4 Commits

Author SHA1 Message Date
9f36f7c921 Added player 2025-11-11 23:02:13 +01:00
f9ec2e855d Switched 'intensive' functions to cpp 2025-11-11 00:23:12 +01:00
c92c6d4432 godot-cpp init. 2025-11-11 00:22:57 +01:00
1c1d8bf3aa Initial commit 2025-11-09 17:09:27 +01:00
145 changed files with 423 additions and 340120 deletions

1
.gitignore vendored
View File

@@ -49,4 +49,3 @@ export_presets.cfg
data_*/
mono_crash.*.json
addons/

4
.gitmodules vendored
View File

@@ -1,4 +1,4 @@
[submodule "evolve-die-repeat/thirdparty/godot-cpp"]
path = evolve-die-repeat/thirdparty/godot-cpp
[submodule "game-of-life-test/thirdparty/godot-cpp"]
path = game-of-life-test/thirdparty/godot-cpp
url = https://github.com/godotengine/godot-cpp.git
branch = 4.5

View File

@@ -1,25 +1,2 @@
# Evolve Die Repeat TODO: The name is a work in progress
This is currently quite empty.
## C++ setup
From anywhere in proejct:
```bash
git submodule update --init --recursive
```
In `thirdparty`:
```bash
godot --headless --dump-extension-api
```
To compile the cpp extension, run this from `thirdparty/godot-cpp`:
```bash
scons platform=linux target=template_debug generate_bindings=yes custom_api_file=../extension_api.json -j8
```
Finally, to compile and extern local `.cpp` files, run this from `thirdparty`:
```bash
scons platform=linux target=template_debug -j8
```
# notSpore

View File

@@ -1,15 +0,0 @@
extends Label
#var counter := Test.new() # C++ class
func _ready() -> void:
#text += str(counter.get_counter())
pass
func _process(delta: float) -> void:
pass
#if Input.is_action_just_pressed("ui_accept"):
#counter.increment()
#var baseText := text
#baseText = baseText.left(baseText.length() - str(counter.get_counter()).length())
#text = baseText + str(counter.get_counter())

View File

@@ -1 +0,0 @@
uid://ceut2lrvkns75

View File

@@ -1,114 +0,0 @@
extends Node
var screen_size = Vector2(1920.0, 1080.0) # Default screen size (this is a float for some reason)
var viewport_size
@onready var extent: Rect2 = get_viewport().get_visible_rect()
# Main menu & game spawning
@onready
var mainMenuScene = preload("res://main_menu.tscn").instantiate()
@onready
var gameScene = preload("res://molecular/molecular_stage.tscn").instantiate()
# utils.
var rng = RandomNumberGenerator.new()
var eps: float = 1e-4
# managers
@onready
var foodManager = gameScene.get_node("FoodManager")
# A world "current"
# polar
var flow_dir: float # [0, 2pi)
var flow_mag: float # [0, 1]
# cartesian
var flow_x: float
var flow_y: float
# Swap period
var flowT: float = 10
# A game timer
var t: float = 0.0
func _ready() -> void:
# Create viewport
viewport_size = get_viewport().get_visible_rect().size
# Create game (main menu)
add_child(mainMenuScene)
# initial world current
get_new_flow()
func _physics_process(delta: float) -> void:
t += delta
# Flow current change
if abs(fmod(t, flowT)) < eps:
get_new_flow()
func start_game() -> void:
add_child(gameScene)
# TODO: This needs to be called from a script inheriting a CharacterBody2D (e.g. the player)
# Alternative would be to pass the player reference to this script (which might be better?)
func init_screen_size(x:float, y:float) -> void:
screen_size.x = x
screen_size.y = y
# This can take a vector of any size (but should be 2d, other components are unused)
func get_boundaried_position(position):
# clamp
#return position.clamp(Vector2.ZERO, screen_size)
# periodic
position.x = wrapf(position.x, 0, screen_size.x)
position.y = wrapf(position.y, 0, screen_size.y)
return position
func get_new_flow():
flow_dir = rng.randf()*2*PI
flow_mag = rng.randf()
flow_x = flow_mag * cos(flow_dir)
flow_y = flow_mag * sin(flow_dir)
func calc_distance(one, two) -> float:
var candidate = one.distance_to(two)
var onedup = one
# FIXME: doesnt work-- predators lose track across game boundary
if one.x < screen_size.x/2:
if one.y < screen_size.y/2:
# top left
onedup.y -= screen_size.y
candidate = min(candidate, onedup.distance_to(two))
onedup.y += screen_size.y
onedup.x -= screen_size.x
candidate = min(candidate, onedup.distance_to(two))
else:
# bottom left
onedup.y += screen_size.y
candidate = min(candidate, onedup.distance_to(two))
onedup.y -= screen_size.y
onedup.x -= screen_size.x
candidate = min(candidate, onedup.distance_to(two))
else:
if one.y < screen_size.y/2:
# top right
onedup.y -= screen_size.y
candidate = min(candidate, onedup.distance_to(two))
onedup.y += screen_size.y
onedup.x += screen_size.x
candidate = min(candidate, onedup.distance_to(two))
else:
# botom right
onedup.y += screen_size.y
candidate = min(candidate, onedup.distance_to(two))
onedup.y -= screen_size.y
onedup.x += screen_size.x
candidate = min(candidate, onedup.distance_to(two))
return candidate

View File

@@ -1 +0,0 @@
uid://vsbibc5fanou

View File

@@ -1,7 +0,0 @@
extends Control
func _on_play_button_pressed() -> void:
print("Starting game by pressing button...")
GameManager.start_game()
self.queue_free()

View File

@@ -1 +0,0 @@
uid://dxc66bci2ivrj

View File

@@ -1,46 +0,0 @@
[gd_scene format=3 uid="uid://drgv154ei1vrl"]
[ext_resource type="Script" uid="uid://dxc66bci2ivrj" path="res://main_menu.gd" id="1_06t4h"]
[sub_resource type="LabelSettings" id="LabelSettings_rhts7"]
font_size = 64
[node name="MainMenu" type="Control" unique_id=369570860]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_06t4h")
[node name="PlayButton" type="Button" parent="." unique_id=1831335357]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -160.0
offset_top = -29.0
offset_right = 160.0
offset_bottom = 29.0
grow_horizontal = 2
grow_vertical = 2
text = "Play"
[node name="MainMenuText" type="Label" parent="." unique_id=1324657553]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -292.0
offset_right = 292.0
offset_bottom = 119.0
grow_horizontal = 2
text = "The Main Menu"
label_settings = SubResource("LabelSettings_rhts7")
horizontal_alignment = 1
vertical_alignment = 1
[connection signal="pressed" from="PlayButton" to="." method="_on_play_button_pressed"]

View File

@@ -1,6 +0,0 @@
[gd_scene format=3 uid="uid://b8gt8os2m28lv"]
[ext_resource type="Script" uid="uid://vsbibc5fanou" path="res://game_manager.gd" id="1_0f027"]
[node name="MainScene" type="Node" unique_id=1897047571]
script = ExtResource("1_0f027")

Binary file not shown.

