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f9ec2e855d
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f9ec2e855d | |
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c92c6d4432 |
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@ -0,0 +1,4 @@
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[submodule "game-of-life-test/thirdparty/godot-cpp"]
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path = game-of-life-test/thirdparty/godot-cpp
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url = https://github.com/godotengine/godot-cpp.git
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branch = 4.5
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@ -1,15 +1,17 @@
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extends Sprite2D
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var n: int = 64
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var n: int = 256
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var arr := []
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var data_img: Image
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var data_tex: ImageTexture
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var gol := GoL.new()
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@onready var mat: ShaderMaterial = material as ShaderMaterial
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# sim. consts
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var T := 0.1
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var T := 0.01
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var t := 0.0
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# Called when the node enters the scene tree for the first time.
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@ -38,7 +40,8 @@ func _process(_delta: float) -> void:
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t += _delta
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if t >= T:
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t = 0.0
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_game_of_life_step()
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#_game_of_life_step()
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arr = gol.step_once(arr, n) # cpp step
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_upload_arr()
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func _game_of_life_step() -> void:
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@ -0,0 +1,10 @@
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bin
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*.uid
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*sconsign.dblite
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**.os
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game-of-life-test/thirdparty/godot-cpp/bin/
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game-of-life-test/thirdparty/bin/
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*.o
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*.so
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@ -0,0 +1,31 @@
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import os
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from SCons.Script import DefaultEnvironment, ARGUMENTS, Glob, Dir
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env = DefaultEnvironment()
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platform = ARGUMENTS.get("platform", "linux")
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target = ARGUMENTS.get("target", "template_debug") # or template_release
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arch = ARGUMENTS.get("arch", "x86_64")
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HERE = Dir(".").abspath
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GODOTCPP = os.path.join(HERE, "godot-cpp")
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inc_paths = [
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os.path.join(GODOTCPP, "include"),
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os.path.join(GODOTCPP, "gen", "include"),
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]
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for extra in ("godot-headers", "gdextension"):
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p = os.path.join(GODOTCPP, extra)
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if os.path.isdir(p):
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inc_paths.append(p)
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env.Append(CPPPATH=inc_paths)
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env.Append(LIBPATH=[os.path.join(GODOTCPP, "bin")])
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env.Append(CXXFLAGS=["-std=c++17", "-fPIC"])
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env.Append(LIBS=[f"godot-cpp.{platform}.{target}.{arch}"])
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outdir = os.path.join(HERE, "bin")
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os.makedirs(outdir, exist_ok=True)
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soname = f"gol.{platform}.{'debug' if target == 'template_debug' else 'release'}.{arch}"
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env.SharedLibrary(target=os.path.join(outdir, soname), source=Glob("src/*.cpp"))
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@ -0,0 +1 @@
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Subproject commit abe94570a16e38eec442d1c9acc0c518c479e725
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@ -0,0 +1,9 @@
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[configuration]
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entry_symbol = "gol_library_init"
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compatibility_minimum = "4.5" ; required in 4.5+
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reloadable = true
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[libraries]
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linux.debug.x86_64 = "res://thirdparty/bin/libgol.linux.debug.x86_64"
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@ -0,0 +1,75 @@
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// src/gol.cpp
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#include <gdextension_interface.h>
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#include <godot_cpp/classes/ref_counted.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/core/defs.hpp>
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#include <godot_cpp/godot.hpp>
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#include <godot_cpp/variant/array.hpp>
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using namespace godot;
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class GoL : public RefCounted {
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GDCLASS(GoL, RefCounted);
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static void _bind_methods() {
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ClassDB::bind_method(D_METHOD("step_once", "arr", "n"), &GoL::step_once);
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}
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static int neighs(const Array &a, int n, int x, int y) {
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int s = 0;
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for (int dy = -1; dy <= 1; ++dy) {
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for (int dx = -1; dx <= 1; ++dx) {
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if (dx == 0 && dy == 0)
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continue;
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const int nx = ((x + dx) % n + n) % n;
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const int ny = ((y + dy) % n + n) % n;
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const Array row = a[ny];
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s += (int)row[nx];
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}
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}
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return s;
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}
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public:
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Array step_once(const Array &arr, int n) const {
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Array next;
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next.resize(n);
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for (int y = 0; y < n; ++y) {
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Array row;
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row.resize(n);
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const Array crow = arr[y];
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for (int x = 0; x < n; ++x) {
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const bool alive = ((int)crow[x]) == 1;
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const int cn = neighs(arr, n, x, y);
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row.set(x, alive ? int(cn == 2 || cn == 3) : int(cn == 3));
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}
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next.set(y, row);
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}
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return next;
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}
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};
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extern "C" GDExtensionBool GDE_EXPORT
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gol_library_init(GDExtensionInterfaceGetProcAddress get_proc_address,
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GDExtensionClassLibraryPtr library,
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GDExtensionInitialization *r_initialization) {
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static GDExtensionBinding::InitObject init(get_proc_address, library,
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r_initialization);
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init.register_initializer([](ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE)
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return;
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ClassDB::register_class<GoL>();
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});
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init.register_terminator([](ModuleInitializationLevel /*p_level*/) {
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// no-op
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});
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init.set_minimum_library_initialization_level(
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MODULE_INITIALIZATION_LEVEL_SCENE);
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return init.init();
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}
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