Globally rescaled pixel sizes to be uniform

This commit is contained in:
2026-02-21 11:42:24 +01:00
parent a1e0ec07d7
commit fc093533fd
5 changed files with 11 additions and 11 deletions

View File

@@ -31,11 +31,11 @@ animations = [{
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_5hxmy"]
radius = 378.18
radius = 10.999997
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4flbx"]
radius = 191.95984
height = 1295.8773
radius = 5.999982
height = 27.990019
[node name="player" type="CharacterBody2D" unique_id=2032508208]
collision_mask = 14
@@ -43,9 +43,9 @@ script = ExtResource("1_0ix7k")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1745800698]
visibility_layer = 2
scale = Vector2(30, 30)
sprite_frames = SubResource("SpriteFrames_onrkg")
animation = &"attacking"
frame_progress = 0.20727158
[node name="AttackArea" type="Area2D" parent="." unique_id=187975387]
position = Vector2(0, 56)
@@ -53,7 +53,7 @@ rotation = -1.5732701
collision_mask = 6
[node name="CollisionShape2D" type="CollisionShape2D" parent="AttackArea" unique_id=1968501358]
position = Vector2(41.029465, 288.86832)
position = Vector2(55.984985, 6.138512)
shape = SubResource("CircleShape2D_5hxmy")
debug_color = Color(0.80813414, 0.3957308, 0.3356335, 0.41960785)