Compare commits
4 Commits
0e447f80ec
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game-of-li
| Author | SHA1 | Date | |
|---|---|---|---|
| 9f36f7c921 | |||
| f9ec2e855d | |||
| c92c6d4432 | |||
| 1c1d8bf3aa |
1
.gitignore
vendored
@@ -49,4 +49,3 @@ export_presets.cfg
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data_*/
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data_*/
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mono_crash.*.json
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mono_crash.*.json
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addons/
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4
.gitmodules
vendored
@@ -1,4 +1,4 @@
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[submodule "evolve-die-repeat/thirdparty/godot-cpp"]
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[submodule "game-of-life-test/thirdparty/godot-cpp"]
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path = evolve-die-repeat/thirdparty/godot-cpp
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path = game-of-life-test/thirdparty/godot-cpp
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url = https://github.com/godotengine/godot-cpp.git
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url = https://github.com/godotengine/godot-cpp.git
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branch = 4.5
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branch = 4.5
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25
README.md
@@ -1,25 +1,2 @@
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# Evolve Die Repeat TODO: The name is a work in progress
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# notSpore
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This is currently quite empty.
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## C++ setup
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From anywhere in proejct:
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```bash
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git submodule update --init --recursive
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```
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In `thirdparty`:
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```bash
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godot --headless --dump-extension-api
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```
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To compile the cpp extension, run this from `thirdparty/godot-cpp`:
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```bash
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scons platform=linux target=template_debug generate_bindings=yes custom_api_file=../extension_api.json -j8
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```
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Finally, to compile and extern local `.cpp` files, run this from `thirdparty`:
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```bash
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scons platform=linux target=template_debug -j8
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```
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@@ -1,15 +0,0 @@
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extends Label
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#var counter := Test.new() # C++ class
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func _ready() -> void:
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#text += str(counter.get_counter())
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pass
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func _process(delta: float) -> void:
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pass
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#if Input.is_action_just_pressed("ui_accept"):
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#counter.increment()
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#var baseText := text
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#baseText = baseText.left(baseText.length() - str(counter.get_counter()).length())
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#text = baseText + str(counter.get_counter())
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@@ -1 +0,0 @@
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uid://ceut2lrvkns75
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@@ -1,111 +0,0 @@
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extends Node
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# Main scene
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var mainSceneInstance
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# Screen
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var screen_size = Vector2(1920.0, 1080.0) # Default screen size (this is a float for some reason)
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var viewport_size
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@onready var extent: Rect2 = get_viewport().get_visible_rect()
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# utils.
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var rng = RandomNumberGenerator.new()
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var eps: float = 1e-4
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# managers
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var foodManager: FoodManager2D
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# A world "current"
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# polar
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var flow_dir: float # [0, 2pi)
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var flow_mag: float # [0, 1]
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# cartesian
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var flow_x: float
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var flow_y: float
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# Swap period
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var flowT: float = 10
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# A game timer
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var t: float = 0.0
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func _ready() -> void:
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# Start game
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mainSceneInstance = get_tree().root.get_child(-1)
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# Create viewport
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viewport_size = get_viewport().get_visible_rect().size
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# initial world current
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get_new_flow()
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func _physics_process(delta: float) -> void:
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t += delta
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# Flow current change
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if abs(fmod(t, flowT)) < eps:
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get_new_flow()
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func switch_scene(name:String) -> void:
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if name == "respawn":
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mainSceneInstance.go_to_respawn_scene()
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# TODO: This needs to be called from a script inheriting a CharacterBody2D (e.g. the player)
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# Alternative would be to pass the player reference to this script (which might be better?)
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func init_screen_size(x:float, y:float) -> void:
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screen_size.x = x
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screen_size.y = y
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# This can take a vector of any size (but should be 2d, other components are unused)
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func get_boundaried_position(position):
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# clamp
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#return position.clamp(Vector2.ZERO, screen_size)
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# periodic
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position.x = wrapf(position.x, -viewport_size.x/2 , screen_size.x + viewport_size.x/2)
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position.y = wrapf(position.y, -viewport_size.y/2, screen_size.y + viewport_size.y/2)
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return position
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func get_new_flow():
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flow_dir = rng.randf()*2*PI
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flow_mag = rng.randf()
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flow_x = flow_mag * cos(flow_dir)
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flow_y = flow_mag * sin(flow_dir)
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func calc_distance(one, two) -> float:
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var candidate = one.distance_to(two)
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var onedup = one
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if one.x < screen_size.x/2:
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if one.y < screen_size.y/2:
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# top left
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onedup.y -= screen_size.y
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candidate = min(candidate, onedup.distance_to(two))
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onedup.y += screen_size.y
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onedup.x -= screen_size.x
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candidate = min(candidate, onedup.distance_to(two))
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else:
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# bottom left
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onedup.y += screen_size.y
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candidate = min(candidate, onedup.distance_to(two))
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onedup.y -= screen_size.y
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onedup.x -= screen_size.x
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candidate = min(candidate, onedup.distance_to(two))
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else:
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if one.y < screen_size.y/2:
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# top right
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onedup.y -= screen_size.y
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candidate = min(candidate, onedup.distance_to(two))
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onedup.y += screen_size.y
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onedup.x += screen_size.x
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candidate = min(candidate, onedup.distance_to(two))
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else:
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# bottom right
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onedup.y += screen_size.y
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candidate = min(candidate, onedup.distance_to(two))
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onedup.y -= screen_size.y
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onedup.x += screen_size.x
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|
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candidate = min(candidate, onedup.distance_to(two))
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return candidate
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@@ -1 +0,0 @@
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|||||||
uid://vsbibc5fanou
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@@ -1,3 +0,0 @@
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[gd_scene format=3 uid="uid://bsrxph8oa7uuj"]
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[node name="Main" type="Node" unique_id=1994328839]
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@@ -1,52 +0,0 @@
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|||||||
[gd_scene format=3 uid="uid://drgv154ei1vrl"]
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||||||
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||||||
[sub_resource type="GDScript" id="GDScript_rhts7"]
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script/source = "extends Control
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func _on_play_button_pressed() -> void:
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print(\"Starting game by pressing button...\")
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GameManager.start_game()
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self.queue_free()
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"
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[sub_resource type="LabelSettings" id="LabelSettings_rhts7"]
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font_size = 64
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||||||
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[node name="MainMenu" type="Control" unique_id=369570860]
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||||||
layout_mode = 3
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||||||
anchors_preset = 15
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|
||||||
anchor_right = 1.0
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||||||
anchor_bottom = 1.0
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|
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grow_horizontal = 2
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|
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grow_vertical = 2
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script = SubResource("GDScript_rhts7")
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||||||
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||||||
[node name="PlayButton" type="Button" parent="." unique_id=1831335357]
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||||||
layout_mode = 1
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|
||||||
anchors_preset = 8
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|
||||||
anchor_left = 0.5
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|
||||||
anchor_top = 0.5
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|
||||||
anchor_right = 0.5
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|
||||||
anchor_bottom = 0.5
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|
||||||
offset_left = -160.0
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|
||||||
offset_top = -29.0
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|
||||||
offset_right = 160.0
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|
||||||
offset_bottom = 29.0
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|
||||||
grow_horizontal = 2
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|
||||||
grow_vertical = 2
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|
||||||
text = "Play"
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|
||||||
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|
||||||
[node name="MainMenuText" type="Label" parent="." unique_id=1324657553]
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|
||||||
layout_mode = 1
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|
||||||
anchors_preset = 5
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|
||||||
anchor_left = 0.5
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|
||||||
anchor_right = 0.5
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|
||||||
offset_left = -292.0
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|
||||||
offset_right = 292.0
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|
||||||
offset_bottom = 119.0
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|
||||||
grow_horizontal = 2
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|
||||||
text = "The Main Menu"
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|
||||||
label_settings = SubResource("LabelSettings_rhts7")
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|
||||||
horizontal_alignment = 1
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|
||||||
vertical_alignment = 1
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||||||
@@ -1,61 +0,0 @@
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|||||||
extends Node
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|
||||||
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|
||||||
# Main menu & game spawning
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|
||||||
@onready
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||||||
var mainMenuScene = preload("res://main_menu.tscn")
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|
||||||
var mainMenuSceneInstance: Node
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||||||
@onready
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||||||
var gameScene = preload("res://molecular/molecular_stage.tscn")
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|
||||||
var gameSceneInstance: Node
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|
||||||
@onready
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|
||||||
var respawnScene = preload("res://respawn_menu.tscn")
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|
||||||
var respawnSceneInstance: Node
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|
||||||
# Currently active scene (instance)
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|
||||||
var currentSceneInstance:Node
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|
||||||
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|
||||||
# UI effects
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|
||||||
var fadeEffect: CanvasLayer
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|
||||||
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|
||||||
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|
||||||
func _ready() -> void:
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|
||||||
# Instantiate effects
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|
||||||
fadeEffect = $UI/Fade
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|
||||||
fadeEffect.visible = false
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|
||||||
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|
||||||
# Create game (main menu)
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|
||||||
print("Creating Main menu...")
