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||||||
process/hdr_as_srgb=false
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||||||
process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,36 +0,0 @@
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shader_type canvas_item;
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uniform sampler2D unlitTex;
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uniform sampler2D litTex;
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uniform sampler2D binDataTex;
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uniform int n;
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const int cellSize = 8;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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// Called for every pixel the material is visible on.
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vec2 totalGridSize = vec2(float(n) * float(cellSize));
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vec2 scaledUV = UV * float(n);
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ivec2 cellIdx = ivec2(floor(scaledUV));
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vec2 cellUV = fract(scaledUV);
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float binVal = texelFetch(binDataTex, cellIdx, 0).r;
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bool isWhite = binVal > 0.5;
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vec4 color = texture(unlitTex, cellUV);
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if (isWhite) {
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color = texture(litTex, cellUV);
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}
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COLOR = color;
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}
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//void light() {
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// // Called for every pixel for every light affecting the material.
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// // Uncomment to replace the default light processing function with this one.
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//}
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uid://cidrd2kca02ko
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[gd_scene load_steps=7 format=3 uid="uid://bawvofeipkkmn"]
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[ext_resource type="Texture2D" uid="uid://dma7owg4valo7" path="res://icon.svg" id="1_4fmrq"]
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[ext_resource type="Shader" uid="uid://cidrd2kca02ko" path="res://dot_matrix.gdshader" id="1_wjpme"]
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[ext_resource type="Texture2D" uid="uid://csm64p7o7eyc6" path="res://white_sq.png" id="2_og22u"]
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[ext_resource type="Texture2D" uid="uid://c7assq3lqgw8x" path="res://black_sq.png" id="3_b70w7"]
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[ext_resource type="Script" uid="uid://cgwkfjisbqbwt" path="res://gol.gd" id="5_og22u"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_wvg0l"]
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shader = ExtResource("1_wjpme")
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shader_parameter/unlitTex = ExtResource("3_b70w7")
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shader_parameter/litTex = ExtResource("2_og22u")
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shader_parameter/n = 64
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[node name="Dot Matrix" type="Node2D"]
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[node name="Renderer" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_wvg0l")
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position = Vector2(960, 960)
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scale = Vector2(15, 15)
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texture = ExtResource("1_4fmrq")
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script = ExtResource("5_og22u")
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metadata/_edit_lock_ = true
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@ -1,196 +0,0 @@
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extends Sprite2D
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var n: int = 64
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var arr := []
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var data_img: Image
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var data_tex: ImageTexture
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var gol := GoL.new()
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@onready var mat: ShaderMaterial = material as ShaderMaterial
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# sim. consts
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var T := 0.01
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var t := 0.0
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# player (2x2 block)
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var player_alive := true
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var player_col := 10
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var player_row := 10
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var PLAYER_SHAPE := [Vector2i(0,0), Vector2i(1,0), Vector2i(0,1), Vector2i(1,1)]
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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data_img = Image.create(n, n, false, Image.FORMAT_R8)
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data_img.fill(Color8(0, 0, 0, 255))
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data_tex = ImageTexture.create_from_image(data_img)
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mat.set_shader_parameter("binDataTex", data_tex)
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mat.set_shader_parameter("n", n)
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# player
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_seed_clear()
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_fill_example()
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_spawn_player(20, 10)
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_upload_arr()
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func _upload_arr() -> void:
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for y in n:
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for x in n:
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var v := int(arr[y][x]) * 255
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data_img.set_pixel(x, y, Color8(v, 0, 0, 255))
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data_tex.update(data_img)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta: float) -> void:
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if Input.is_action_just_pressed("move_right"):
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_move_player(1, 0)
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if Input.is_action_just_pressed("move_left"):
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_move_player(-1, 0)
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if Input.is_action_just_pressed("move_up"):
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_move_player(0, -1)
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if Input.is_action_just_pressed("move_down"):
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_move_player(0, 1)
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t += _delta
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if t >= T:
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t = 0.0
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_game_of_life_step()
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# arr = gol.step_once(arr, n) # cpp step (no player)
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_track_player_after_step()
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_upload_arr()
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func _game_of_life_step() -> void:
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var next := []
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for y in n:
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var row := []
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for x in n:
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var alive: bool = arr[y][x] == 1
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var cn := _count_neighs(x, y)
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var newv := 0
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if alive:
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newv = int(cn == 2 or cn == 3)
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else:
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newv = int(cn == 3)
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row.append(newv)
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next.append(row)
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arr = next
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func _count_neighs(x:int, y:int) -> int:
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var ans := 0
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for _dy in 3:
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var dy := _dy-1
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for _dx in 3:
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var dx := _dx-1
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if dx == 0 and dy == 0:
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continue
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var nx := int((x + dx + n)%n)
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var ny := int((y + dy + n)%n)
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ans += arr[ny][nx]
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return ans
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||||||
func _track_player_after_step() -> void:
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if not player_alive:
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return
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var best_count := -1
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var best_shift := Vector2i(0, 0)
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||||||
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||||||
# search a 5x5 neighborhood for where the 2x2 footprint moved
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for dy in range(-2, 3):
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for dx in range(-2, 3):
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var cnt := 0
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for off in PLAYER_SHAPE:
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var x:int = (player_col + off.x + dx + n) % n
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var y:int = (player_row + off.y + dy + n) % n
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cnt += arr[y][x]
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if cnt > best_count:
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best_count = cnt
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best_shift = Vector2i(dx, dy)
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# if nothing from the footprint survived, the player is dead
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if best_count <= 0:
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player_alive = false
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print("Player dead!")