Before

Width:  |  Height:  |  Size: 72 KiB

View File

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dnlrq8gxiix6"
path="res://.godot/imported/bg-far-placeholder.jpg-01304d9c071eca65de57b4adc0479e81.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://molecular/assets/background/bg-far-placeholder.jpg"
dest_files=["res://.godot/imported/bg-far-placeholder.jpg-01304d9c071eca65de57b4adc0479e81.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 450 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 960 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 195 B

View File

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://xaqiha5lh1vt"
path="res://.godot/imported/food-left-bolt.png-a2624c23f9c063886727de28bb8d45db.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://molecular/assets/food/food-left-bolt.png"
dest_files=["res://.godot/imported/food-left-bolt.png-a2624c23f9c063886727de28bb8d45db.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 200 B

View File

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dj4lyyloj1ke1"
path="res://.godot/imported/food-left-bottom-bolt.png-29b52334cce2caefb211e507cb88e1c1.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://molecular/assets/food/food-left-bottom-bolt.png"
dest_files=["res://.godot/imported/food-left-bottom-bolt.png-29b52334cce2caefb211e507cb88e1c1.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 171 B

View File

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dcedkos6vgv51"
path="res://.godot/imported/food-normal.png-b719473d7bef8a09701e78ab0f73d15b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://molecular/assets/food/food-normal.png"
dest_files=["res://.godot/imported/food-normal.png-b719473d7bef8a09701e78ab0f73d15b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 195 B

View File

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cbynycukppmup"
path="res://.godot/imported/food-right-bottom-bolt.png-8eb8a35372e35c8de0cc432876ae5af5.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://molecular/assets/food/food-right-bottom-bolt.png"
dest_files=["res://.godot/imported/food-right-bottom-bolt.png-8eb8a35372e35c8de0cc432876ae5af5.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 193 B

View File

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cend5h3nmvq5l"
path="res://.godot/imported/food-right-up-bolt.png-c49edf3849bcaa575384d233173c9498.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://molecular/assets/food/food-right-up-bolt.png"
dest_files=["res://.godot/imported/food-right-up-bolt.png-c49edf3849bcaa575384d233173c9498.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 281 B

View File

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://du1lb4nr47kvl"
path="res://.godot/imported/player-sprite-attacking.png-6189c8275a257517c87cdb65abf5639a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://molecular/assets/player-sprite-attacking.png"
dest_files=["res://.godot/imported/player-sprite-attacking.png-6189c8275a257517c87cdb65abf5639a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 308 B

View File

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bsd1qtw50esai"
path="res://.godot/imported/player-sprite-attacking2.png-3e4e9a47129b5ac21e61c82e331ba03f.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://molecular/assets/player-sprite-attacking2.png"
dest_files=["res://.godot/imported/player-sprite-attacking2.png-3e4e9a47129b5ac21e61c82e331ba03f.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 887 KiB

View File

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://boknmstvkc0a2"
path="res://.godot/imported/player-sprite-placeholder-attacking-crop.png-7a6a3f2b68f208c74f7cac8cb16cfc5e.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://molecular/assets/player-sprite-placeholder-attacking-crop.png"
dest_files=["res://.godot/imported/player-sprite-placeholder-attacking-crop.png-7a6a3f2b68f208c74f7cac8cb16cfc5e.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 715 KiB

View File

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cxwvga07sm3yl"
path="res://.godot/imported/player-sprite-placeholder-crop.png-f29c3ab24e261ab3d11fb066419e0b90.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://molecular/assets/player-sprite-placeholder-crop.png"
dest_files=["res://.godot/imported/player-sprite-placeholder-crop.png-f29c3ab24e261ab3d11fb066419e0b90.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

View File

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dnqwe065lmv0h"
path="res://.godot/imported/player-sprite-placeholder.png-6805db1633c9b4853860db48d10b2af1.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://molecular/assets/player-sprite-placeholder.png"
dest_files=["res://.godot/imported/player-sprite-placeholder.png-6805db1633c9b4853860db48d10b2af1.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 253 B

View File

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cd0iv6hsi3fad"
path="res://.godot/imported/player-sprite.png-f2c28aefaf4a8e7293c46f17a4267bc1.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://molecular/assets/player-sprite.png"
dest_files=["res://.godot/imported/player-sprite.png-f2c28aefaf4a8e7293c46f17a4267bc1.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

View File

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://30uwkdbnuu3h"
path="res://.godot/imported/hammerheadRibozyme-hunting.png-9b9929a81db6474a29fbff93ee4f1cef.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://molecular/assets/predator/hammerheadRibozyme-hunting.png"
dest_files=["res://.godot/imported/hammerheadRibozyme-hunting.png-9b9929a81db6474a29fbff93ee4f1cef.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.9 KiB

View File

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://jyuf4lgjo64"
path="res://.godot/imported/hammerheadRibozyme-hurt.png-6a7eeaef121ff058edf73e3d18dfd77e.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://molecular/assets/predator/hammerheadRibozyme-hurt.png"
dest_files=["res://.godot/imported/hammerheadRibozyme-hurt.png-6a7eeaef121ff058edf73e3d18dfd77e.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

View File

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ch5rddsumyyhm"
path="res://.godot/imported/predator-healthy.png-4df87d98e435e1fb3d3b0c12615f1c9b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://molecular/assets/predator/predator-healthy.png"
dest_files=["res://.godot/imported/predator-healthy.png-4df87d98e435e1fb3d3b0c12615f1c9b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.0 KiB

View File

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bhcb5g7g7um8"
path="res://.godot/imported/prey-dying-frame0.png-3dfc6299514225b1b5ecd511feec558a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://molecular/assets/prey/prey-dying-frame0.png"
dest_files=["res://.godot/imported/prey-dying-frame0.png-3dfc6299514225b1b5ecd511feec558a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.8 KiB