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|
||||||
mainMenuSceneInstance = mainMenuScene.instantiate()
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|
||||||
currentSceneInstance = mainMenuSceneInstance
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|
||||||
add_child(currentSceneInstance)
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|
||||||
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|
||||||
# Link MainMenu button to start_game
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|
||||||
print("Linking Play button...")
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|
||||||
mainMenuSceneInstance.get_node("PlayButton").connect("pressed", start_game)
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|
||||||
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|
||||||
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|
||||||
func start_game() -> void:
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|
||||||
print("Starting game...")
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|
||||||
|
|
||||||
# Instatiate
|
|
||||||
currentSceneInstance.queue_free()
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|
||||||
gameSceneInstance = gameScene.instantiate()
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|
||||||
currentSceneInstance = gameSceneInstance
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|
||||||
add_child(currentSceneInstance)
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|
||||||
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|
||||||
# Populate GameManager with game scene
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|
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GameManager.foodManager = gameSceneInstance.get_node("FoodManager")
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|
||||||
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|
||||||
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|
||||||
func go_to_respawn_scene() -> void:
|
|
||||||
fadeEffect.visible = true
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|
||||||
await fadeEffect.fade(1.0, 1.5).finished
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|
||||||
print("Switching to Respawn scene.")
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|
||||||
currentSceneInstance.queue_free()
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|
||||||
|
|
||||||
respawnSceneInstance = respawnScene.instantiate()
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|
||||||
respawnSceneInstance.get_node("RespawnButton").connect("pressed", start_game)
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|
||||||
currentSceneInstance = respawnSceneInstance
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|
||||||
|
|
||||||
add_child(currentSceneInstance)
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|
||||||
await fadeEffect.fade(0.0, 1.5).finished
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|
||||||
fadeEffect.visible = false
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|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://wiv0plsu04s
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
[gd_scene format=3 uid="uid://b8gt8os2m28lv"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://wiv0plsu04s" path="res://main_scene.gd" id="1_2c62f"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://3eg3a8ceom4l" path="res://molecular/fade.tscn" id="2_2c62f"]
|
|
||||||
|
|
||||||
[node name="MainScene" type="Node" unique_id=1897047571]
|
|
||||||
script = ExtResource("1_2c62f")
|
|
||||||
|
|
||||||
[node name="UI" type="Node2D" parent="." unique_id=1032224503]
|
|
||||||
|
|
||||||
[node name="Fade" parent="UI" unique_id=853660457 instance=ExtResource("2_2c62f")]
|
|
||||||
|
Before Width: | Height: | Size: 72 KiB |
@@ -1,40 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://dnlrq8gxiix6"
|
|
||||||
path="res://.godot/imported/bg-far-placeholder.jpg-01304d9c071eca65de57b4adc0479e81.ctex"
|
|
||||||
metadata={
|
|
||||||
"vram_texture": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://molecular/assets/background/bg-far-placeholder.jpg"
|
|
||||||
dest_files=["res://.godot/imported/bg-far-placeholder.jpg-01304d9c071eca65de57b4adc0479e81.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=0
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/uastc_level=0
|
|
||||||
compress/rdo_quality_loss=0.0
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/channel_remap/red=0
|
|
||||||
process/channel_remap/green=1
|
|
||||||
process/channel_remap/blue=2
|
|
||||||
process/channel_remap/alpha=3
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=1
|
|
||||||
|
Before Width: | Height: | Size: 450 B |
|
Before Width: | Height: | Size: 960 B |
|
Before Width: | Height: | Size: 195 B |
@@ -1,40 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://xaqiha5lh1vt"
|
|
||||||
path="res://.godot/imported/food-left-bolt.png-a2624c23f9c063886727de28bb8d45db.ctex"
|
|
||||||
metadata={
|
|
||||||
"vram_texture": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://molecular/assets/food/food-left-bolt.png"
|
|
||||||
dest_files=["res://.godot/imported/food-left-bolt.png-a2624c23f9c063886727de28bb8d45db.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=0
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/uastc_level=0
|
|
||||||
compress/rdo_quality_loss=0.0
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/channel_remap/red=0
|
|
||||||
process/channel_remap/green=1
|
|
||||||
process/channel_remap/blue=2
|
|
||||||
process/channel_remap/alpha=3
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
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process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=1
|
|
||||||
|
Before Width: | Height: | Size: 5.8 KiB |
@@ -1,40 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://bqll8ge4cr2uf"
|
|
||||||
path="res://.godot/imported/prey-injured-frame1.png-6fdfb22e05a71b519337c6ac43b474b1.ctex"
|
|
||||||
metadata={
|
|
||||||
"vram_texture": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://molecular/assets/prey/prey-injured-frame1.png"
|
|
||||||
dest_files=["res://.godot/imported/prey-injured-frame1.png-6fdfb22e05a71b519337c6ac43b474b1.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=0
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/uastc_level=0
|
|
||||||
compress/rdo_quality_loss=0.0
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/channel_remap/red=0
|
|
||||||
process/channel_remap/green=1
|
|
||||||
process/channel_remap/blue=2
|
|
||||||
process/channel_remap/alpha=3
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=1
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
extends CanvasLayer
|
|
||||||
|
|
||||||
@onready var color_rect: ColorRect = $ColorRect
|
|
||||||
|
|
||||||
func _ready() -> void:
|
|
||||||
color_rect.color.a = 0
|
|
||||||
|
|
||||||
func fade(target_alpha: float, duration: float):
|
|
||||||
var tween = create_tween()
|
|
||||||
tween.tween_property(color_rect, "color:a", target_alpha, duration)
|
|
||||||
return tween
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://bwf56ehqo32gr
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
[gd_scene format=3 uid="uid://3eg3a8ceom4l"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://bwf56ehqo32gr" path="res://molecular/fade.gd" id="1_rx8rx"]
|
|
||||||
|
|
||||||
[node name="Fade" type="CanvasLayer" unique_id=853660457]
