Globally rescaled pixel sizes to be uniform
This commit is contained in:
@@ -31,11 +31,11 @@ animations = [{
|
||||
}]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_5hxmy"]
|
||||
radius = 378.18
|
||||
radius = 10.999997
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4flbx"]
|
||||
radius = 191.95984
|
||||
height = 1295.8773
|
||||
radius = 5.999982
|
||||
height = 27.990019
|
||||
|
||||
[node name="player" type="CharacterBody2D" unique_id=2032508208]
|
||||
collision_mask = 14
|
||||
@@ -43,9 +43,9 @@ script = ExtResource("1_0ix7k")
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1745800698]
|
||||
visibility_layer = 2
|
||||
scale = Vector2(30, 30)
|
||||
sprite_frames = SubResource("SpriteFrames_onrkg")
|
||||
animation = &"attacking"
|
||||
frame_progress = 0.20727158
|
||||
|
||||
[node name="AttackArea" type="Area2D" parent="." unique_id=187975387]
|
||||
position = Vector2(0, 56)
|
||||
@@ -53,7 +53,7 @@ rotation = -1.5732701
|
||||
collision_mask = 6
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="AttackArea" unique_id=1968501358]
|
||||
position = Vector2(41.029465, 288.86832)
|
||||
position = Vector2(55.984985, 6.138512)
|
||||
shape = SubResource("CircleShape2D_5hxmy")
|
||||
debug_color = Color(0.80813414, 0.3957308, 0.3356335, 0.41960785)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user