View File

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bxn11avw7dykl"
path="res://.godot/imported/prey-dying-frame1.png-8e3f40908415d07a432ca919106bfe5f.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://molecular/assets/prey/prey-dying-frame1.png"
dest_files=["res://.godot/imported/prey-dying-frame1.png-8e3f40908415d07a432ca919106bfe5f.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.0 KiB

View File

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ctkehsavw6ghx"
path="res://.godot/imported/prey-healthy-frame0.png-fdee965b6537e072b2ba52ebaa00234a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://molecular/assets/prey/prey-healthy-frame0.png"
dest_files=["res://.godot/imported/prey-healthy-frame0.png-fdee965b6537e072b2ba52ebaa00234a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.7 KiB

View File

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://uy28y3mkk6nt"
path="res://.godot/imported/prey-healthy-frame1.png-d0ef89a578931d076b5469c218505713.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://molecular/assets/prey/prey-healthy-frame1.png"
dest_files=["res://.godot/imported/prey-healthy-frame1.png-d0ef89a578931d076b5469c218505713.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.2 KiB

View File

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://btnyajci8ptb2"
path="res://.godot/imported/prey-injured-frame0.png-de2d8ee9861665f890cb3ef99d676bc3.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://molecular/assets/prey/prey-injured-frame0.png"
dest_files=["res://.godot/imported/prey-injured-frame0.png-de2d8ee9861665f890cb3ef99d676bc3.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.8 KiB

View File

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bqll8ge4cr2uf"
path="res://.godot/imported/prey-injured-frame1.png-6fdfb22e05a71b519337c6ac43b474b1.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://molecular/assets/prey/prey-injured-frame1.png"
dest_files=["res://.godot/imported/prey-injured-frame1.png-6fdfb22e05a71b519337c6ac43b474b1.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -1,23 +0,0 @@
@abstract
class_name AbstractFood
extends Node2D
@export var val: int = 1
@export var food_name: String = "Food"
@export var flow_carry_speed: float = 10.0
signal consumed
func _ready() -> void:
pass
func _physics_process(delta: float) -> void:
var dpos = Vector2(GameManager.flow_x, GameManager.flow_y) * delta * flow_carry_speed
position += dpos
func _on_body_entered(body: Node2D) -> void:
pass
func eat(consumer: Node2D) -> void:
pass

View File

@@ -1 +0,0 @@
uid://crujkjpjehrvv

View File

@@ -1,49 +0,0 @@
extends Node
class_name FoodManager2D
var minCount: int = 20
var _currentCount: int = 0
var rng = RandomNumberGenerator.new()
@export var foodTypes: Array[PackedScene] = []
## The probabilities have to add up to 1.0
@export var foodProbs: Array[float] = []
@export var spawnRange: Rect2 = Rect2(0, 0, 0, 0)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
spawnRange = GameManager.extent
call_deferred("_spawn_minimum")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _spawn_minimum() -> void:
while _currentCount < minCount:
_spawn_random()
func _random_pos() -> Vector2:
return Vector2(randf_range(spawnRange.position[0], spawnRange.size[0]), randf_range(spawnRange.position[1], spawnRange.size[1]))
func _spawn_random() -> void:
var pos = _random_pos()
_spawn_food(pos)
_currentCount += 1
func _spawn_food(position: Vector2) -> void:
var instance = foodTypes[rng.rand_weighted(foodProbs)].instantiate()
instance.position = position
call_deferred("add_child", instance)
if instance.has_signal("consumed"):
instance.consumed.connect(_on_entity_consumed)
func _on_entity_consumed() -> void:
_currentCount = max(0, _currentCount-1)
call_deferred("_spawn_minimum")

View File

@@ -1 +0,0 @@
uid://7ua0qgyhphao

View File

@@ -1,7 +0,0 @@
[gd_scene format=3 uid="uid://cuqw17010qgob"]
[ext_resource type="Script" uid="uid://7ua0qgyhphao" path="res://molecular/food/food_manager.gd" id="1_7iais"]
[node name="FoodManager" type="Node2D" unique_id=858744014]
script = ExtResource("1_7iais")
metadata/_custom_type_script = "uid://7ua0qgyhphao"

View File

@@ -1,24 +0,0 @@
extends AbstractFood
class_name FoodMolecular
@onready var collision: Area2D = $Collision
@onready var sprite: AnimatedSprite2D = $"Collision/Sprite"
func _ready() -> void:
sprite.play()
func _on_body_entered(body: Node2D) -> void:
eat(body)
func eat(consumer: Node2D) -> void:
print(consumer.name + " ate: ", food_name)
consumed.emit()
apply_effect(consumer)
queue_free()
func apply_effect(consumer: Node2D) -> void:
if consumer.has_method("collect_resource"): # TODO: Define a "consumer" group instead?
consumer.collect_resource(val) # val is from parent (default 1), override if required
# TODO: *Some cool effect here*