|
|
||||||
script = ExtResource("1_rx8rx")
|
|
||||||
|
|
||||||
[node name="ColorRect" type="ColorRect" parent="." unique_id=1320853444]
|
|
||||||
anchors_preset = 15
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
color = Color(0, 0, 0, 0)
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
@abstract
|
|
||||||
class_name AbstractFood
|
|
||||||
extends Node
|
|
||||||
|
|
||||||
@export var val: int = 1
|
|
||||||
@export var food_name: String = "Food"
|
|
||||||
|
|
||||||
|
|
||||||
@export var flow_carry_speed: float = 10.0
|
|
||||||
|
|
||||||
signal consumed
|
|
||||||
|
|
||||||
func _on_body_entered(body: Node2D) -> void:
|
|
||||||
pass
|
|
||||||
|
|
||||||
func eat(consumer: Node2D) -> void:
|
|
||||||
pass
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://crujkjpjehrvv
|
|
||||||
@@ -1,45 +0,0 @@
|
|||||||
extends Node
|
|
||||||
class_name FoodManager2D
|
|
||||||
|
|
||||||
var minCount: int = 0
|
|
||||||
var _currentCount: int = 0
|
|
||||||
|
|
||||||
var rng = RandomNumberGenerator.new()
|
|
||||||
|
|
||||||
@export var foodTypes: Array[PackedScene] = []
|
|
||||||
|
|
||||||
## The probabilities have to add up to 1.0
|
|
||||||
@export var foodProbs: Array[float] = []
|
|
||||||
|
|
||||||
@export var spawnRange: Rect2 = Rect2(0, 0, 0, 0)
|
|
||||||
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready() -> void:
|
|
||||||
spawnRange = GameManager.extent
|
|
||||||
call_deferred("_spawn_minimum")
|
|
||||||
|
|
||||||
func _spawn_minimum() -> void:
|
|
||||||
while _currentCount < minCount:
|
|
||||||
_spawn_random()
|
|
||||||
|
|
||||||
func _random_pos() -> Vector2:
|
|
||||||
return Vector2(randf_range(spawnRange.position[0], spawnRange.size[0]), randf_range(spawnRange.position[1], spawnRange.size[1]))
|
|
||||||
|
|
||||||
func _spawn_random() -> void:
|
|
||||||
var pos = _random_pos()
|
|
||||||
_spawn_food(pos)
|
|
||||||
_currentCount += 1
|
|
||||||
|
|
||||||
func _spawn_food(position: Vector2) -> void:
|
|
||||||
var instance = foodTypes[rng.rand_weighted(foodProbs)].instantiate()
|
|
||||||
instance.position = position
|
|
||||||
call_deferred("add_child", instance)
|
|
||||||
if instance.has_signal("consumed"):
|
|
||||||
instance.consumed.connect(_on_entity_consumed)
|
|
||||||
|
|
||||||
|
|
||||||
func _on_entity_consumed() -> void:
|
|
||||||
_currentCount = max(0, _currentCount-1)
|
|
||||||
call_deferred("_spawn_minimum")
|
|
||||||
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://7ua0qgyhphao
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[gd_scene format=3 uid="uid://cuqw17010qgob"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://7ua0qgyhphao" path="res://molecular/food/food_manager.gd" id="1_7iais"]
|
|
||||||
|
|
||||||
[node name="FoodManager" type="Node2D" unique_id=858744014]
|
|
||||||
script = ExtResource("1_7iais")
|
|
||||||
metadata/_custom_type_script = "uid://7ua0qgyhphao"
|
|
||||||
@@ -1,32 +0,0 @@
|
|||||||
extends AbstractFood
|
|
||||||
class_name FoodMolecular
|
|
||||||
|
|
||||||
@onready var collision: Area2D = $Collision
|
|
||||||
@onready var sprite: AnimatedSprite2D = $Collision/Sprite
|
|
||||||
|
|
||||||
func _ready() -> void:
|
|
||||||
sprite.play()
|
|
||||||
|
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
|
||||||
var dpos = Vector2(GameManager.flow_x, GameManager.flow_y) * delta * flow_carry_speed
|
|
||||||
collision.position = GameManager.get_boundaried_position(collision.position + dpos)
|
|
||||||
|
|
||||||
func _process(delta):
|
|
||||||
collision.position = GameManager.get_boundaried_position(collision.position)
|
|
||||||
|
|
||||||
func _on_body_entered(body: Node2D) -> void:
|
|
||||||
eat(body)
|
|
||||||
|
|
||||||
func eat(consumer: Node2D) -> void:
|
|
||||||
print(consumer.name + " ate: ", food_name)
|
|
||||||
consumed.emit()
|
|
||||||
|
|
||||||
apply_effect(consumer)
|
|
||||||
|
|
||||||
queue_free()
|
|
||||||
|
|
||||||
func apply_effect(consumer: Node2D) -> void:
|
|
||||||
if consumer.has_method("collect_resource"): # TODO: Define a "consumer" group instead?
|
|
||||||
consumer.collect_resource(val) # val is from parent (default 1), override if required
|
|
||||||
# TODO: *Some cool effect here*
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://cayxffay17o0u
|
|
||||||
@@ -1,80 +0,0 @@
|
|||||||
[gd_scene format=3 uid="uid://dmvmu218pc0pe"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://cayxffay17o0u" path="res://molecular/food/food_mol.gd" id="1_0vfbj"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://dcedkos6vgv51" path="res://molecular/assets/food/food-normal.png" id="2_68e2u"]
|
|
||||||
[ext_resource type="Script" uid="uid://bvbc0n0pslq7p" path="res://shared/wrapping_manager.gd" id="3_8lhj0"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://xaqiha5lh1vt" path="res://molecular/assets/food/food-left-bolt.png" id="4_88m7w"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://dj4lyyloj1ke1" path="res://molecular/assets/food/food-left-bottom-bolt.png" id="5_i3g2v"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://cbynycukppmup" path="res://molecular/assets/food/food-right-bottom-bolt.png" id="6_07uaq"]
|
|
||||||
|
|
||||||
[sub_resource type="SpriteFrames" id="SpriteFrames_oo5vd"]
|
|
||||||
animations = [{
|
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("2_68e2u")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("4_88m7w")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("2_68e2u")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("2_68e2u")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("5_i3g2v")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("2_68e2u")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("4_88m7w")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("6_07uaq")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("2_68e2u")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("2_68e2u")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("2_68e2u")
|
|
||||||
}],
|
|
||||||
"loop": true,
|
|
||||||
"name": &"default",
|
|
||||||
"speed": 5.0
|
|
||||||
}]
|
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_0vfbj"]
|
|
||||||
radius = 5.0
|
|
||||||
|
|
||||||
[node name="FoodMol" type="Node2D" unique_id=742430243]
|
|
||||||
script = ExtResource("1_0vfbj")
|
|
||||||
val = null
|
|
||||||
food_name = null
|
|
||||||
flow_carry_speed = null
|
|
||||||
metadata/_custom_type_script = "uid://cayxffay17o0u"
|
|
||||||
|
|
||||||
[node name="Collision" type="Area2D" parent="." unique_id=927700818]
|
|
||||||
|
|
||||||
[node name="Sprite" type="AnimatedSprite2D" parent="Collision" unique_id=1856148995]
|
|
||||||
texture_filter = 1
|
|
||||||
sprite_frames = SubResource("SpriteFrames_oo5vd")
|
|
||||||
frame_progress = 0.9373464
|
|
||||||
|
|
||||||
[node name="Sprite2D" type="Sprite2D" parent="Collision" unique_id=98693723]
|
|
||||||
visible = false
|
|
||||||
scale = Vector2(0.385, 0.385)
|
|
||||||
texture = ExtResource("2_68e2u")
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Collision" unique_id=762721134]
|
|
||||||
shape = SubResource("CircleShape2D_0vfbj")
|
|
||||||
|
|
||||||
[node name="WrappingManager" type="Node" parent="." unique_id=1406150436]
|
|
||||||
script = ExtResource("3_8lhj0")
|
|
||||||
metadata/_custom_type_script = "uid://bvbc0n0pslq7p"
|
|
||||||
|
|
||||||
[connection signal="body_entered" from="Collision" to="." method="_on_body_entered"]
