|
|
51ee5029e9
|
Fix: Double predator hitbox (can attack now after pixel rescale)
|
2026-03-01 12:20:21 +01:00 |
|
|
|
6b8af22d7a
|
Hid debug cpp label
|
2026-03-01 12:15:17 +01:00 |
|
|
|
ac6549579e
|
Fix: Molecular player sprite set explicitely now, should not be affected by editor anymore
|
2026-03-01 12:11:49 +01:00 |
|
|
|
99de1fc113
|
Fix: Molecular player starting on wrong sprite frame
|
2026-03-01 12:07:22 +01:00 |
|
|
|
fc093533fd
|
Globally rescaled pixel sizes to be uniform
|
2026-02-21 11:42:24 +01:00 |
|
|
|
a1e0ec07d7
|
Movement now snaps to pixels, player pixels match background
|
2026-02-21 10:42:45 +01:00 |
|
|
|
7bd85cc050
|
Fix: fleeing from a removed object not handled
|
2026-02-21 10:25:29 +01:00 |
|
|
|
1ff04ff3b3
|
Solved flushing querries errors
|
2026-02-21 10:20:02 +01:00 |
|
|
|
27540988fd
|
Updated player sprite
|
2026-02-21 10:16:52 +01:00 |
|
|
|
cc0a4cb71b
|
Added logs
|
2026-02-21 09:30:50 +01:00 |
|
|
|
f2b58d7314
|
Added basic player health and damage taking timeout
|
2026-02-20 19:19:17 +01:00 |
|
|
|
bc582efb90
|
ft (wip): tracking across boundaries
|
2026-02-07 18:13:32 +01:00 |
|
|
|
0f06846157
|
Food boundary + animation sprite
|
2026-02-07 17:50:29 +01:00 |
|
|
|
1dc1501b80
|
(wip) Food spawning on prey death
|
2026-02-07 17:42:57 +01:00 |
|
|
|
bef1e9cb53
|
(wip) Food now moves with a world flow (which is updated using a manual timer in the GameManager
|
2026-02-07 16:24:37 +01:00 |
|
|
|
d5b33d66b8
|
Merge remote-tracking branch 'refs/remotes/origin/stage/molecular' into stage/molecular
|
2026-02-07 15:42:37 +01:00 |
|
|
|
2211130fd3
|
ft: extracted mirrorSprite to custom node
|
2026-02-07 15:42:24 +01:00 |
|
|
|
ceb0d90c20
|
(wip) Made food smaller
|
2026-02-07 15:38:41 +01:00 |
|
|
|
57c611a46d
|
(wip) Food for other entities
|
2026-02-07 15:35:45 +01:00 |
|
|
|
232184afba
|
(wip) Player food
|
2026-02-07 15:31:43 +01:00 |
|
|
|
2352a3aa07
|
fx: hopefully fixed error
|
2026-02-07 14:16:56 +01:00 |
|
|
|
098348b329
|
(wip) First food commit
|
2026-02-07 13:23:54 +01:00 |
|
|
|
22ffa3dac1
|
(wip) updated comment, starting to implement food
|
2026-02-07 12:48:16 +01:00 |
|
|
|
59c4818216
|
fx: variable loading prey script
|
2026-02-07 12:07:36 +01:00 |
|
|
|
8ee70854ea
|
ft: predator mostly done
|
2026-02-06 12:43:37 +01:00 |
|
|
|
5f9a2fffb9
|
(wip) I guess this file also counts as part of the abstract food class
|
2026-02-03 21:11:17 +01:00 |
|
|
|
6094980d00
|
Added abstract food class
|
2026-02-03 21:10:39 +01:00 |
|
|
|
66233d8fad
|
Added food assets
|
2026-02-03 21:10:14 +01:00 |
|
|
|
5751f25732
|
ft (wip): hammerhead predator
|
2026-02-02 01:41:01 +01:00 |
|
|
|
b21bf52938
|
Merge remote-tracking branch 'refs/remotes/origin/stage/molecular' into stage/molecular
|
2026-02-01 13:09:41 +01:00 |
|
|
|
85d1ef44a9
|
Fix: Mirrored sprites now play the same animation always
|
2026-02-01 13:09:37 +01:00 |
|
|
|
b56d0cb777
|
fx: adjusted prey speed
|
2026-02-01 13:08:52 +01:00 |
|
|
|
07f3c13fd2
|
fx: rotation wrapping interaction bug
|
2026-02-01 12:57:45 +01:00 |
|
|
|
6432b709ef
|
Fix: Added call_deferred on _spawn_minimum
|
2026-02-01 09:36:14 +01:00 |
|
|
|
69776a6973
|
ft: prey sprite update
|
2026-01-29 10:31:24 +01:00 |
|
|
|
7207626315
|
ft: prey player detection
|
2026-01-27 19:54:16 +01:00 |
|
|
|
c9880d9b35
|
fx: player rotation
|
2026-01-27 19:23:37 +01:00 |
|
|
|
adf1438bc8
|
ft: nucleotide prey FSM
|
2026-01-26 23:54:15 +01:00 |
|
|
|
c11afd9ddd
|
ft (Wip): FSM behaviour prey
|
2026-01-23 10:48:14 +01:00 |
|
|
|
0b9b1e75d4
|
fx: attacking sprite/logic mismatch
|
2026-01-17 14:56:25 +01:00 |
|
|
|
c0f5dd4628
|
ft (placeholder): player attacking anim
|
2026-01-17 14:47:16 +01:00 |
|
|
|
03117b77fb
|
fx: mirroring nucleotide prey state
|
2026-01-17 14:32:16 +01:00 |
|
|
|
18ce1716e4
|
ft: player attacking logic
|
2026-01-17 14:20:54 +01:00 |
|
|
|
5811658c64
|
Merge branch 'stage/molecular' of ssh://git.djairo.dev:2222/djairoh/notSpore into stage/molecular
|
2026-01-17 13:01:57 +01:00 |
|
|
|
e4b3919b81
|
ft: improved npc spawning logic
|
2026-01-17 13:00:54 +01:00 |
|
|
|
8de3ee2c9a
|
Prey is now reflected to be smooth across periodic boundary too
|
2026-01-02 22:03:29 +01:00 |
|
|
|
4160361145
|
Periodic boundary now applies to prey too
|
2026-01-02 13:17:55 +01:00 |
|
|
|
3262a8899c
|
Added simple periodic boundary
|
2025-12-21 15:14:51 +01:00 |
|
|
|
6662dc0c80
|
Implemented proper backgrund tilemap / tilestep
|
2025-12-21 14:24:45 +01:00 |
|
|
|
1a532a5afb
|
ft: prey collision
|
2025-12-20 00:03:13 +01:00 |
|