View File

@@ -1 +0,0 @@
uid://cayxffay17o0u

View File

@@ -1,85 +0,0 @@
[gd_scene format=3 uid="uid://dmvmu218pc0pe"]
[ext_resource type="Script" uid="uid://cayxffay17o0u" path="res://molecular/food/food_mol.gd" id="1_0vfbj"]
[ext_resource type="Texture2D" uid="uid://dcedkos6vgv51" path="res://molecular/assets/food/food-normal.png" id="2_68e2u"]
[ext_resource type="Script" uid="uid://bvbc0n0pslq7p" path="res://shared/wrapping_manager.gd" id="3_8lhj0"]
[ext_resource type="Texture2D" uid="uid://xaqiha5lh1vt" path="res://molecular/assets/food/food-left-bolt.png" id="4_88m7w"]
[ext_resource type="Texture2D" uid="uid://dj4lyyloj1ke1" path="res://molecular/assets/food/food-left-bottom-bolt.png" id="5_i3g2v"]
[ext_resource type="Texture2D" uid="uid://cbynycukppmup" path="res://molecular/assets/food/food-right-bottom-bolt.png" id="6_07uaq"]
[sub_resource type="SpriteFrames" id="SpriteFrames_oo5vd"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_68e2u")
}, {
"duration": 1.0,
"texture": ExtResource("4_88m7w")
}, {
"duration": 1.0,
"texture": ExtResource("2_68e2u")
}, {
"duration": 1.0,
"texture": ExtResource("2_68e2u")
}, {
"duration": 1.0,
"texture": ExtResource("5_i3g2v")
}, {
"duration": 1.0,
"texture": ExtResource("2_68e2u")
}, {
"duration": 1.0,
"texture": ExtResource("4_88m7w")
}, {
"duration": 1.0,
"texture": ExtResource("6_07uaq")
}, {
"duration": 1.0,
"texture": ExtResource("2_68e2u")
}, {
"duration": 1.0,
"texture": ExtResource("2_68e2u")
}, {
"duration": 1.0,
"texture": ExtResource("2_68e2u")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_0vfbj"]
radius = 5.0
[node name="FoodMol" type="Node2D" unique_id=742430243]
script = ExtResource("1_0vfbj")
collision_layer = 8
collision_mask = 7
val = null
food_name = null
flow_carry_speed = null
metadata/_custom_type_script = "uid://cayxffay17o0u"
[node name="Collision" type="Area2D" parent="." unique_id=927700818]
[node name="Sprite" type="AnimatedSprite2D" parent="Collision" unique_id=1856148995]
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_oo5vd")
frame_progress = 0.9373464
[node name="Sprite2D" type="Sprite2D" parent="Collision" unique_id=98693723]
visible = false
scale = Vector2(0.385, 0.385)
texture = ExtResource("2_68e2u")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Collision" unique_id=762721134]
shape = SubResource("CircleShape2D_0vfbj")
[node name="WrappingManager" type="Node" parent="." unique_id=1406150436 node_paths=PackedStringArray("sprite", "shape")]
script = ExtResource("3_8lhj0")
sprite = NodePath("../Collision/Sprite")
shape = NodePath("../Collision/CollisionShape2D")
dupFlags = 0
metadata/_custom_type_script = "uid://bvbc0n0pslq7p"
[connection signal="body_entered" from="Collision" to="." method="_on_body_entered"]

View File

@@ -1,106 +0,0 @@
extends CharacterBody2D
@export var attack_duration: float = 0.4
@export var attack_cooldown_duration: float = 0.6
@onready var attack_area: Area2D = $AttackArea
@onready var attack_timer: Timer = $AttackTimer
@onready var attack_cooldown_timer: Timer = $AttackCooldownTimer
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
# TODO: these stats are shared across most entities; extract to resource?
@export var speed: int = 200
var damage: int = 10
var can_attack: bool = true
var desired_rotation: float = 0
# Resources / money
var resources: int = 0
# Health
var healthPoints: int = 100
var isAlive: bool = true
@onready var invulnerable_cooldown_timer: Timer = $InvulnerableCooldownTimer
var hasiframes: bool = false # only used for iframe after collision for now
func _ready() -> void:
var screen_size = get_viewport_rect().size
GameManager.init_screen_size(screen_size.x, screen_size.y)
attack_area.monitoring = false # no collision until attacking TODO: Thing about being attacked
attack_timer.wait_time = attack_duration
attack_cooldown_timer.wait_time = attack_cooldown_duration
func _process(delta):
# TODO: Connects this to some respawn screen
if isAlive:
velocity = Vector2.ZERO
if Input.is_action_pressed("move_right"):
velocity.x += 1
if Input.is_action_pressed("move_left"):
velocity.x -= 1
if Input.is_action_pressed("move_down"):
velocity.y += 1
if Input.is_action_pressed("move_up"):
velocity.y -= 1
if Input.is_action_pressed("try_attack"):
try_attack()
if not velocity.is_zero_approx():
self.desired_rotation = atan2(velocity.y, velocity.x)
# smoothly rotate
if self.rotation != self.desired_rotation:
self.rotation = lerp_angle(self.rotation, self.desired_rotation, clampf(4 * delta, 0, 1))
move_and_collide(speed * velocity * delta)
position = GameManager.get_boundaried_position(position)
func try_attack() -> void:
if not can_attack:
return
attack()
func attack() -> void:
can_attack = false
attack_area.monitoring = true
attack_timer.start()
sprite.play("attacking")
func _on_attack_timeout() -> void:
attack_area.monitoring = false
sprite.play("default")
attack_cooldown_timer.start()
func _on_attack_cooldown_timeout() -> void:
can_attack = true
func _on_attack_hit(body: Node2D) -> void:
var hit_hittable = false
if body.is_in_group("prey") or body.is_in_group("predator"):
if body.has_method("handle_damage"):
body.handle_damage(damage, self)
hit_hittable = true
if hit_hittable:
await get_tree().create_timer(0.2).timeout
sprite.play("default")
func _on_invulnerable_cooldown_timeout() -> void:
hasiframes = false
func handle_damage(dmg: int, src: Node) -> void:
# TODO: enhanced damage logic (src entity effects?)
if not hasiframes:
print("Player took %d damage." % dmg)
healthPoints -= dmg
hasiframes = true
invulnerable_cooldown_timer.start()
if healthPoints <= 0:
print("Player died. Respawn button not implemented.")
isAlive = false
func collect_resource(damnt: int) -> void:
resources += damnt
print("Resource collected! Total: ", resources)

View File

@@ -1 +0,0 @@
uid://di7eglnrnqm6i

View File

@@ -1,73 +0,0 @@
[gd_scene format=3 uid="uid://dxluckxdkpv4f"]
[ext_resource type="Script" uid="uid://di7eglnrnqm6i" path="res://molecular/molecular_player.gd" id="1_0ix7k"]
[ext_resource type="Texture2D" uid="uid://du1lb4nr47kvl" path="res://molecular/assets/player-sprite-attacking.png" id="2_rq1v6"]
[ext_resource type="Texture2D" uid="uid://bsd1qtw50esai" path="res://molecular/assets/player-sprite-attacking2.png" id="3_xiwfn"]
[ext_resource type="Texture2D" uid="uid://cd0iv6hsi3fad" path="res://molecular/assets/player-sprite.png" id="4_rq1v6"]
[sub_resource type="SpriteFrames" id="SpriteFrames_onrkg"]
animations = [{
"frames": [{
"duration": 0.5,
"texture": ExtResource("2_rq1v6")
}, {
"duration": 4.0,
"texture": ExtResource("3_xiwfn")
}, {
"duration": 0.5,
"texture": ExtResource("2_rq1v6")
}],
"loop": true,
"name": &"attacking",
"speed": 5.0
}, {
"frames": [{
"duration": 5.0,
"texture": ExtResource("4_rq1v6")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_5hxmy"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4flbx"]
radius = 5.999982
height = 27.990019
[node name="player" type="CharacterBody2D" unique_id=2032508208]
collision_mask = 14
script = ExtResource("1_0ix7k")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1745800698]
visibility_layer = 2
sprite_frames = SubResource("SpriteFrames_onrkg")
[node name="AttackArea" type="Area2D" parent="." unique_id=187975387]
position = Vector2(0, 56)
rotation = -1.5732701
collision_mask = 6
[node name="CollisionShape2D" type="CollisionShape2D" parent="AttackArea" unique_id=1968501358]
position = Vector2(55.977566, 9.138502)
shape = SubResource("CircleShape2D_5hxmy")
debug_color = Color(0.80813414, 0.3957308, 0.3356335, 0.41960785)
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=2137063701 groups=["player"]]
rotation = -1.5732701
shape = SubResource("CapsuleShape2D_4flbx")
[node name="AttackTimer" type="Timer" parent="." unique_id=2057433652]
one_shot = true
[node name="AttackCooldownTimer" type="Timer" parent="." unique_id=1056439284]
one_shot = true
[node name="InvulnerableCooldownTimer" type="Timer" parent="." unique_id=311411582]
one_shot = true
[connection signal="body_entered" from="AttackArea" to="." method="_on_attack_hit"]
[connection signal="timeout" from="AttackTimer" to="." method="_on_attack_timeout"]
[connection signal="timeout" from="AttackCooldownTimer" to="." method="_on_attack_cooldown_timeout"]
[connection signal="timeout" from="InvulnerableCooldownTimer" to="." method="_on_invulnerable_cooldown_timeout"]

