Commit Graph

59 Commits

Author SHA1 Message Date
27db6d6d27 fx: food wrappign sprites 2026-03-01 16:46:33 +01:00
a11805ad30 fx: readded merged function 2026-03-01 15:59:49 +01:00
241dfb3073 fx: sprite playing behaviour 2026-03-01 15:43:13 +01:00
9dd1d45698 Merge remote-tracking branch 'refs/remotes/origin/stage/molecular' into stage/molecular 2026-03-01 15:41:03 +01:00
6d8e8e3734 Added respawn logic ... and with it also a complete rehaul of how managing scene instances work to make it work 2026-03-01 15:40:56 +01:00
2b46fd18f7 fx: prey-predator interactions 2026-03-01 14:55:25 +01:00
f83b290f5c ft: wrapping manager overhaul 2026-03-01 14:11:48 +01:00
51ee5029e9 Fix: Double predator hitbox (can attack now after pixel rescale) 2026-03-01 12:20:21 +01:00
6b8af22d7a Hid debug cpp label 2026-03-01 12:15:17 +01:00
ac6549579e Fix: Molecular player sprite set explicitely now, should not be affected by editor anymore 2026-03-01 12:11:49 +01:00
99de1fc113 Fix: Molecular player starting on wrong sprite frame 2026-03-01 12:07:22 +01:00
fc093533fd Globally rescaled pixel sizes to be uniform 2026-02-21 11:42:24 +01:00
a1e0ec07d7 Movement now snaps to pixels, player pixels match background 2026-02-21 10:42:45 +01:00
7bd85cc050 Fix: fleeing from a removed object not handled 2026-02-21 10:25:29 +01:00
1ff04ff3b3 Solved flushing querries errors 2026-02-21 10:20:02 +01:00
27540988fd Updated player sprite 2026-02-21 10:16:52 +01:00
cc0a4cb71b Added logs 2026-02-21 09:30:50 +01:00
f2b58d7314 Added basic player health and damage taking timeout 2026-02-20 19:19:17 +01:00
bc582efb90 ft (wip): tracking across boundaries 2026-02-07 18:13:32 +01:00
0f06846157 Food boundary + animation sprite 2026-02-07 17:50:29 +01:00
1dc1501b80 (wip) Food spawning on prey death 2026-02-07 17:42:57 +01:00
bef1e9cb53 (wip) Food now moves with a world flow (which is updated using a manual timer in the GameManager 2026-02-07 16:24:37 +01:00
d5b33d66b8 Merge remote-tracking branch 'refs/remotes/origin/stage/molecular' into stage/molecular 2026-02-07 15:42:37 +01:00
2211130fd3 ft: extracted mirrorSprite to custom node 2026-02-07 15:42:24 +01:00
ceb0d90c20 (wip) Made food smaller 2026-02-07 15:38:41 +01:00
57c611a46d (wip) Food for other entities 2026-02-07 15:35:45 +01:00
232184afba (wip) Player food 2026-02-07 15:31:43 +01:00
2352a3aa07 fx: hopefully fixed error 2026-02-07 14:16:56 +01:00
098348b329 (wip) First food commit 2026-02-07 13:23:54 +01:00
22ffa3dac1 (wip) updated comment, starting to implement food 2026-02-07 12:48:16 +01:00
59c4818216 fx: variable loading prey script 2026-02-07 12:07:36 +01:00
8ee70854ea ft: predator mostly done 2026-02-06 12:43:37 +01:00
5f9a2fffb9 (wip) I guess this file also counts as part of the abstract food class 2026-02-03 21:11:17 +01:00
6094980d00 Added abstract food class 2026-02-03 21:10:39 +01:00
66233d8fad Added food assets 2026-02-03 21:10:14 +01:00
5751f25732 ft (wip): hammerhead predator 2026-02-02 01:41:01 +01:00
b21bf52938 Merge remote-tracking branch 'refs/remotes/origin/stage/molecular' into stage/molecular 2026-02-01 13:09:41 +01:00
85d1ef44a9 Fix: Mirrored sprites now play the same animation always 2026-02-01 13:09:37 +01:00
b56d0cb777 fx: adjusted prey speed 2026-02-01 13:08:52 +01:00
07f3c13fd2 fx: rotation wrapping interaction bug 2026-02-01 12:57:45 +01:00
6432b709ef Fix: Added call_deferred on _spawn_minimum 2026-02-01 09:36:14 +01:00
69776a6973 ft: prey sprite update 2026-01-29 10:31:24 +01:00
7207626315 ft: prey player detection 2026-01-27 19:54:16 +01:00
c9880d9b35 fx: player rotation 2026-01-27 19:23:37 +01:00
adf1438bc8 ft: nucleotide prey FSM 2026-01-26 23:54:15 +01:00
c11afd9ddd ft (Wip): FSM behaviour prey 2026-01-23 10:48:14 +01:00
0b9b1e75d4 fx: attacking sprite/logic mismatch 2026-01-17 14:56:25 +01:00
c0f5dd4628 ft (placeholder): player attacking anim 2026-01-17 14:47:16 +01:00
03117b77fb fx: mirroring nucleotide prey state 2026-01-17 14:32:16 +01:00
18ce1716e4 ft: player attacking logic 2026-01-17 14:20:54 +01:00