|
|
||||||
@@ -1,124 +0,0 @@
|
|||||||
extends CharacterBody2D
|
|
||||||
|
|
||||||
@export var attack_duration: float = 0.4
|
|
||||||
@export var attack_cooldown_duration: float = 0.6
|
|
||||||
|
|
||||||
@onready var attack_area: Area2D = $AttackArea
|
|
||||||
@onready var attack_timer: Timer = $AttackTimer
|
|
||||||
@onready var attack_cooldown_timer: Timer = $AttackCooldownTimer
|
|
||||||
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
|
|
||||||
|
|
||||||
# TODO: these stats are shared across most entities; extract to resource?
|
|
||||||
@export var speed: int = 200
|
|
||||||
var damage: int = 10
|
|
||||||
var can_attack: bool = true
|
|
||||||
var desired_rotation: float = 0
|
|
||||||
|
|
||||||
# Resources / money
|
|
||||||
var resources: int = 0
|
|
||||||
|
|
||||||
# Health
|
|
||||||
var maxHealth: int = 100
|
|
||||||
var healthPoints: int = 100
|
|
||||||
var isAlive: bool = true
|
|
||||||
@onready var invulnerable_cooldown_timer: Timer = $InvulnerableCooldownTimer
|
|
||||||
var hasiframes: bool = false # only used for iframe after collision for now
|
|
||||||
|
|
||||||
func _ready() -> void:
|
|
||||||
var screen_size = get_viewport_rect().size
|
|
||||||
GameManager.init_screen_size(screen_size.x, screen_size.y)
|
|
||||||
|
|
||||||
attack_area.monitoring = false # no collision until attacking TODO: Thing about being attacked
|
|
||||||
attack_timer.wait_time = attack_duration
|
|
||||||
attack_cooldown_timer.wait_time = attack_cooldown_duration
|
|
||||||
|
|
||||||
sprite.play("default")
|
|
||||||
|
|
||||||
|
|
||||||
func _process(delta):
|
|
||||||
# TODO: Connects this to some respawn screen
|
|
||||||
if isAlive:
|
|
||||||
velocity = Vector2.ZERO
|
|
||||||
if Input.is_action_pressed("move_right"):
|
|
||||||
velocity.x += 1
|
|
||||||
if Input.is_action_pressed("move_left"):
|
|
||||||
velocity.x -= 1
|
|
||||||
if Input.is_action_pressed("move_down"):
|
|
||||||
velocity.y += 1
|
|
||||||
if Input.is_action_pressed("move_up"):
|
|
||||||
velocity.y -= 1
|
|
||||||
if Input.is_action_pressed("try_attack"):
|
|
||||||
try_attack()
|
|
||||||
|
|
||||||
|
|
||||||
if not velocity.is_zero_approx():
|
|
||||||
self.desired_rotation = atan2(velocity.y, velocity.x)
|
|
||||||
|
|
||||||
# smoothly rotate
|
|
||||||
if self.rotation != self.desired_rotation:
|
|
||||||
self.rotation = lerp_angle(self.rotation, self.desired_rotation, clampf(4 * delta, 0, 1))
|
|
||||||
|
|
||||||
move_and_collide(speed * velocity * delta)
|
|
||||||
position = GameManager.get_boundaried_position(position)
|
|
||||||
|
|
||||||
func try_attack() -> void:
|
|
||||||
if not can_attack:
|
|
||||||
return
|
|
||||||
attack()
|
|
||||||
|
|
||||||
func attack() -> void:
|
|
||||||
can_attack = false
|
|
||||||
attack_area.monitoring = true
|
|
||||||
attack_timer.start()
|
|
||||||
sprite.play("attacking")
|
|
||||||
|
|
||||||
func _on_attack_timeout() -> void:
|
|
||||||
attack_area.monitoring = false
|
|
||||||
sprite.play("default")
|
|
||||||
attack_cooldown_timer.start()
|
|
||||||
|
|
||||||
func _on_attack_cooldown_timeout() -> void:
|
|
||||||
can_attack = true
|
|
||||||
|
|
||||||
func _on_attack_hit(body: Node2D) -> void:
|
|
||||||
var hit_hittable = false
|
|
||||||
if body.is_in_group("prey") or body.is_in_group("predator"):
|
|
||||||
if body.has_method("handle_damage"):
|
|
||||||
body.handle_damage(damage, self)
|
|
||||||
hit_hittable = true
|
|
||||||
if hit_hittable:
|
|
||||||
await get_tree().create_timer(0.2).timeout
|
|
||||||
sprite.play("default")
|
|
||||||
|
|
||||||
func _on_invulnerable_cooldown_timeout() -> void:
|
|
||||||
hasiframes = false
|
|
||||||
|
|
||||||
func handle_damage(dmg: int, src: Node) -> void:
|
|
||||||
# TODO: enhanced damage logic (src entity effects?)
|
|
||||||
if not hasiframes:
|
|
||||||
print("Player took %d damage." % dmg)
|
|
||||||
healthPoints -= dmg
|
|
||||||
hasiframes = true
|
|
||||||
invulnerable_cooldown_timer.start()
|
|
||||||
if isAlive and healthPoints <= 0:
|
|
||||||
die()
|
|
||||||
|
|
||||||
func collect_resource(damnt: int) -> void:
|
|
||||||
resources += damnt
|
|
||||||
print("Resource collected! Total: ", resources)
|
|
||||||
|
|
||||||
func die() -> void:
|
|
||||||
print("Player died.")
|
|
||||||
isAlive = false
|
|
||||||
GameManager.switch_scene("respawn")
|
|
||||||
|
|
||||||
# TODO: Is this used or should it be removed? (currently unused)
|
|
||||||
func respawm() -> void:
|
|
||||||
healthPoints = maxHealth
|
|
||||||
isAlive = true
|
|
||||||
hasiframes = true
|
|
||||||
attack_cooldown_timer.start()
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://di7eglnrnqm6i
|
|
||||||
@@ -1,74 +0,0 @@
|
|||||||
[gd_scene format=3 uid="uid://dxluckxdkpv4f"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://di7eglnrnqm6i" path="res://molecular/molecular_player.gd" id="1_0ix7k"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://du1lb4nr47kvl" path="res://molecular/assets/player-sprite-attacking.png" id="2_rq1v6"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://bsd1qtw50esai" path="res://molecular/assets/player-sprite-attacking2.png" id="3_xiwfn"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://cd0iv6hsi3fad" path="res://molecular/assets/player-sprite.png" id="4_rq1v6"]
|
|
||||||
|
|
||||||
[sub_resource type="SpriteFrames" id="SpriteFrames_onrkg"]
|
|
||||||
animations = [{
|
|
||||||
"frames": [{
|
|
||||||
"duration": 0.5,
|
|
||||||
"texture": ExtResource("2_rq1v6")
|
|
||||||
}, {
|
|
||||||
"duration": 4.0,
|
|
||||||
"texture": ExtResource("3_xiwfn")
|
|
||||||
}, {
|
|
||||||
"duration": 0.5,
|
|
||||||
"texture": ExtResource("2_rq1v6")
|
|
||||||
}],
|
|
||||||
"loop": true,
|
|
||||||
"name": &"attacking",
|
|
||||||
"speed": 5.0
|
|
||||||
}, {
|
|
||||||
"frames": [{
|
|
||||||
"duration": 5.0,
|
|
||||||
"texture": ExtResource("4_rq1v6")
|
|
||||||
}],
|
|
||||||
"loop": true,
|
|
||||||
"name": &"default",
|
|
||||||
"speed": 5.0
|
|
||||||
}]
|
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4flbx"]
|
|
||||||
radius = 5.999982
|
|
||||||
height = 27.990019
|
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_5hxmy"]
|
|
||||||
|
|
||||||
[node name="player" type="CharacterBody2D" unique_id=2032508208]
|
|
||||||
collision_mask = 14
|
|
||||||
script = ExtResource("1_0ix7k")
|
|
||||||
|
|
||||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1745800698]
|
|
||||||
visibility_layer = 2
|
|
||||||
sprite_frames = SubResource("SpriteFrames_onrkg")
|
|
||||||
animation = &"attacking"
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=2137063701 groups=["player"]]
|
|
||||||
rotation = -1.5732701
|
|
||||||
shape = SubResource("CapsuleShape2D_4flbx")
|
|
||||||
|
|
||||||
[node name="AttackArea" type="Area2D" parent="." unique_id=187975387]
|
|
||||||
position = Vector2(0, 56)
|
|
||||||
rotation = -1.5732701
|
|
||||||
collision_mask = 6