File diff suppressed because one or more lines are too long

View File

@@ -1,22 +0,0 @@
extends CharacterBody2D
var desired_rotation: float = self.rotation
@export var speed = 0.8
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
# smoothly rotate
if self.rotation != self.desired_rotation:
self.rotation = lerp_angle(self.rotation, self.desired_rotation, clampf(4 * delta, 0, 1))
func move(motion: Vector3, mod: float) -> void:
self.desired_rotation = atan2(motion.y, motion.x)
move_and_collide(Vector2(motion.x, motion.y).normalized() * self.speed * mod) # Moves along the given vector
# Apply boundary to new position
position = GameManager.get_boundaried_position(position)
func duplicate_init() -> void:
var sight = $Sight
remove_child(sight)
sight.queue_free()

View File

@@ -1 +0,0 @@
uid://cus6ogtwxx4v7

View File

@@ -1,74 +0,0 @@
extends AbstractPredator
# FIXME: (general) tracking across wrapping boundary
var starting_pos
var can_attack: bool = true
@onready var fsm: StateMachine = $StateMachine
@onready var attack_cooldown_timer: Timer = $AttackCooldownTimer
@onready var wrapper: WrappingManager = $WrappingManager
@onready var collision: CharacterBody2D = $Collision
@onready var sprite = $"Collision/Sprite"
@export var damage: int = 15
@export var attack_range = 40
@export var sight_range = 200
func _ready() -> void:
health = maxHealth
sprite.play("Healthy")
if starting_pos:
collision.set_position(starting_pos)
func move(motion: Vector3, mod: float = 1.0) -> void:
collision.move(motion, mod)
func set_position(pos: Vector2) -> void:
if collision:
collision.set_position(pos)
else:
starting_pos = pos
func try_attack(target: Node) -> void:
if not can_attack:
return
attack(target)
func attack(target: Node) -> void:
can_attack = false
var hit_hittable = false
if target.is_in_group("prey") or target.is_in_group("player"):
if target.has_method("handle_damage"):
target.handle_damage(damage, self.collision)
hit_hittable = true
elif target.is_in_group("resources"):
# TODO: resource handling logic
pass
if hit_hittable:
attack_cooldown_timer.start()
func handle_damage(dmg: int, src: Node) -> void:
health = max(0, health-dmg)
if health == 0:
die()
if health < maxHealth/2:
become_injured()
fsm.transition_to_next_state(fsm.States.FLEEING, {"threat": src})
elif health < maxHealth:
become_injured()
fsm.transition_to_next_state(fsm.States.HUNTING, {"target": src})
func die() -> void:
super.die()
func become_injured() -> void:
sprite.play("Hurt")
wrapper.play_sprite("Hurt")
func _on_sight_body_entered(body: Node2D) -> void:
if fsm.map(fsm.state) != fsm.States.HUNTING and body.is_in_group("prey") or (health < maxHealth and body.is_in_group("player")):
fsm.transition_to_next_state(fsm.States.HUNTING, {"target": body})
func _on_attack_cooldown_timer_timeout() -> void:
can_attack = true