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return
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player_col = (player_col + best_shift.x + n) % n
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player_row = (player_row + best_shift.y + n) % n
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func _fill_example() -> void:
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#_checkerboard()
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_ship()
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# inits
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func _checkerboard() -> void:
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for y in n:
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var row := []
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for x in n:
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row.append((x + y) % 2) # checkerboard
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arr.append(row)
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func _ship() -> void:
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var i: int = 0
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var j: int = 0
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while (i < n):
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var row := []
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j = 0
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while (j < n):
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row.append(0)
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j+=1
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arr.append(row)
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i+=1
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arr[0][1] = 1
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arr[1][2] = 1
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arr[2][0] = 1
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arr[2][1] = 1
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arr[2][2] = 1
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# Player
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func _write_player(val:int) -> void:
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for off in PLAYER_SHAPE:
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var x:int = (player_col + off.x + n) % n
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var y:int = (player_row + off.y + n) % n
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arr[y][x] = val
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func _spawn_player(col:int, row:int) -> void:
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player_col = (col + n) % n
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player_row = (row + n) % n
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player_alive = true
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_write_player(1)
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_upload_arr()
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func _despawn_player() -> void:
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if player_alive:
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_write_player(0)
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player_alive = false
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_upload_arr()
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func _move_player(dx:int, dy:int) -> void:
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if not player_alive:
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return
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# erase old footprint
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_write_player(0)
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# move
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player_col = (player_col + dx + n) % n
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player_row = (player_row + dy + n) % n
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# write new footprint
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_write_player(1)
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_upload_arr()
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||||||
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||||||
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||||||
# Clear
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func _seed_clear() -> void:
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arr.clear()
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for _y in n:
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var row := []
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for _x in n:
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row.append(0)
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arr.append(row)
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@ -1 +0,0 @@
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uid://cgwkfjisbqbwt
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||||||
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@ -1 +0,0 @@
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||||||
<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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|
||||||
|
Before Width: | Height: | Size: 995 B |
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@ -1,43 +0,0 @@
|
||||||
[remap]
|
|
||||||
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|
||||||
importer="texture"
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|
||||||
type="CompressedTexture2D"
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|
||||||
uid="uid://dma7owg4valo7"
|
|
||||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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|
||||||
metadata={
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|
||||||
"vram_texture": false
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|
||||||
}
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|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://icon.svg"
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|
||||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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|
||||||
|
|
||||||
[params]
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|
||||||
|
|
||||||
compress/mode=0
|
|
||||||
compress/high_quality=false
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|
||||||
compress/lossy_quality=0.7
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|
||||||
compress/uastc_level=0
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|
||||||
compress/rdo_quality_loss=0.0
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|
||||||
compress/hdr_compression=1
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|
||||||
compress/normal_map=0
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|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
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|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/channel_remap/red=0
|
|
||||||
process/channel_remap/green=1
|
|
||||||
process/channel_remap/blue=2
|
|
||||||
process/channel_remap/alpha=3
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=1
|
|
||||||
svg/scale=1.0
|
|
||||||
editor/scale_with_editor_scale=false
|
|
||||||
editor/convert_colors_with_editor_theme=false
|
|
||||||
|
|
@ -1,23 +0,0 @@
|
||||||
extends Area2D
|
|
||||||
|
|
||||||
@export var speed = 400 # How fast the player will move (pixels/sec).
|
|
||||||
var screen_size # Size of the game window.
|
|
||||||
|
|
||||||
func _ready() -> void:
|
|
||||||
screen_size = get_viewport_rect().size
|
|
||||||
|
|
||||||
func _process(delta):
|
|
||||||
var velocity = Vector2.ZERO # The player's movement vector.