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="AttackArea" unique_id=1968501358]
|
|
||||||
position = Vector2(55.977566, 9.138502)
|
|
||||||
shape = SubResource("CircleShape2D_5hxmy")
|
|
||||||
debug_color = Color(0.80813414, 0.3957308, 0.3356335, 0.41960785)
|
|
||||||
|
|
||||||
[node name="AttackTimer" type="Timer" parent="." unique_id=2057433652]
|
|
||||||
one_shot = true
|
|
||||||
|
|
||||||
[node name="AttackCooldownTimer" type="Timer" parent="." unique_id=1056439284]
|
|
||||||
one_shot = true
|
|
||||||
|
|
||||||
[node name="InvulnerableCooldownTimer" type="Timer" parent="." unique_id=311411582]
|
|
||||||
one_shot = true
|
|
||||||
|
|
||||||
[connection signal="body_entered" from="AttackArea" to="." method="_on_attack_hit"]
|
|
||||||
[connection signal="timeout" from="AttackTimer" to="." method="_on_attack_timeout"]
|
|
||||||
[connection signal="timeout" from="AttackCooldownTimer" to="." method="_on_attack_cooldown_timeout"]
|
|
||||||
[connection signal="timeout" from="InvulnerableCooldownTimer" to="." method="_on_invulnerable_cooldown_timeout"]
|
|
||||||
@@ -1,26 +0,0 @@
|
|||||||
extends CharacterBody2D
|
|
||||||
|
|
||||||
var desired_rotation: float = self.rotation
|
|
||||||
@export var speed = 0.8
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(delta: float) -> void:
|
|
||||||
# smoothly rotate
|
|
||||||
if self.rotation != self.desired_rotation:
|
|
||||||
self.rotation = lerp_angle(self.rotation, self.desired_rotation, clampf(4 * delta, 0, 1))
|
|
||||||
|
|
||||||
func move(motion: Vector3, mod: float) -> void:
|
|
||||||
self.desired_rotation = atan2(motion.y, motion.x)
|
|
||||||
move_and_collide(Vector2(motion.x, motion.y).normalized() * self.speed * mod) # Moves along the given vector
|
|
||||||
|
|
||||||
# Apply boundary to new position
|
|
||||||
position = GameManager.get_boundaried_position(position)
|
|
||||||
|
|
||||||
func handle_damage(dmg: int, src: Node) -> void:
|
|
||||||
if owner:
|
|
||||||
owner.handle_damage(dmg, src)
|
|
||||||
|
|
||||||
func duplicate_init() -> void:
|
|
||||||
var sight = $Sight
|
|
||||||
remove_child(sight)
|
|
||||||
sight.queue_free()
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://cus6ogtwxx4v7
|
|
||||||
@@ -1,72 +0,0 @@
|
|||||||
extends AbstractPredator
|
|
||||||
|
|
||||||
# FIXME: (general) tracking across wrapping boundary
|
|
||||||
|
|
||||||
var starting_pos
|
|
||||||
var can_attack: bool = true
|
|
||||||
@onready var fsm: StateMachine = $StateMachine
|
|
||||||
@onready var attack_cooldown_timer: Timer = $AttackCooldownTimer
|
|
||||||
@onready var wrapper: WrappingManager = $WrappingManager
|
|
||||||
@onready var collision: CharacterBody2D = $Collision
|
|
||||||
@onready var sprite = $Collision/Sprite
|
|
||||||
@export var damage: int = 15
|
|
||||||
@export var attack_range = 40
|
|
||||||
@export var sight_range = 200
|
|
||||||
|
|
||||||
func _ready() -> void:
|
|
||||||
health = maxHealth
|
|
||||||
sprite.play("Healthy") # TODO: add play_sprite function which calls both sprite and wrapper
|
|
||||||
wrapper.play_sprite("Healthy")
|
|
||||||
if starting_pos:
|
|
||||||
collision.set_position(starting_pos)
|
|
||||||
|
|
||||||
func move(motion: Vector3, mod: float = 1.0) -> void:
|
|
||||||
collision.move(motion, mod)
|
|
||||||
|
|
||||||
|
|
||||||
func set_position(pos: Vector2) -> void:
|
|
||||||
if collision:
|
|
||||||
collision.set_position(pos)
|
|
||||||
else:
|
|
||||||
starting_pos = pos
|
|
||||||
|
|
||||||
func try_attack(target: Node) -> void:
|
|
||||||
if not can_attack:
|
|
||||||
return
|
|
||||||
attack(target)
|
|
||||||
|
|
||||||
func attack(target: Node) -> void:
|
|
||||||
can_attack = false
|
|
||||||
var hit_hittable = false
|
|
||||||
if target.is_in_group("prey") or target.is_in_group("player"):
|
|
||||||
if target.has_method("handle_damage"):
|
|
||||||
target.handle_damage(damage, self.collision)
|
|
||||||
hit_hittable = true
|
|
||||||
if hit_hittable:
|
|
||||||
attack_cooldown_timer.start()
|
|
||||||
|
|
||||||
|
|
||||||
func handle_damage(dmg: int, src: Node) -> void:
|
|
||||||
health = max(0, health-dmg)
|
|
||||||
if health == 0:
|
|
||||||
die()
|
|
||||||
if health < maxHealth/2:
|
|
||||||
become_injured()
|
|
||||||
fsm.transition_to_next_state(fsm.States.FLEEING, {"threat": src})
|
|
||||||
elif health < maxHealth:
|
|
||||||
become_injured()
|
|
||||||
fsm.transition_to_next_state(fsm.States.HUNTING, {"target": src})
|
|
||||||
|
|
||||||
func die() -> void:
|
|
||||||
super.die()
|
|
||||||
|
|
||||||
func become_injured() -> void:
|
|
||||||
sprite.play("Hurt")
|
|
||||||
wrapper.play_sprite("Hurt")
|
|
||||||
|
|
||||||
func _on_sight_body_entered(body: Node2D) -> void:
|
|
||||||
if fsm.map(fsm.state) != fsm.States.HUNTING and body.is_in_group("prey") or (health < maxHealth and body.is_in_group("player")):
|
|
||||||
fsm.transition_to_next_state(fsm.States.HUNTING, {"target": body})
|
|
||||||
|
|
||||||
func _on_attack_cooldown_timer_timeout() -> void:
|
|
||||||
can_attack = true
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://d07cjelbqbiug
|
|
||||||
@@ -1,160 +0,0 @@
|
|||||||
[gd_scene format=3 uid="uid://s4s66oaexava"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://d07cjelbqbiug" path="res://molecular/predator/hammerhead_predator.gd" id="1_xp037"]
|
|
||||||
[ext_resource type="Script" uid="uid://cus6ogtwxx4v7" path="res://molecular/predator/collision.gd" id="2_7qt2q"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://ch5rddsumyyhm" path="res://molecular/assets/predator/predator-healthy.png" id="2_34kwa"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://30uwkdbnuu3h" path="res://molecular/assets/predator/hammerheadRibozyme-hunting.png" id="3_0ts4d"]
|
|
||||||
[ext_resource type="Script" uid="uid://cygrmt03sx0k1" path="res://molecular/predator/state_machine.gd" id="3_xp037"]
|
|
||||||
[ext_resource type="Script" uid="uid://xbiqj7ubmj7d" path="res://molecular/prey/state_idle.gd" id="4_8a23j"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://jyuf4lgjo64" path="res://molecular/assets/predator/hammerheadRibozyme-hurt.png" id="4_shhro"]
|
|
||||||
[ext_resource type="Script" uid="uid://ubcu8fdfxxj1" path="res://molecular/prey/state_random_movement.gd" id="5_6rsu5"]
|
|
||||||
[ext_resource type="Script" uid="uid://bc7apl71t0q04" path="res://molecular/predator/state_hunting.gd" id="8_7qt2q"]
|
|
||||||
[ext_resource type="Script" uid="uid://bvbc0n0pslq7p" path="res://shared/wrapping_manager.gd" id="9_shhro"]
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_8a23j"]
|
|
||||||
atlas = ExtResource("2_34kwa")
|
|
||||||
region = Rect2(0, 0, 64, 64)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_6rsu5"]
|
|
||||||
atlas = ExtResource("2_34kwa")
|
|
||||||
region = Rect2(64, 0, 64, 64)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_0ts4d"]
|
|
||||||
atlas = ExtResource("2_34kwa")
|
|
||||||