View File

@@ -1 +0,0 @@
uid://d07cjelbqbiug

View File

@@ -1,160 +0,0 @@
[gd_scene format=3 uid="uid://s4s66oaexava"]
[ext_resource type="Script" uid="uid://d07cjelbqbiug" path="res://molecular/predator/hammerhead_predator.gd" id="1_xp037"]
[ext_resource type="Script" uid="uid://cus6ogtwxx4v7" path="res://molecular/predator/collision.gd" id="2_7qt2q"]
[ext_resource type="Texture2D" uid="uid://ch5rddsumyyhm" path="res://molecular/assets/predator/predator-healthy.png" id="2_34kwa"]
[ext_resource type="Texture2D" uid="uid://30uwkdbnuu3h" path="res://molecular/assets/predator/hammerheadRibozyme-hunting.png" id="3_0ts4d"]
[ext_resource type="Script" uid="uid://cygrmt03sx0k1" path="res://molecular/predator/state_machine.gd" id="3_xp037"]
[ext_resource type="Script" uid="uid://xbiqj7ubmj7d" path="res://molecular/prey/state_idle.gd" id="4_8a23j"]
[ext_resource type="Texture2D" uid="uid://jyuf4lgjo64" path="res://molecular/assets/predator/hammerheadRibozyme-hurt.png" id="4_shhro"]
[ext_resource type="Script" uid="uid://ubcu8fdfxxj1" path="res://molecular/prey/state_random_movement.gd" id="5_6rsu5"]
[ext_resource type="Script" uid="uid://bc7apl71t0q04" path="res://molecular/predator/state_hunting.gd" id="8_7qt2q"]
[ext_resource type="Script" uid="uid://bvbc0n0pslq7p" path="res://shared/wrapping_manager.gd" id="9_shhro"]
[sub_resource type="AtlasTexture" id="AtlasTexture_8a23j"]
atlas = ExtResource("2_34kwa")
region = Rect2(0, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_6rsu5"]
atlas = ExtResource("2_34kwa")
region = Rect2(64, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_0ts4d"]
atlas = ExtResource("2_34kwa")
region = Rect2(128, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_nu6jw"]
atlas = ExtResource("3_0ts4d")
region = Rect2(0, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_8inuv"]
atlas = ExtResource("3_0ts4d")
region = Rect2(64, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_orf3n"]
atlas = ExtResource("3_0ts4d")
region = Rect2(128, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_vkkje"]
atlas = ExtResource("4_shhro")
region = Rect2(0, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_jfmyn"]
atlas = ExtResource("4_shhro")
region = Rect2(64, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_f26lq"]
atlas = ExtResource("4_shhro")
region = Rect2(128, 0, 64, 64)
[sub_resource type="SpriteFrames" id="SpriteFrames_shhro"]
animations = [{
"frames": [{
"duration": 3.0,
"texture": SubResource("AtlasTexture_8a23j")
}, {
"duration": 2.0,
"texture": SubResource("AtlasTexture_6rsu5")
}, {
"duration": 4.0,
"texture": SubResource("AtlasTexture_0ts4d")
}],
"loop": true,
"name": &"Healthy",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_nu6jw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_8inuv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_orf3n")
}],
"loop": true,
"name": &"Hunting",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_vkkje")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jfmyn")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_f26lq")
}],
"loop": true,
"name": &"Hurt",
"speed": 5.0
}]
[node name="HammerheadPredator" type="Node" unique_id=1312337720]
script = ExtResource("1_xp037")
maxHealth = 50
metadata/_custom_type_script = "uid://dgfimmq53whll"
[node name="Collision" type="CharacterBody2D" parent="." unique_id=76553184 groups=["predator"]]
scale = Vector2(0.8, 0.8)
collision_layer = 4
collision_mask = 3
script = ExtResource("2_7qt2q")
[node name="Sprite" type="AnimatedSprite2D" parent="Collision" unique_id=410999609]
rotation = -1.5707964
sprite_frames = SubResource("SpriteFrames_shhro")
animation = &"Healthy"
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Collision" unique_id=1596156928]
light_mask = 4
visibility_layer = 4
position = Vector2(0.111679085, 1.1167793)
rotation = -1.5707964
polygon = PackedVector2Array(-22.184862, -27.994831, 23.481365, -27.21198, 13.82622, 25.891317, -6.005971, 25.891317)
[node name="Sight" type="Area2D" parent="Collision" unique_id=1608385873]
collision_layer = 0
collision_mask = 7
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Collision/Sight" unique_id=1707240701]
light_mask = 4
visibility_layer = 4
position = Vector2(-1.0900421, 1.6350927)
rotation = -1.5707964
polygon = PackedVector2Array(-27.769547, -29.426758, 31.88504, -29.184647, 12.700996, 28.7294, 56.058624, 148.93633, 22.979004, 163.77974, -19.854843, 161.65926, -53.782654, 143.84715, -8.333115, 30.157196)
[node name="WrappingManager" type="Node" parent="." unique_id=826586678]
script = ExtResource("9_shhro")
metadata/_custom_type_script = "uid://bvbc0n0pslq7p"
[node name="StateMachine" type="Node" parent="." unique_id=1857729810 node_paths=PackedStringArray("initial_state")]
script = ExtResource("3_xp037")
initial_state = NodePath("RandomMovement")
metadata/_custom_type_script = "uid://ck7k8ht54snsy"
[node name="Idle" type="Node" parent="StateMachine" unique_id=265876039]
script = ExtResource("4_8a23j")
[node name="Timer" type="Timer" parent="StateMachine/Idle" unique_id=1870665609]
one_shot = true
[node name="RandomMovement" type="Node" parent="StateMachine" unique_id=105315122]
script = ExtResource("5_6rsu5")
[node name="Timer" type="Timer" parent="StateMachine/RandomMovement" unique_id=447822526]
one_shot = true
[node name="Hunting" type="Node" parent="StateMachine" unique_id=1569866955]
script = ExtResource("8_7qt2q")
[node name="AttackCooldownTimer" type="Timer" parent="." unique_id=435253442]
wait_time = 0.5
one_shot = true
[connection signal="body_entered" from="Collision/Sight" to="." method="_on_sight_body_entered"]
[connection signal="timeout" from="StateMachine/Idle/Timer" to="StateMachine/Idle" method="_on_timer_timeout"]
[connection signal="timeout" from="StateMachine/RandomMovement/Timer" to="StateMachine/RandomMovement" method="_on_timer_timeout"]
[connection signal="timeout" from="AttackCooldownTimer" to="." method="_on_attack_cooldown_timer_timeout"]

View File

@@ -1,26 +0,0 @@
extends State
var target: Node2D
func enter(previous_state_path: String, data := {}) -> void:
if data.has("target"):
target = data["target"]
owner.sprite.play("Hunting")
else:
# default behaviour; do nothing
finished.emit(owner.fsm.States.IDLE, {})
func physics_update(_delta: float) -> void:
if target == null or GameManager.calc_distance(owner.collision.position, target.position) > owner.sight_range:
finished.emit(owner.fsm.States.IDLE, {})
return
# alternatively, we could use a collision shape and inbuilt signals, but im not sure if that works better (mixing signals and custom fsm stuff i mean
if GameManager.calc_distance(owner.collision.position, target.position) > owner.attack_range:
owner.move(move_towards(target.position))
else:
owner.attack(target)
func move_towards(pos: Vector2) -> Vector3:
var diff = target.position - owner.collision.position
return Vector3(diff.x, diff.y ,0)

View File

@@ -1 +0,0 @@
uid://bc7apl71t0q04

View File

@@ -1,28 +0,0 @@
extends StateMachine
enum States {IDLE, RANDOMMOVEMENT, FEEDING, FLEEING, HUNTING}
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
super()
await owner.ready
func transition_to_next_state(target: int, data: Dictionary = {}) -> void:
match target:
States.IDLE: _transition_to_next_state("Idle", data)
States.RANDOMMOVEMENT: _transition_to_next_state("RandomMovement", data)
States.FEEDING: _transition_to_next_state("Feeding", data)
States.FLEEING: _transition_to_next_state("Fleeing", data)
States.HUNTING: _transition_to_next_state("Hunting", data)
_: push_error("Trying to transition to unknown state {target}")
func map(state: Node) -> States:
match state.name:
"Idle": return States.IDLE
"RandomMovement": return States.RANDOMMOVEMENT
"Feeding": return States.FEEDING
"Fleeing": return States.FLEEING
"Hunting": return States.HUNTING
_: push_error("Unknown state {state.name}")
return map(self.initial_state)