|
|
||||||
if Input.is_action_pressed("move_right"):
|
|
||||||
velocity.x += 1
|
|
||||||
if Input.is_action_pressed("move_left"):
|
|
||||||
velocity.x -= 1
|
|
||||||
|
|
||||||
if velocity.length() > 0:
|
|
||||||
velocity = velocity.normalized() * speed
|
|
||||||
$AnimatedSprite2D.play()
|
|
||||||
else:
|
|
||||||
$AnimatedSprite2D.stop()
|
|
||||||
|
|
||||||
position += velocity * delta
|
|
||||||
position = position.clamp(Vector2.ZERO, screen_size)
|
|
||||||
|
|
@ -1 +0,0 @@
|
||||||
uid://cvxhfc50fgdyb
|
|
||||||
|
|
@ -1,44 +0,0 @@
|
||||||
; Engine configuration file.
|
|
||||||
; It's best edited using the editor UI and not directly,
|
|
||||||
; since the parameters that go here are not all obvious.
|
|
||||||
;
|
|
||||||
; Format:
|
|
||||||
; [section] ; section goes between []
|
|
||||||
; param=value ; assign values to parameters
|
|
||||||
|
|
||||||
config_version=5
|
|
||||||
|
|
||||||
[application]
|
|
||||||
|
|
||||||
config/name="GameOfLifeTest"
|
|
||||||
run/main_scene="uid://bawvofeipkkmn"
|
|
||||||
config/features=PackedStringArray("4.5", "Forward Plus")
|
|
||||||
config/icon="res://icon.svg"
|
|
||||||
|
|
||||||
[display]
|
|
||||||
|
|
||||||
window/size/viewport_width=1920
|
|
||||||
window/size/viewport_height=1920
|
|
||||||
|
|
||||||
[input]
|
|
||||||
|
|
||||||
move_right={
|
|
||||||
"deadzone": 0.2,
|
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
move_left={
|
|
||||||
"deadzone": 0.2,
|
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
move_up={
|
|
||||||
"deadzone": 0.2,
|
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
move_down={
|
|
||||||
"deadzone": 0.2,
|
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
|
|
@ -1,10 +0,0 @@
|
||||||
bin
|
|
||||||
*.uid
|
|
||||||
*sconsign.dblite
|
|
||||||
**.os
|
|
||||||
|
|
||||||
game-of-life-test/thirdparty/godot-cpp/bin/
|
|
||||||
game-of-life-test/thirdparty/bin/
|
|
||||||
*.o
|
|
||||||
*.so
|
|
||||||
|
|
||||||
|
|
@ -1,31 +0,0 @@
|
||||||
import os
|
|
||||||
from SCons.Script import DefaultEnvironment, ARGUMENTS, Glob, Dir
|
|
||||||
|
|
||||||
env = DefaultEnvironment()
|
|
||||||
platform = ARGUMENTS.get("platform", "linux")
|
|
||||||
target = ARGUMENTS.get("target", "template_debug") # or template_release
|
|
||||||
arch = ARGUMENTS.get("arch", "x86_64")
|
|
||||||
|
|
||||||
HERE = Dir(".").abspath
|
|
||||||
GODOTCPP = os.path.join(HERE, "godot-cpp")
|
|
||||||
|
|
||||||
inc_paths = [
|
|
||||||
os.path.join(GODOTCPP, "include"),
|
|
||||||
os.path.join(GODOTCPP, "gen", "include"),
|
|
||||||
]
|
|
||||||
for extra in ("godot-headers", "gdextension"):
|
|
||||||
p = os.path.join(GODOTCPP, extra)
|
|
||||||
if os.path.isdir(p):
|
|
||||||
inc_paths.append(p)
|
|
||||||
|
|
||||||
env.Append(CPPPATH=inc_paths)
|
|
||||||
env.Append(LIBPATH=[os.path.join(GODOTCPP, "bin")])
|
|
||||||
env.Append(CXXFLAGS=["-std=c++17", "-fPIC"])
|
|
||||||
|
|
||||||
env.Append(LIBS=[f"godot-cpp.{platform}.{target}.{arch}"])
|
|
||||||
|
|
||||||
outdir = os.path.join(HERE, "bin")
|
|
||||||
os.makedirs(outdir, exist_ok=True)
|
|
||||||
soname = f"gol.{platform}.{'debug' if target == 'template_debug' else 'release'}.{arch}"
|
|
||||||
|
|
||||||
env.SharedLibrary(target=os.path.join(outdir, soname), source=Glob("src/*.cpp"))
|
|
||||||
|
|
@ -1 +0,0 @@
|
||||||
Subproject commit abe94570a16e38eec442d1c9acc0c518c479e725
|
|
||||||
|
|
@ -1,9 +0,0 @@
|
||||||
|
|
||||||
[configuration]
|
|
||||||
entry_symbol = "gol_library_init"
|
|
||||||
compatibility_minimum = "4.5" ; required in 4.5+
|
|
||||||
reloadable = true
|
|
||||||
|
|
||||||
[libraries]