region = Rect2(128, 0, 64, 64)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_nu6jw"]
|
|
||||||
atlas = ExtResource("3_0ts4d")
|
|
||||||
region = Rect2(0, 0, 64, 64)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_8inuv"]
|
|
||||||
atlas = ExtResource("3_0ts4d")
|
|
||||||
region = Rect2(64, 0, 64, 64)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_orf3n"]
|
|
||||||
atlas = ExtResource("3_0ts4d")
|
|
||||||
region = Rect2(128, 0, 64, 64)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_vkkje"]
|
|
||||||
atlas = ExtResource("4_shhro")
|
|
||||||
region = Rect2(0, 0, 64, 64)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jfmyn"]
|
|
||||||
atlas = ExtResource("4_shhro")
|
|
||||||
region = Rect2(64, 0, 64, 64)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_f26lq"]
|
|
||||||
atlas = ExtResource("4_shhro")
|
|
||||||
region = Rect2(128, 0, 64, 64)
|
|
||||||
|
|
||||||
[sub_resource type="SpriteFrames" id="SpriteFrames_shhro"]
|
|
||||||
animations = [{
|
|
||||||
"frames": [{
|
|
||||||
"duration": 3.0,
|
|
||||||
"texture": SubResource("AtlasTexture_8a23j")
|
|
||||||
}, {
|
|
||||||
"duration": 2.0,
|
|
||||||
"texture": SubResource("AtlasTexture_6rsu5")
|
|
||||||
}, {
|
|
||||||
"duration": 4.0,
|
|
||||||
"texture": SubResource("AtlasTexture_0ts4d")
|
|
||||||
}],
|
|
||||||
"loop": true,
|
|
||||||
"name": &"Healthy",
|
|
||||||
"speed": 5.0
|
|
||||||
}, {
|
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_nu6jw")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_8inuv")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_orf3n")
|
|
||||||
}],
|
|
||||||
"loop": true,
|
|
||||||
"name": &"Hunting",
|
|
||||||
"speed": 5.0
|
|
||||||
}, {
|
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_vkkje")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_jfmyn")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_f26lq")
|
|
||||||
}],
|
|
||||||
"loop": true,
|
|
||||||
"name": &"Hurt",
|
|
||||||
"speed": 5.0
|
|
||||||
}]
|
|
||||||
|
|
||||||
[node name="HammerheadPredator" type="Node" unique_id=1312337720]
|
|
||||||
script = ExtResource("1_xp037")
|
|
||||||
maxHealth = 50
|
|
||||||
metadata/_custom_type_script = "uid://dgfimmq53whll"
|
|
||||||
|
|
||||||
[node name="Collision" type="CharacterBody2D" parent="." unique_id=76553184 groups=["predator"]]
|
|
||||||
scale = Vector2(0.8, 0.8)
|
|
||||||
collision_layer = 4
|
|
||||||
collision_mask = 3
|
|
||||||
script = ExtResource("2_7qt2q")
|
|
||||||
|
|
||||||
[node name="Sprite" type="AnimatedSprite2D" parent="Collision" unique_id=410999609]
|
|
||||||
rotation = -1.5707964
|
|
||||||
sprite_frames = SubResource("SpriteFrames_shhro")
|
|
||||||
animation = &"Healthy"
|
|
||||||
|
|
||||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Collision" unique_id=1596156928]
|
|
||||||
light_mask = 4
|
|
||||||
visibility_layer = 4
|
|
||||||
position = Vector2(0.111679085, 1.1167793)
|
|
||||||
rotation = -1.5707964
|
|
||||||
polygon = PackedVector2Array(-22.184862, -27.994831, 23.481365, -27.21198, 13.82622, 25.891317, -6.005971, 25.891317)
|
|
||||||
|
|
||||||
[node name="Sight" type="Area2D" parent="Collision" unique_id=1608385873]
|
|
||||||
collision_layer = 0
|
|
||||||
collision_mask = 7
|
|
||||||
|
|
||||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Collision/Sight" unique_id=1707240701]
|
|
||||||
light_mask = 4
|
|
||||||
visibility_layer = 4
|
|
||||||
position = Vector2(-1.0900421, 1.6350927)
|
|
||||||
rotation = -1.5707964
|
|
||||||
polygon = PackedVector2Array(14.135091, 27.34004, 56.058624, 148.93633, 22.979004, 163.77974, -19.854843, 161.65926, -53.782654, 143.84715, -5.8649073, 27.34004)
|
|
||||||
|
|
||||||
[node name="WrappingManager" type="Node" parent="." unique_id=826586678]
|
|
||||||
script = ExtResource("9_shhro")
|
|
||||||
metadata/_custom_type_script = "uid://bvbc0n0pslq7p"
|
|
||||||
|
|
||||||
[node name="StateMachine" type="Node" parent="." unique_id=1857729810 node_paths=PackedStringArray("initial_state")]
|
|
||||||
script = ExtResource("3_xp037")
|
|
||||||
initial_state = NodePath("RandomMovement")
|
|
||||||
metadata/_custom_type_script = "uid://ck7k8ht54snsy"
|
|
||||||
|
|
||||||
[node name="Idle" type="Node" parent="StateMachine" unique_id=265876039]
|
|
||||||
script = ExtResource("4_8a23j")
|
|
||||||
|
|
||||||
[node name="Timer" type="Timer" parent="StateMachine/Idle" unique_id=1870665609]
|
|
||||||
one_shot = true
|
|
||||||
|
|
||||||
[node name="RandomMovement" type="Node" parent="StateMachine" unique_id=105315122]
|
|
||||||
script = ExtResource("5_6rsu5")
|
|
||||||
|
|
||||||
[node name="Timer" type="Timer" parent="StateMachine/RandomMovement" unique_id=447822526]
|
|
||||||
one_shot = true
|
|
||||||
|
|
||||||
[node name="Hunting" type="Node" parent="StateMachine" unique_id=1569866955]
|
|
||||||
script = ExtResource("8_7qt2q")
|
|
||||||
|
|
||||||
[node name="AttackCooldownTimer" type="Timer" parent="." unique_id=435253442]
|
|
||||||
wait_time = 0.5
|
|
||||||
one_shot = true
|
|
||||||
|
|
||||||
[connection signal="body_entered" from="Collision/Sight" to="." method="_on_sight_body_entered"]
|
|
||||||
[connection signal="timeout" from="StateMachine/Idle/Timer" to="StateMachine/Idle" method="_on_timer_timeout"]
|
|
||||||
[connection signal="timeout" from="StateMachine/RandomMovement/Timer" to="StateMachine/RandomMovement" method="_on_timer_timeout"]
|
|
||||||
[connection signal="timeout" from="AttackCooldownTimer" to="." method="_on_attack_cooldown_timer_timeout"]
|
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
extends State
|
|
||||||
|
|
||||||
var target: Node2D
|
|
||||||
|
|
||||||
func enter(previous_state_path: String, data := {}) -> void:
|
|
||||||
if data.has("target"):
|
|
||||||
target = data["target"]
|
|
||||||
owner.sprite.play("Hunting")
|
|
||||||
owner.wrapper.play_sprite("Hunting")
|
|
||||||
else:
|
|
||||||
# default behaviour; do nothing
|
|
||||||
finished.emit(owner.fsm.States.IDLE, {})
|
|
||||||
|
|
||||||
func physics_update(_delta: float) -> void:
|
|
||||||
if target == null or GameManager.calc_distance(owner.collision.position, target.position) > owner.sight_range:
|
|
||||||
finished.emit(owner.fsm.States.IDLE, {})
|
|
||||||
return
|
|
||||||
|
|
||||||
# alternatively, we could use a collision shape and inbuilt signals, but im not sure if that works better (mixing signals and custom fsm stuff i mean
|
|
||||||
if GameManager.calc_distance(owner.collision.position, target.position) > owner.attack_range:
|
|
||||||
owner.move(move_towards(target.position))
|
|
||||||
else:
|
|
||||||
owner.attack(target)
|
|
||||||
|
|
||||||
func move_towards(pos: Vector2) -> Vector3:
|
|
||||||
var diff = target.position - owner.collision.position
|
|
||||||
return Vector3(diff.x, diff.y ,0)
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://bc7apl71t0q04
|
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
