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01f1b52086
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ft: switch to click movement
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2026-03-07 14:35:07 +01:00 |
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1fbc2f6637
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ft: made sprite behaviour consistent across entities
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2026-03-07 13:12:18 +01:00 |
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9dd1d45698
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Merge remote-tracking branch 'refs/remotes/origin/stage/molecular' into stage/molecular
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2026-03-01 15:41:03 +01:00 |
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6d8e8e3734
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Added respawn logic ... and with it also a complete rehaul of how managing scene instances work to make it work
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2026-03-01 15:40:56 +01:00 |
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2b46fd18f7
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fx: prey-predator interactions
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2026-03-01 14:55:25 +01:00 |
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ac6549579e
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Fix: Molecular player sprite set explicitely now, should not be affected by editor anymore
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2026-03-01 12:11:49 +01:00 |
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cc0a4cb71b
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Added logs
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2026-02-21 09:30:50 +01:00 |
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f2b58d7314
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Added basic player health and damage taking timeout
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2026-02-20 19:19:17 +01:00 |
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098348b329
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(wip) First food commit
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2026-02-07 13:23:54 +01:00 |
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22ffa3dac1
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(wip) updated comment, starting to implement food
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2026-02-07 12:48:16 +01:00 |
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8ee70854ea
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ft: predator mostly done
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2026-02-06 12:43:37 +01:00 |
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7207626315
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ft: prey player detection
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2026-01-27 19:54:16 +01:00 |
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c9880d9b35
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fx: player rotation
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2026-01-27 19:23:37 +01:00 |
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adf1438bc8
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ft: nucleotide prey FSM
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2026-01-26 23:54:15 +01:00 |
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c11afd9ddd
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ft (Wip): FSM behaviour prey
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2026-01-23 10:48:14 +01:00 |
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0b9b1e75d4
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fx: attacking sprite/logic mismatch
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2026-01-17 14:56:25 +01:00 |
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c0f5dd4628
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ft (placeholder): player attacking anim
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2026-01-17 14:47:16 +01:00 |
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18ce1716e4
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ft: player attacking logic
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2026-01-17 14:20:54 +01:00 |
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8de3ee2c9a
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Prey is now reflected to be smooth across periodic boundary too
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2026-01-02 22:03:29 +01:00 |
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4160361145
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Periodic boundary now applies to prey too
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2026-01-02 13:17:55 +01:00 |
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3262a8899c
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Added simple periodic boundary
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2025-12-21 15:14:51 +01:00 |
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1a532a5afb
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ft: prey collision
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2025-12-20 00:03:13 +01:00 |
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a5055a523f
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ft (very very wip): prey impl
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2025-12-19 20:07:53 +01:00 |
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551482e209
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ft (wip): molecular stage prey
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2025-12-15 13:05:11 +01:00 |
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