|
|
||||||
linux.debug.x86_64 = "res://thirdparty/bin/libgol.linux.debug.x86_64"
|
|
||||||
|
|
||||||
|
|
@ -1,75 +0,0 @@
|
||||||
|
|
||||||
// src/gol.cpp
|
|
||||||
|
|
||||||
#include <gdextension_interface.h>
|
|
||||||
#include <godot_cpp/classes/ref_counted.hpp>
|
|
||||||
#include <godot_cpp/core/class_db.hpp>
|
|
||||||
#include <godot_cpp/core/defs.hpp>
|
|
||||||
#include <godot_cpp/godot.hpp>
|
|
||||||
#include <godot_cpp/variant/array.hpp>
|
|
||||||
|
|
||||||
using namespace godot;
|
|
||||||
|
|
||||||
class GoL : public RefCounted {
|
|
||||||
GDCLASS(GoL, RefCounted);
|
|
||||||
|
|
||||||
static void _bind_methods() {
|
|
||||||
ClassDB::bind_method(D_METHOD("step_once", "arr", "n"), &GoL::step_once);
|
|
||||||
}
|
|
||||||
|
|
||||||
static int neighs(const Array &a, int n, int x, int y) {
|
|
||||||
int s = 0;
|
|
||||||
for (int dy = -1; dy <= 1; ++dy) {
|
|
||||||
for (int dx = -1; dx <= 1; ++dx) {
|
|
||||||
if (dx == 0 && dy == 0)
|
|
||||||
continue;
|
|
||||||
const int nx = ((x + dx) % n + n) % n;
|
|
||||||
const int ny = ((y + dy) % n + n) % n;
|
|
||||||
const Array row = a[ny];
|
|
||||||
s += (int)row[nx];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return s;
|
|
||||||
}
|
|
||||||
|
|
||||||
public:
|
|
||||||
Array step_once(const Array &arr, int n) const {
|
|
||||||
Array next;
|
|
||||||
next.resize(n);
|
|
||||||
for (int y = 0; y < n; ++y) {
|
|
||||||
Array row;
|
|
||||||
row.resize(n);
|
|
||||||
const Array crow = arr[y];
|
|
||||||
for (int x = 0; x < n; ++x) {
|
|
||||||
const bool alive = ((int)crow[x]) == 1;
|
|
||||||
const int cn = neighs(arr, n, x, y);
|
|
||||||
row.set(x, alive ? int(cn == 2 || cn == 3) : int(cn == 3));
|
|
||||||
}
|
|
||||||
next.set(y, row);
|
|
||||||
}
|
|
||||||
return next;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
extern "C" GDExtensionBool GDE_EXPORT
|
|
||||||
gol_library_init(GDExtensionInterfaceGetProcAddress get_proc_address,
|
|
||||||
GDExtensionClassLibraryPtr library,
|
|
||||||
GDExtensionInitialization *r_initialization) {
|
|
||||||
|
|
||||||
static GDExtensionBinding::InitObject init(get_proc_address, library,
|
|
||||||
r_initialization);
|
|
||||||
|
|
||||||
init.register_initializer([](ModuleInitializationLevel p_level) {
|
|
||||||
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE)
|
|
||||||
return;
|
|
||||||
ClassDB::register_class<GoL>();
|
|
||||||
});
|
|
||||||
|
|
||||||
init.register_terminator([](ModuleInitializationLevel /*p_level*/) {
|
|
||||||
// no-op
|
|
||||||
});
|
|
||||||
|
|
||||||
init.set_minimum_library_initialization_level(
|
|
||||||
MODULE_INITIALIZATION_LEVEL_SCENE);
|
|
||||||
return init.init();
|
|
||||||
}
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.1 KiB |
|
|
@ -1,40 +0,0 @@
|
||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://csm64p7o7eyc6"
|
|
||||||
path="res://.godot/imported/white_sq.png-7baf4040d7b03bc76a02f41aa766a5a0.ctex"
|
|
||||||
metadata={
|
|
||||||
"vram_texture": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://white_sq.png"
|
|
||||||
dest_files=["res://.godot/imported/white_sq.png-7baf4040d7b03bc76a02f41aa766a5a0.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=0
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/uastc_level=0
|
|
||||||
compress/rdo_quality_loss=0.0
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/channel_remap/red=0
|
|
||||||
process/channel_remap/green=1
|
|
||||||
process/channel_remap/blue=2
|
|
||||||
process/channel_remap/alpha=3
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=1
|
|
||||||
Loading…
Reference in New Issue