View File

@@ -1 +0,0 @@
uid://cygrmt03sx0k1

View File

@@ -1,28 +0,0 @@
extends CharacterBody2D
var desired_rotation: float = self.rotation
@export var speed = 0.5
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
# smoothly rotate
if self.rotation != self.desired_rotation:
self.rotation = lerp_angle(self.rotation, self.desired_rotation, clampf(4 * delta, 0, 1))
func move(motion: Vector3, mod: float) -> void:
move_and_collide(Vector2(motion.x, motion.y).normalized() * self.speed * mod) # Moves along the given vector
self.desired_rotation = atan2(motion.y, motion.x)
# Apply boundary to new position
position = GameManager.get_boundaried_position(position)
func handle_damage(dmg: int, src: Node) -> void:
if owner:
owner.handle_damage(dmg, src)
func duplicate_init() -> void:
var sight = $Sight
remove_child(sight)
sight.queue_free()

View File

@@ -1 +0,0 @@
uid://dcd4lhhq8pubb

View File

@@ -1,45 +0,0 @@
extends AbstractPrey
@onready var wrapper: WrappingManager = $WrappingManager
@onready var collision: CharacterBody2D = $Collision
@onready var sprite: AnimatedSprite2D = $"Collision/Sprite"
@onready var fsm: StateMachine = $StateMachine
var starting_pos
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
health = maxHealth
sprite.play("Healthy")
if starting_pos:
collision.set_position(starting_pos)
func set_position(pos: Vector2) -> void:
if collision:
collision.set_position(pos)
else:
starting_pos = pos
func move(motion: Vector3, mod: float = 1.0) -> void:
collision.move(motion, mod)
func handle_damage(dmg: int, src: Node) -> void:
health = max(0, health-dmg)
if health == 0:
die()
if health < maxHealth:
become_injured()
fsm.transition_to_next_state(fsm.States.FLEEING, {"threat": src})
func die() -> void:
sprite.play("Dying")
wrapper.play_sprite("Dying")
GameManager.foodManager._spawn_food(collision.position)
super.die()
func become_injured() -> void:
sprite.play("Injured")
wrapper.play_sprite("Injured")
func _on_sight_body_entered(body: Node2D) -> void:
if body.is_in_group("predator") or (health < maxHealth and body.is_in_group("player")):
fsm.transition_to_next_state(fsm.States.FLEEING, {"threat": body})

View File

@@ -1 +0,0 @@
uid://bgossk6xo31gi

View File

@@ -1,114 +0,0 @@
[gd_scene format=3 uid="uid://c3iw2v3x6ngrb"]
[ext_resource type="PackedScene" uid="uid://bvsdg1v3ksixy" path="res://shared/npc/abstractPrey.tscn" id="1_qvulj"]
[ext_resource type="Script" uid="uid://bgossk6xo31gi" path="res://molecular/prey/nucleotide_prey.gd" id="2_0227s"]
[ext_resource type="Texture2D" uid="uid://bhcb5g7g7um8" path="res://molecular/assets/prey/prey-dying-frame0.png" id="2_lkj7f"]
[ext_resource type="Script" uid="uid://bvbc0n0pslq7p" path="res://shared/wrapping_manager.gd" id="3_lecx4"]
[ext_resource type="Texture2D" uid="uid://bxn11avw7dykl" path="res://molecular/assets/prey/prey-dying-frame1.png" id="3_svqyr"]
[ext_resource type="Script" uid="uid://dcd4lhhq8pubb" path="res://molecular/prey/collision.gd" id="3_teu34"]
[ext_resource type="Texture2D" uid="uid://ctkehsavw6ghx" path="res://molecular/assets/prey/prey-healthy-frame0.png" id="4_ee1gb"]
[ext_resource type="Texture2D" uid="uid://uy28y3mkk6nt" path="res://molecular/assets/prey/prey-healthy-frame1.png" id="5_ae5nf"]
[ext_resource type="Texture2D" uid="uid://btnyajci8ptb2" path="res://molecular/assets/prey/prey-injured-frame0.png" id="6_0f87h"]
[ext_resource type="Texture2D" uid="uid://bqll8ge4cr2uf" path="res://molecular/assets/prey/prey-injured-frame1.png" id="7_w7inl"]
[ext_resource type="Script" uid="uid://0vwv2nt16gpv" path="res://molecular/prey/state_machine.gd" id="9_xxtgy"]
[ext_resource type="Script" uid="uid://ubcu8fdfxxj1" path="res://molecular/prey/state_random_movement.gd" id="10_rgguv"]
[ext_resource type="Script" uid="uid://xbiqj7ubmj7d" path="res://molecular/prey/state_idle.gd" id="12_ubfhk"]
[ext_resource type="Script" uid="uid://dlw7inlh6asvu" path="res://molecular/prey/state_fleeing.gd" id="12_xxtgy"]
[sub_resource type="SpriteFrames" id="SpriteFrames_66x8p"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_lkj7f")
}, {
"duration": 20.0,
"texture": ExtResource("3_svqyr")
}],
"loop": true,
"name": &"Dying",
"speed": 1.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("4_ee1gb")
}, {
"duration": 20.0,
"texture": ExtResource("5_ae5nf")
}],
"loop": true,
"name": &"Healthy",
"speed": 1.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("6_0f87h")
}, {
"duration": 20.0,
"texture": ExtResource("7_w7inl")
}],
"loop": true,
"name": &"Injured",
"speed": 1.0
}]
[node name="NucleotidePrey" unique_id=740525631 groups=["prey"] instance=ExtResource("1_qvulj")]
script = ExtResource("2_0227s")
maxHealth = 20
[node name="Collision" type="CharacterBody2D" parent="." index="0" unique_id=331517910 groups=["prey"]]
scale = Vector2(0.2, 0.2)
collision_layer = 2
collision_mask = 5
script = ExtResource("3_teu34")
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Collision" index="0" unique_id=1471691984]
light_mask = 2
visibility_layer = 2
position = Vector2(69, 28)
rotation = 0.47415397
scale = Vector2(10, 10)
polygon = PackedVector2Array(-8.700367, -2.2789505, -5.6133537, -2.1772134, -4.1979375, 0.58079255, -5.9151926, 3.1480935, -8.862037, 2.9326901, -10.268076, 0.28495264)
[node name="Sprite" type="AnimatedSprite2D" parent="Collision" index="1" unique_id=788182944]
rotation = 1.5707964
sprite_frames = SubResource("SpriteFrames_66x8p")
animation = &"Healthy"
[node name="Sight" type="Area2D" parent="Collision" index="2" unique_id=1773478588]
scale = Vector2(0.4, 0.4)
collision_layer = 0
collision_mask = 7
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Collision/Sight" index="0" unique_id=338757598]
light_mask = 2
visibility_layer = 2
rotation = 1.5707964
scale = Vector2(10, 10)
polygon = PackedVector2Array(3.8686981, -6.2705374, 7.0000973, -0.08602524, 3.5555592, 5.6287766, -3.0986624, 5.589636, -6.1517763, 0.031402588, -2.942093, -6.0748243, -29.993027, -74.37026, -11.10141, -83.6233, 9.332382, -84.00884, 35.163773, -77.06906)
[node name="WrappingManager" type="Node" parent="." index="1" unique_id=407460873]
script = ExtResource("3_lecx4")
metadata/_custom_type_script = "uid://bvbc0n0pslq7p"
[node name="StateMachine" type="Node" parent="." index="2" unique_id=445822474 node_paths=PackedStringArray("initial_state")]
script = ExtResource("9_xxtgy")
initial_state = NodePath("Idle")
[node name="RandomMovement" type="Node" parent="StateMachine" index="0" unique_id=1422146232]
script = ExtResource("10_rgguv")
[node name="Timer" type="Timer" parent="StateMachine/RandomMovement" index="0" unique_id=593528934]
one_shot = true
[node name="Fleeing" type="Node" parent="StateMachine" index="1" unique_id=1125485674]
script = ExtResource("12_xxtgy")
[node name="Idle" type="Node" parent="StateMachine" index="2" unique_id=1424222731]
script = ExtResource("12_ubfhk")
[node name="Timer" type="Timer" parent="StateMachine/Idle" index="0" unique_id=1050348256]
one_shot = true
[connection signal="body_entered" from="Collision/Sight" to="." method="_on_sight_body_entered"]
[connection signal="timeout" from="StateMachine/RandomMovement/Timer" to="StateMachine/RandomMovement" method="_on_timer_timeout"]
[connection signal="timeout" from="StateMachine/Idle/Timer" to="StateMachine/Idle" method="_on_timer_timeout"]

