Commit Graph

23 Commits

Author SHA1 Message Date
1fbc2f6637 ft: made sprite behaviour consistent across entities 2026-03-07 13:12:18 +01:00
9dd1d45698 Merge remote-tracking branch 'refs/remotes/origin/stage/molecular' into stage/molecular 2026-03-01 15:41:03 +01:00
6d8e8e3734 Added respawn logic ... and with it also a complete rehaul of how managing scene instances work to make it work 2026-03-01 15:40:56 +01:00
2b46fd18f7 fx: prey-predator interactions 2026-03-01 14:55:25 +01:00
ac6549579e Fix: Molecular player sprite set explicitely now, should not be affected by editor anymore 2026-03-01 12:11:49 +01:00
cc0a4cb71b Added logs 2026-02-21 09:30:50 +01:00
f2b58d7314 Added basic player health and damage taking timeout 2026-02-20 19:19:17 +01:00
098348b329 (wip) First food commit 2026-02-07 13:23:54 +01:00
22ffa3dac1 (wip) updated comment, starting to implement food 2026-02-07 12:48:16 +01:00
8ee70854ea ft: predator mostly done 2026-02-06 12:43:37 +01:00
7207626315 ft: prey player detection 2026-01-27 19:54:16 +01:00
c9880d9b35 fx: player rotation 2026-01-27 19:23:37 +01:00
adf1438bc8 ft: nucleotide prey FSM 2026-01-26 23:54:15 +01:00
c11afd9ddd ft (Wip): FSM behaviour prey 2026-01-23 10:48:14 +01:00
0b9b1e75d4 fx: attacking sprite/logic mismatch 2026-01-17 14:56:25 +01:00
c0f5dd4628 ft (placeholder): player attacking anim 2026-01-17 14:47:16 +01:00
18ce1716e4 ft: player attacking logic 2026-01-17 14:20:54 +01:00
8de3ee2c9a Prey is now reflected to be smooth across periodic boundary too 2026-01-02 22:03:29 +01:00
4160361145 Periodic boundary now applies to prey too 2026-01-02 13:17:55 +01:00
3262a8899c Added simple periodic boundary 2025-12-21 15:14:51 +01:00
1a532a5afb ft: prey collision 2025-12-20 00:03:13 +01:00
a5055a523f ft (very very wip): prey impl 2025-12-19 20:07:53 +01:00
551482e209 ft (wip): molecular stage prey 2025-12-15 13:05:11 +01:00