extends StateMachine
|
|
||||||
|
|
||||||
enum States {IDLE, RANDOMMOVEMENT, FEEDING, FLEEING, HUNTING}
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready() -> void:
|
|
||||||
super()
|
|
||||||
await owner.ready
|
|
||||||
|
|
||||||
|
|
||||||
func transition_to_next_state(target: int, data: Dictionary = {}) -> void:
|
|
||||||
match target:
|
|
||||||
States.IDLE: _transition_to_next_state("Idle", data)
|
|
||||||
States.RANDOMMOVEMENT: _transition_to_next_state("RandomMovement", data)
|
|
||||||
States.FEEDING: _transition_to_next_state("Feeding", data)
|
|
||||||
States.FLEEING: _transition_to_next_state("Fleeing", data)
|
|
||||||
States.HUNTING: _transition_to_next_state("Hunting", data)
|
|
||||||
_: push_error("Trying to transition to unknown state {target}")
|
|
||||||
|
|
||||||
func map(state: Node) -> States:
|
|
||||||
match state.name:
|
|
||||||
"Idle": return States.IDLE
|
|
||||||
"RandomMovement": return States.RANDOMMOVEMENT
|
|
||||||
"Feeding": return States.FEEDING
|
|
||||||
"Fleeing": return States.FLEEING
|
|
||||||
"Hunting": return States.HUNTING
|
|
||||||
_: push_error("Unknown state {state.name}")
|
|
||||||
return map(self.initial_state)
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://cygrmt03sx0k1
|
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
extends CharacterBody2D
|
|
||||||
|
|
||||||
var desired_rotation: float = self.rotation
|
|
||||||
@export var speed = 0.5
|
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(delta: float) -> void:
|
|
||||||
# smoothly rotate
|
|
||||||
if self.rotation != self.desired_rotation:
|
|
||||||
self.rotation = lerp_angle(self.rotation, self.desired_rotation, clampf(4 * delta, 0, 1))
|
|
||||||
|
|
||||||
func move(motion: Vector3, mod: float) -> void:
|
|
||||||
move_and_collide(Vector2(motion.x, motion.y).normalized() * self.speed * mod) # Moves along the given vector
|
|
||||||
self.desired_rotation = atan2(motion.y, motion.x)
|
|
||||||
|
|
||||||
# Apply boundary to new position
|
|
||||||
position = GameManager.get_boundaried_position(position)
|
|
||||||
|
|
||||||
|
|
||||||
func handle_damage(dmg: int, src: Node) -> void:
|
|
||||||
if owner:
|
|
||||||
owner.handle_damage(dmg, src)
|
|
||||||
|
|
||||||
func duplicate_init() -> void:
|
|
||||||
var sight = $Sight
|
|
||||||
remove_child(sight)
|
|
||||||
sight.queue_free()
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://dcd4lhhq8pubb
|
|
||||||
@@ -1,46 +0,0 @@
|
|||||||
extends AbstractPrey
|
|
||||||
|
|
||||||
@onready var wrapper: WrappingManager = $WrappingManager
|
|
||||||
@onready var collision: CharacterBody2D = $Collision
|
|
||||||
@onready var sprite: AnimatedSprite2D = $"Collision/Sprite"
|
|
||||||
@onready var fsm: StateMachine = $StateMachine
|
|
||||||
var starting_pos
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready() -> void:
|
|
||||||
health = maxHealth
|
|
||||||
sprite.play("Healthy")
|
|
||||||
wrapper.play_sprite("Healthy")
|
|
||||||
if starting_pos:
|
|
||||||
collision.set_position(starting_pos)
|
|
||||||
|
|
||||||
func set_position(pos: Vector2) -> void:
|
|
||||||
if collision:
|
|
||||||
collision.set_position(pos)
|
|
||||||
else:
|
|
||||||
starting_pos = pos
|
|
||||||
|
|
||||||
func move(motion: Vector3, mod: float = 1.0) -> void:
|
|
||||||
collision.move(motion, mod)
|
|
||||||
|
|
||||||
func handle_damage(dmg: int, src: Node) -> void:
|
|
||||||
health = max(0, health-dmg)
|
|
||||||
if health == 0:
|
|
||||||
die()
|
|
||||||
if health < maxHealth:
|
|
||||||
become_injured()
|
|
||||||
fsm.transition_to_next_state(fsm.States.FLEEING, {"threat": src})
|
|
||||||
|
|
||||||
func die() -> void:
|
|
||||||
sprite.play("Dying")
|
|
||||||
wrapper.play_sprite("Dying")
|
|
||||||
GameManager.foodManager._spawn_food(collision.position)
|
|
||||||
super.die()
|
|
||||||
|
|
||||||
func become_injured() -> void:
|
|
||||||
sprite.play("Injured")
|
|
||||||
wrapper.play_sprite("Injured")
|
|
||||||
|
|
||||||
func _on_sight_body_entered(body: Node2D) -> void:
|
|
||||||
if body.is_in_group("predator") or (health < maxHealth and body.is_in_group("player")):
|
|
||||||
fsm.transition_to_next_state(fsm.States.FLEEING, {"threat": body})
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://bgossk6xo31gi
|
|
||||||
@@ -1,114 +0,0 @@
|
|||||||
[gd_scene format=3 uid="uid://c3iw2v3x6ngrb"]
|
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://bvsdg1v3ksixy" path="res://shared/npc/abstractPrey.tscn" id="1_qvulj"]
|
|
||||||
[ext_resource type="Script" uid="uid://bgossk6xo31gi" path="res://molecular/prey/nucleotide_prey.gd" id="2_0227s"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://bhcb5g7g7um8" path="res://molecular/assets/prey/prey-dying-frame0.png" id="2_lkj7f"]
|
|
||||||
[ext_resource type="Script" uid="uid://bvbc0n0pslq7p" path="res://shared/wrapping_manager.gd" id="3_lecx4"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://bxn11avw7dykl" path="res://molecular/assets/prey/prey-dying-frame1.png" id="3_svqyr"]
|
|
||||||
[ext_resource type="Script" uid="uid://dcd4lhhq8pubb" path="res://molecular/prey/collision.gd" id="3_teu34"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://ctkehsavw6ghx" path="res://molecular/assets/prey/prey-healthy-frame0.png" id="4_ee1gb"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://uy28y3mkk6nt" path="res://molecular/assets/prey/prey-healthy-frame1.png" id="5_ae5nf"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://btnyajci8ptb2" path="res://molecular/assets/prey/prey-injured-frame0.png" id="6_0f87h"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://bqll8ge4cr2uf" path="res://molecular/assets/prey/prey-injured-frame1.png" id="7_w7inl"]
|
|
||||||
[ext_resource type="Script" uid="uid://0vwv2nt16gpv" path="res://molecular/prey/state_machine.gd" id="9_xxtgy"]
|
|
||||||
[ext_resource type="Script" uid="uid://ubcu8fdfxxj1" path="res://molecular/prey/state_random_movement.gd" id="10_rgguv"]
|
|
||||||
[ext_resource type="Script" uid="uid://xbiqj7ubmj7d" path="res://molecular/prey/state_idle.gd" id="12_ubfhk"]
|
|
||||||
[ext_resource type="Script" uid="uid://dlw7inlh6asvu" path="res://molecular/prey/state_fleeing.gd" id="12_xxtgy"]
|
|
||||||
|
|
||||||
[sub_resource type="SpriteFrames" id="SpriteFrames_66x8p"]
|
|
||||||
animations = [{
|
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("2_lkj7f")
|
|
||||||
}, {
|
|
||||||
"duration": 20.0,
|
|
||||||
"texture": ExtResource("3_svqyr")
|
|
||||||
}],
|
|
||||||
"loop": true,
|
|
||||||
"name": &"Dying",
|
|
||||||
"speed": 1.0
|
|
||||||
}, {
|
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("4_ee1gb")
|
|
||||||
}, {
|
|
||||||
"duration": 20.0,
|
|
||||||
"texture": ExtResource("5_ae5nf")
|
|
||||||
}],
|
|
||||||
"loop": true,
|
|
||||||
"name": &"Healthy",
|
|
||||||
"speed": 1.0
|
|
||||||
}, {
|
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("6_0f87h")
|
|
||||||
}, {