View File

@@ -1,22 +0,0 @@
extends State
var threat: Node
var threshold: float = 100
func enter(previous_state_path: String, data := {}) -> void:
if data.has("threat"):
threat = data["threat"]
else:
# default behaviour; do nothing
finished.emit(owner.fsm.States.IDLE, {})
func physics_update(_delta: float) -> void:
if not is_instance_valid(threat) or GameManager.calc_distance(owner.collision.position, threat.position) > threshold:
finished.emit(owner.fsm.States.IDLE, {})
return
owner.move(flee_from(threat.position))
func flee_from(pos: Vector2) -> Vector3:
var diff = pos - owner.collision.position
diff = diff.normalized() * -1
return Vector3(diff.x, diff.y ,0)

View File

@@ -1 +0,0 @@
uid://dlw7inlh6asvu

View File

@@ -1,19 +0,0 @@
extends State
@onready var timer = $Timer
var dir = Vector3(1, 1, 0)
func enter(previous_state_path: String, data := {}) -> void:
timer.start((float)(randi() % 5)/5)
func physics_update(_delta: float) -> void:
owner.move(_delta * Vector3(randfn(0, 1), randfn(0, 1), 0), 1)
func _on_timer_timeout() -> void:
if (randi() % 4 != 0):
finished.emit(owner.fsm.States.RANDOMMOVEMENT, {})
else:
finished.emit(owner.fsm.States.IDLE, {})
func exit() -> void:
timer.stop()

View File

@@ -1 +0,0 @@
uid://xbiqj7ubmj7d

View File

@@ -1,17 +0,0 @@
extends StateMachine
enum States {IDLE, RANDOMMOVEMENT, FEEDING, FLEEING}
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
super()
await owner.ready
func transition_to_next_state(target: int, data: Dictionary = {}) -> void:
match target:
States.IDLE: _transition_to_next_state("Idle", data)
States.RANDOMMOVEMENT: _transition_to_next_state("RandomMovement", data)
States.FEEDING: _transition_to_next_state("Feeding", data)
States.FLEEING: _transition_to_next_state("Fleeing", data)
_: push_error("Trying to transition to unknown state {target}")

View File

@@ -1 +0,0 @@
uid://0vwv2nt16gpv

View File

@@ -1,21 +0,0 @@
extends State
@onready var timer = $Timer
var dir: Vector3 = Vector3(0,0,0);
func enter(previous_state_path: String, data := {}) -> void:
timer.start((float)(randi() % 10)/5)
dir = calc_dir(randi() % 360)
func physics_update(_delta: float) -> void:
owner.move(dir)
func calc_dir(angle: float) -> Vector3:
return Vector3(cos(angle), sin(angle), 0)
func _on_timer_timeout() -> void:
finished.emit(owner.fsm.States.RANDOMMOVEMENT, {})
#finished.emit(owner.fsm.States.IDLE, {})
func exit() -> void:
timer.stop()

View File

@@ -1 +0,0 @@
uid://ubcu8fdfxxj1

View File

@@ -1,14 +0,0 @@
extends SpawnManager2D
#@export var cam: Camera2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
spawnRange = GameManager.extent
#spawnRange = cam.get_viewport_rect()
call_deferred("_spawn_minimum")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@@ -1 +0,0 @@
uid://umx4w11edif

View File

@@ -1,77 +0,0 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="EvolveDieRepeat"
run/main_scene="uid://b8gt8os2m28lv"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
GameManager="*res://game_manager.gd"
[editor_plugins]
enabled=PackedStringArray()
[global_group]
player="All scenes that constitute players should be added here."
prey="any passive killable entities belong in this group"
predator=""
[input]
move_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
move_up={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
move_down={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
try_attack={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
[layer_names]
2d_render/layer_1="Player"
2d_render/layer_2="Prey"
2d_physics/layer_1="Player"
2d_physics/layer_2="Prey"
2d_physics/layer_3="Predator"
2d_physics/layer_4="Food"
[rendering]
textures/canvas_textures/default_texture_filter=0
2d/snap/snap_2d_transforms_to_pixel=true
2d/snap/snap_2d_vertices_to_pixel=true

Some files were not shown because too many files have changed in this diff Show More