|
|
||||||
"duration": 20.0,
|
|
||||||
"texture": ExtResource("7_w7inl")
|
|
||||||
}],
|
|
||||||
"loop": true,
|
|
||||||
"name": &"Injured",
|
|
||||||
"speed": 1.0
|
|
||||||
}]
|
|
||||||
|
|
||||||
[node name="NucleotidePrey" unique_id=740525631 groups=["prey"] instance=ExtResource("1_qvulj")]
|
|
||||||
script = ExtResource("2_0227s")
|
|
||||||
maxHealth = 20
|
|
||||||
|
|
||||||
[node name="Collision" type="CharacterBody2D" parent="." index="0" unique_id=331517910 groups=["prey"]]
|
|
||||||
scale = Vector2(0.2, 0.2)
|
|
||||||
collision_layer = 2
|
|
||||||
collision_mask = 5
|
|
||||||
script = ExtResource("3_teu34")
|
|
||||||
|
|
||||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Collision" index="0" unique_id=1471691984]
|
|
||||||
light_mask = 2
|
|
||||||
visibility_layer = 2
|
|
||||||
position = Vector2(69, 28)
|
|
||||||
rotation = 0.47415397
|
|
||||||
scale = Vector2(10, 10)
|
|
||||||
polygon = PackedVector2Array(-8.700367, -2.2789505, -5.6133537, -2.1772134, -4.1979375, 0.58079255, -5.9151926, 3.1480935, -8.862037, 2.9326901, -10.268076, 0.28495264)
|
|
||||||
|
|
||||||
[node name="Sprite" type="AnimatedSprite2D" parent="Collision" index="1" unique_id=788182944]
|
|
||||||
rotation = 1.5707964
|
|
||||||
sprite_frames = SubResource("SpriteFrames_66x8p")
|
|
||||||
animation = &"Healthy"
|
|
||||||
|
|
||||||
[node name="Sight" type="Area2D" parent="Collision" index="2" unique_id=1773478588]
|
|
||||||
scale = Vector2(0.4, 0.4)
|
|
||||||
collision_layer = 0
|
|
||||||
collision_mask = 7
|
|
||||||
|
|
||||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Collision/Sight" index="0" unique_id=338757598]
|
|
||||||
light_mask = 2
|
|
||||||
visibility_layer = 2
|
|
||||||
rotation = 1.5707964
|
|
||||||
scale = Vector2(10, 10)
|
|
||||||
polygon = PackedVector2Array(3.8686981, -6.2705374, -2.942093, -6.0748243, -29.993027, -74.37026, -11.10141, -83.6233, 9.332382, -84.00884, 35.163773, -77.06906)
|
|
||||||
|
|
||||||
[node name="WrappingManager" type="Node" parent="." index="1" unique_id=407460873]
|
|
||||||
script = ExtResource("3_lecx4")
|
|
||||||
metadata/_custom_type_script = "uid://bvbc0n0pslq7p"
|
|
||||||
|
|
||||||
[node name="StateMachine" type="Node" parent="." index="2" unique_id=445822474 node_paths=PackedStringArray("initial_state")]
|
|
||||||
script = ExtResource("9_xxtgy")
|
|
||||||
initial_state = NodePath("Idle")
|
|
||||||
|
|
||||||
[node name="RandomMovement" type="Node" parent="StateMachine" index="0" unique_id=1422146232]
|
|
||||||
script = ExtResource("10_rgguv")
|
|
||||||
|
|
||||||
[node name="Timer" type="Timer" parent="StateMachine/RandomMovement" index="0" unique_id=593528934]
|
|
||||||
one_shot = true
|
|
||||||
|
|
||||||
[node name="Fleeing" type="Node" parent="StateMachine" index="1" unique_id=1125485674]
|
|
||||||
script = ExtResource("12_xxtgy")
|
|
||||||
|
|
||||||
[node name="Idle" type="Node" parent="StateMachine" index="2" unique_id=1424222731]
|
|
||||||
script = ExtResource("12_ubfhk")
|
|
||||||
|
|
||||||
[node name="Timer" type="Timer" parent="StateMachine/Idle" index="0" unique_id=1050348256]
|
|
||||||
one_shot = true
|
|
||||||
|
|
||||||
[connection signal="body_entered" from="Collision/Sight" to="." method="_on_sight_body_entered"]
|
|
||||||
[connection signal="timeout" from="StateMachine/RandomMovement/Timer" to="StateMachine/RandomMovement" method="_on_timer_timeout"]
|
|
||||||
[connection signal="timeout" from="StateMachine/Idle/Timer" to="StateMachine/Idle" method="_on_timer_timeout"]
|
|
||||||
@@ -1,22 +0,0 @@
|
|||||||
extends State
|
|
||||||
|
|
||||||
var threat: Node
|
|
||||||
var threshold: float = 100
|
|
||||||
|
|
||||||
func enter(previous_state_path: String, data := {}) -> void:
|
|
||||||
if data.has("threat"):
|
|
||||||
threat = data["threat"]
|
|
||||||
else:
|
|
||||||
# default behaviour; do nothing
|
|
||||||
finished.emit(owner.fsm.States.IDLE, {})
|
|
||||||
|
|
||||||
func physics_update(_delta: float) -> void:
|
|
||||||
if not is_instance_valid(threat) or GameManager.calc_distance(owner.collision.position, threat.position) > threshold:
|
|
||||||
finished.emit(owner.fsm.States.IDLE, {})
|
|
||||||
return
|
|
||||||
owner.move(flee_from(threat.position))
|
|
||||||
|
|
||||||
func flee_from(pos: Vector2) -> Vector3:
|
|
||||||
var diff = pos - owner.collision.position
|
|
||||||
diff = diff.normalized() * -1
|
|
||||||
return Vector3(diff.x, diff.y ,0)
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://dlw7inlh6asvu
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
extends State
|
|
||||||
|
|
||||||
@onready var timer = $Timer
|
|
||||||
var dir = Vector3(1, 1, 0)
|
|
||||||
|
|
||||||
func enter(previous_state_path: String, data := {}) -> void:
|
|
||||||
timer.start((float)(randi() % 5)/5)
|
|
||||||
|
|
||||||
func physics_update(_delta: float) -> void:
|
|
||||||
owner.move(_delta * Vector3(randfn(0, 1), randfn(0, 1), 0), 1)
|
|
||||||
|
|
||||||
func _on_timer_timeout() -> void:
|
|
||||||
if (randi() % 4 != 0):
|
|
||||||
finished.emit(owner.fsm.States.RANDOMMOVEMENT, {})
|
|
||||||
else:
|
|
||||||
finished.emit(owner.fsm.States.IDLE, {})
|
|
||||||
|
|
||||||
func exit() -> void:
|
|
||||||
timer.stop()
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://xbiqj7ubmj7d
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
extends StateMachine
|
|
||||||
|
|
||||||
enum States {IDLE, RANDOMMOVEMENT, FEEDING, FLEEING}
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready() -> void:
|
|
||||||
super()
|
|
||||||
await owner.ready
|
|
||||||
|
|
||||||
|
|
||||||
func transition_to_next_state(target: int, data: Dictionary = {}) -> void:
|
|
||||||
match target:
|
|
||||||
States.IDLE: _transition_to_next_state("Idle", data)
|
|
||||||
States.RANDOMMOVEMENT: _transition_to_next_state("RandomMovement", data)
|
|
||||||
States.FEEDING: _transition_to_next_state("Feeding", data)
|
|
||||||
States.FLEEING: _transition_to_next_state("Fleeing", data)
|
|
||||||
_: push_error("Trying to transition to unknown state {target}")
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://0vwv2nt16gpv
|
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
extends State
|
|
||||||
|
|
||||||
@onready var timer = $Timer
|
|
||||||
var dir: Vector3 = Vector3(0,0,0);
|
|
||||||
|
|
||||||
func enter(previous_state_path: String, data := {}) -> void:
|
|
||||||
timer.start((float)(randi() % 10)/5)
|
|
||||||
dir = calc_dir(randi() % 360)
|
|
||||||
|
|
||||||
func physics_update(_delta: float) -> void:
|
|
||||||
owner.move(dir)
|
|
||||||
|
|
||||||
func calc_dir(angle: float) -> Vector3:
|
|
||||||
return Vector3(cos(angle), sin(angle), 0)
|
|
||||||
|
|
||||||
func _on_timer_timeout() -> void:
|
|
||||||
finished.emit(owner.fsm.States.RANDOMMOVEMENT, {})
|
|
||||||
#finished.emit(owner.fsm.States.IDLE, {})
|
|
||||||
|
|
||||||
func exit() -> void:
|
|
||||||
timer.stop()
|
|
||||||